mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 00:22:12 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
302 lines
7.7 KiB
Plaintext
302 lines
7.7 KiB
Plaintext
/turf/simulated/var/zone/zone
|
|
/turf/simulated/var/open_directions
|
|
|
|
/turf/var/needs_air_update = 0
|
|
/turf/var/datum/gas_mixture/air
|
|
|
|
/turf/simulated/proc/update_graphic(list/graphic_add = null, list/graphic_remove = null)
|
|
if (LAZYLEN(graphic_add))
|
|
add_overlay(graphic_add.Copy(), TRUE) // We need to copy because SSoverlay will mutate this list & add appearance objects.
|
|
if(LAZYLEN(graphic_remove))
|
|
cut_overlay(graphic_remove.Copy(), TRUE)
|
|
|
|
/turf/proc/update_air_properties()
|
|
var/block = c_airblock(src)
|
|
if(block & AIR_BLOCKED)
|
|
//dbg(blocked)
|
|
return 1
|
|
|
|
#ifdef ZLEVELS
|
|
for(var/d = 1, d < 64, d *= 2)
|
|
#else
|
|
for(var/d = 1, d < 16, d *= 2)
|
|
#endif
|
|
|
|
var/turf/unsim = get_step(src, d)
|
|
|
|
if(!unsim)
|
|
continue
|
|
|
|
block = unsim.c_airblock(src)
|
|
|
|
if(block & AIR_BLOCKED)
|
|
//unsim.dbg(air_blocked, turn(180,d))
|
|
continue
|
|
|
|
var/r_block = c_airblock(unsim)
|
|
|
|
if(r_block & AIR_BLOCKED)
|
|
continue
|
|
|
|
if(istype(unsim, /turf/simulated))
|
|
|
|
var/turf/simulated/sim = unsim
|
|
if(SSair.has_valid_zone(sim))
|
|
|
|
SSair.connect(sim, src)
|
|
|
|
/*
|
|
Simple heuristic for determining if removing the turf from it's zone will not partition the zone (A very bad thing).
|
|
Instead of analyzing the entire zone, we only check the nearest 3x3 turfs surrounding the src turf.
|
|
This implementation may produce false negatives but it (hopefully) will not produce any false postiives.
|
|
*/
|
|
|
|
/turf/simulated/proc/can_safely_remove_from_zone()
|
|
if(!zone) return 1
|
|
|
|
var/check_dirs = get_zone_neighbours(src)
|
|
var/unconnected_dirs = check_dirs
|
|
var/to_check = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
|
|
#ifdef ZLEVELS
|
|
to_check += list(NORTHUP, EASTUP, WESTUP, SOUTHUP, NORTHDOWN, EASTDOWN, WESTDOWN, SOUTHDOWN)
|
|
#endif
|
|
for(var/dir in to_check)
|
|
|
|
//for each pair of "adjacent" cardinals (e.g. NORTH and WEST, but not NORTH and SOUTH)
|
|
if((dir & check_dirs) == dir)
|
|
//check that they are connected by the corner turf
|
|
var/connected_dirs = get_zone_neighbours(get_step(src, dir))
|
|
if(connected_dirs && (dir & reverse_dir[connected_dirs]) == dir)
|
|
unconnected_dirs &= ~dir //they are, so unflag the cardinals in question
|
|
|
|
//it is safe to remove src from the zone if all cardinals are connected by corner turfs
|
|
return !unconnected_dirs
|
|
|
|
//helper for can_safely_remove_from_zone()
|
|
/turf/simulated/proc/get_zone_neighbours(turf/simulated/T)
|
|
. = 0
|
|
if(istype(T) && T.zone)
|
|
var/to_check = cardinal.Copy()
|
|
#ifdef ZLEVELS
|
|
to_check += list(UP, DOWN)
|
|
#endif
|
|
for(var/dir in to_check)
|
|
var/turf/simulated/other = get_step(T, dir)
|
|
if(istype(other) && other.zone == T.zone && !(other.c_airblock(T) & AIR_BLOCKED) && get_dist(src, other) <= 1)
|
|
. |= dir
|
|
|
|
/turf/simulated/update_air_properties()
|
|
|
|
if(zone && zone.invalid) //this turf's zone is in the process of being rebuilt
|
|
c_copy_air() //not very efficient :(
|
|
zone = null //Easier than iterating through the list at the zone.
|
|
|
|
var/s_block = c_airblock(src)
|
|
if(s_block & AIR_BLOCKED)
|
|
#ifdef ZASDBG
|
|
if(verbose) log_debug("Self-blocked.")
|
|
//dbg(blocked)
|
|
#endif
|
|
if(zone)
|
|
var/zone/z = zone
|
|
|
|
if(can_safely_remove_from_zone()) //Helps normal airlocks avoid rebuilding zones all the time
|
|
c_copy_air() //we aren't rebuilding, but hold onto the old air so it can be readded
|
|
z.remove(src)
|
|
else
|
|
z.rebuild()
|
|
|
|
return 1
|
|
|
|
var/previously_open = open_directions
|
|
open_directions = 0
|
|
|
|
var/list/postponed
|
|
#ifdef ZLEVELS
|
|
for(var/d = 1, d < 64, d *= 2)
|
|
#else
|
|
for(var/d = 1, d < 16, d *= 2)
|
|
#endif
|
|
|
|
var/turf/unsim = get_step(src, d)
|
|
|
|
if(!unsim) //edge of map
|
|
continue
|
|
|
|
var/block = unsim.c_airblock(src)
|
|
if(block & AIR_BLOCKED)
|
|
|
|
#ifdef ZASDBG
|
|
if(verbose) log_debug("[d] is blocked.")
|
|
//unsim.dbg(air_blocked, turn(180,d))
|
|
#endif
|
|
|
|
continue
|
|
|
|
var/r_block = c_airblock(unsim)
|
|
if(r_block & AIR_BLOCKED)
|
|
|
|
#ifdef ZASDBG
|
|
if(verbose) log_debug("[d] is blocked.")
|
|
//dbg(air_blocked, d)
|
|
#endif
|
|
|
|
//Check that our zone hasn't been cut off recently.
|
|
//This happens when windows move or are constructed. We need to rebuild.
|
|
if((previously_open & d) && istype(unsim, /turf/simulated))
|
|
var/turf/simulated/sim = unsim
|
|
if(zone && sim.zone == zone)
|
|
zone.rebuild()
|
|
return
|
|
|
|
continue
|
|
|
|
open_directions |= d
|
|
|
|
if(istype(unsim, /turf/simulated))
|
|
|
|
var/turf/simulated/sim = unsim
|
|
sim.open_directions |= reverse_dir[d]
|
|
|
|
if(SSair.has_valid_zone(sim))
|
|
|
|
//Might have assigned a zone, since this happens for each direction.
|
|
if(!zone)
|
|
|
|
//We do not merge if
|
|
// they are blocking us and we are not blocking them, or if
|
|
// we are blocking them and not blocking ourselves - this prevents tiny zones from forming on doorways.
|
|
if(((block & ZONE_BLOCKED) && !(r_block & ZONE_BLOCKED)) || ((r_block & ZONE_BLOCKED) && !(s_block & ZONE_BLOCKED)))
|
|
#ifdef ZASDBG
|
|
if(verbose) log_debug("[d] is zone blocked.")
|
|
|
|
//dbg(zone_blocked, d)
|
|
#endif
|
|
|
|
//Postpone this tile rather than exit, since a connection can still be made.
|
|
if(!postponed) postponed = list()
|
|
postponed.Add(sim)
|
|
|
|
else
|
|
|
|
sim.zone.add(src)
|
|
|
|
#ifdef ZASDBG
|
|
dbg(assigned)
|
|
if(verbose) log_debug("Added to [zone]")
|
|
#endif
|
|
|
|
else if(sim.zone != zone)
|
|
|
|
#ifdef ZASDBG
|
|
if(verbose) log_debug("Connecting to [sim.zone]")
|
|
#endif
|
|
|
|
SSair.connect(src, sim)
|
|
|
|
|
|
#ifdef ZASDBG
|
|
else if(verbose) log_debug("[d] has same zone.")
|
|
|
|
else if(verbose) log_debug("[d] has invalid zone.")
|
|
#endif
|
|
|
|
else
|
|
|
|
//Postponing connections to tiles until a zone is assured.
|
|
if(!postponed) postponed = list()
|
|
postponed.Add(unsim)
|
|
|
|
if(!SSair.has_valid_zone(src)) //Still no zone, make a new one.
|
|
var/zone/newzone = new/zone()
|
|
newzone.add(src)
|
|
|
|
#ifdef ZASDBG
|
|
dbg(created)
|
|
|
|
ASSERT(zone)
|
|
#endif
|
|
|
|
//At this point, a zone should have happened. If it hasn't, don't add more checks, fix the bug.
|
|
|
|
for(var/turf/T in postponed)
|
|
SSair.connect(src, T)
|
|
|
|
/turf/proc/post_update_air_properties()
|
|
if(connections) connections.update_all()
|
|
|
|
/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
|
|
return 0
|
|
|
|
/turf/proc/assume_gas(gasid, moles, temp = 0)
|
|
return 0
|
|
|
|
/turf/return_air()
|
|
//Create gas mixture to hold data for passing
|
|
var/datum/gas_mixture/GM = new
|
|
|
|
GM.adjust_multi("oxygen", oxygen, "carbon_dioxide", carbon_dioxide, "nitrogen", nitrogen, "phoron", phoron)
|
|
GM.temperature = temperature
|
|
|
|
return GM
|
|
|
|
/turf/remove_air(amount as num)
|
|
var/datum/gas_mixture/GM = new
|
|
|
|
var/sum = oxygen + carbon_dioxide + nitrogen + phoron
|
|
if(sum>0)
|
|
GM.gas["oxygen"] = (oxygen/sum)*amount
|
|
GM.gas["carbon_dioxide"] = (carbon_dioxide/sum)*amount
|
|
GM.gas["nitrogen"] = (nitrogen/sum)*amount
|
|
GM.gas["phoron"] = (phoron/sum)*amount
|
|
|
|
GM.temperature = temperature
|
|
GM.update_values()
|
|
|
|
return GM
|
|
|
|
/turf/simulated/assume_air(datum/gas_mixture/giver)
|
|
var/datum/gas_mixture/my_air = return_air()
|
|
my_air.merge(giver)
|
|
|
|
/turf/simulated/assume_gas(gasid, moles, temp = null)
|
|
var/datum/gas_mixture/my_air = return_air()
|
|
|
|
if(isnull(temp))
|
|
my_air.adjust_gas(gasid, moles)
|
|
else
|
|
my_air.adjust_gas_temp(gasid, moles, temp)
|
|
|
|
return 1
|
|
|
|
/turf/simulated/remove_air(amount as num)
|
|
var/datum/gas_mixture/my_air = return_air()
|
|
return my_air.remove(amount)
|
|
|
|
/turf/simulated/return_air()
|
|
if(zone)
|
|
if(!zone.invalid)
|
|
SSair.mark_zone_update(zone)
|
|
return zone.air
|
|
else
|
|
if(!air)
|
|
make_air()
|
|
c_copy_air()
|
|
return air
|
|
else
|
|
if(!air)
|
|
make_air()
|
|
return air
|
|
|
|
/turf/proc/make_air()
|
|
air = new/datum/gas_mixture
|
|
air.temperature = temperature
|
|
air.adjust_multi("oxygen", oxygen, "carbon_dioxide", carbon_dioxide, "nitrogen", nitrogen, "phoron", phoron)
|
|
air.group_multiplier = 1
|
|
air.volume = CELL_VOLUME
|
|
|
|
/turf/simulated/proc/c_copy_air()
|
|
if(!air) air = new/datum/gas_mixture
|
|
air.copy_from(zone.air)
|
|
air.group_multiplier = 1
|