mirror of
https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
193 lines
5.6 KiB
Plaintext
193 lines
5.6 KiB
Plaintext
/datum/browser
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var/mob/user
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var/title
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var/window_id // window_id is used as the window name for browse and onclose
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var/width = 0
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var/height = 0
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var/atom/ref = null
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var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
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var/stylesheets[0]
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var/scripts[0]
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var/title_image
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var/head_elements
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var/body_elements
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var/head_content = ""
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var/content = ""
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var/title_buttons = ""
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/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
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user = nuser
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window_id = nwindow_id
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if (ntitle)
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title = format_text(ntitle)
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if (nwidth)
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width = nwidth
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if (nheight)
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height = nheight
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if (nref)
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ref = nref
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add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
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/datum/browser/proc/set_user(nuser)
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user = nuser
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/datum/browser/proc/set_title(ntitle)
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title = format_text(ntitle)
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/datum/browser/proc/add_head_content(nhead_content)
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head_content = nhead_content
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/datum/browser/proc/set_title_buttons(ntitle_buttons)
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title_buttons = ntitle_buttons
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/datum/browser/proc/set_window_options(nwindow_options)
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window_options = nwindow_options
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/datum/browser/proc/set_title_image(ntitle_image)
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//title_image = ntitle_image
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/datum/browser/proc/add_stylesheet(name, file)
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stylesheets["[ckey(name)].css"] = file
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register_asset("[ckey(name)].css", file)
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/datum/browser/proc/add_script(name, file)
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scripts["[ckey(name)].js"] = file
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register_asset("[ckey(name)].js", file)
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/datum/browser/proc/set_content(ncontent)
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content = ncontent
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/datum/browser/proc/add_content(ncontent)
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content += ncontent
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/datum/browser/proc/get_header()
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var/file
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for (file in stylesheets)
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head_content += "<link rel='stylesheet' type='text/css' href='[file]'>"
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for (file in scripts)
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head_content += "<script type='text/javascript' src='[file]'></script>"
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var/title_attributes = "class='uiTitle'"
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if (title_image)
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title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
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return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<head>
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[head_content]
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</head>
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<body scroll=auto>
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<div class='uiWrapper'>
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[title ? "<div class='uiTitleWrapper'><div [title_attributes]><tt>[title]</tt></div><div class='uiTitleButtons'>[title_buttons]</div></div>" : ""]
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<div class='uiContent'>
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"}
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/datum/browser/proc/get_footer()
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return {"
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</div>
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</div>
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</body>
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</html>"}
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/datum/browser/proc/get_content()
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return {"
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[get_header()]
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[content]
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[get_footer()]
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"}
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/datum/browser/proc/open(var/use_onclose = 1)
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var/window_size = ""
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if (width && height)
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window_size = "size=[width]x[height];"
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if (stylesheets.len)
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send_asset_list(user, stylesheets, verify = FALSE)
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if (scripts.len)
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send_asset_list(user, scripts, verify = FALSE)
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user << browse(get_content(), "window=[window_id];[window_size][window_options]")
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if (use_onclose)
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setup_onclose()
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// Fix from /tg/.
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/datum/browser/proc/setup_onclose()
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set waitfor = 0
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for (var/i in 1 to 10)
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if (user && winexists(user, window_id))
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onclose(user, window_id, ref)
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break
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/datum/browser/proc/close()
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user << browse(null, "window=[window_id]")
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// This will allow you to show an icon in the browse window
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// This is added to mob so that it can be used without a reference to the browser object
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// There is probably a better place for this...
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/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
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/*
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var/icon/I
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if (dir >= 0)
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I = new /icon(icon, icon_state, dir)
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else
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I = new /icon(icon, icon_state)
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dir = "default"
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var/filename = "[ckey("[icon]_[icon_state]_[dir]")].png"
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src << browse_rsc(I, filename)
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return filename
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*/
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// Registers the on-close verb for a browse window (client/verb/.windowclose)
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// this will be called when the close-button of a window is pressed.
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//
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// This is usually only needed for devices that regularly update the browse window,
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// e.g. canisters, timers, etc.
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//
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// windowid should be the specified window name
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// e.g. code is : user << browse(text, "window=fred")
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// then use : onclose(user, "fred")
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//
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// Optionally, specify the "ref" parameter as the controlled atom (usually src)
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// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
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// Otherwise, the user mob's machine var will be reset directly.
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//
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/proc/onclose(mob/user, windowid, var/atom/ref=null)
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if(!user || !user.client) return
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var/param = "null"
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if(ref)
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param = "\ref[ref]"
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winset(user, windowid, "on-close=\".windowclose [param]\"")
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//world << "OnClose [user]: [windowid] : ["on-close=\".windowclose [param]\""]"
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// the on-close client verb
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// called when a browser popup window is closed after registering with proc/onclose()
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// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
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// otherwise, just reset the client mob's machine var.
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//
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/client/verb/windowclose(var/atomref as text)
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set hidden = 1 // hide this verb from the user's panel
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set name = ".windowclose" // no autocomplete on cmd line
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//world << "windowclose: [atomref]"
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if(atomref!="null") // if passed a real atomref
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var/hsrc = locate(atomref) // find the reffed atom
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if(hsrc)
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//world << "[src] Topic [href] [hsrc]"
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usr = src.mob
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src.Topic("close=1", list("close"="1"), hsrc) // this will direct to the atom's
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return // Topic() proc via client.Topic()
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// no atomref specified (or not found)
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// so just reset the user mob's machine var
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if(src && src.mob)
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//world << "[src] was [src.mob.machine], setting to null"
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src.mob.unset_machine()
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return
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