mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
447 lines
12 KiB
Plaintext
447 lines
12 KiB
Plaintext
#define CHAN_ADMIN "channel_admin"
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#define CHAN_CCIAA "channel_cciaa"
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#define CHAN_ANNOUNCE "channel_announce"
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#define CHAN_INVITE "channel_invite"
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#define SEND_OK 0
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#define SEND_TIMEOUT 1
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#define ERROR_PROC 2
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#define ERROR_CURL 3
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#define ERROR_HTTP 4
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var/datum/discord_bot/discord_bot = null
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/hook/startup/proc/initialize_discord_bot()
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if (discord_bot)
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// This shouldn't be possible, but sure!
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return 0
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discord_bot = new()
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config.load("config/discord.txt", "discord")
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discord_bot.update_channels()
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if (config.use_discord_pins && server_greeting)
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server_greeting.update_pins()
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return 1
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/datum/discord_bot
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var/list/channels_to_group = list() // Group flag -> list of channel datums map.
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var/list/channels = list() // Channel ID -> channel datum map. Will ensure that only one datum per channel ID exists.
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var/datum/discord_channel/invite = null // The channel datum where the ingame Join Channel button will link to.
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var/active = 0
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var/auth_token = ""
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var/subscriber_role = ""
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var/robust_debug = 0
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// Lazy man's rate limiting vars
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var/list/queue = list()
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/*
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* Proc update_channels
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* Used to load channels from the database and construct them with the discord API.
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* Wipes all current channels and channel maps.
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*
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* @return num - Error code. 0 upon success.
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*/
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/datum/discord_bot/proc/update_channels()
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if (!active)
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return 1
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if (!establish_db_connection(dbcon))
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log_debug("BOREALIS: Failed to update channels due to missing database.")
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return 2
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// Reset the channel lists.
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channels_to_group.Cut()
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channels.Cut()
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var/DBQuery/channel_query = dbcon.NewQuery("SELECT channel_group, channel_id, pin_flag, server_id FROM discord_channels")
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channel_query.Execute()
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while (channel_query.NextRow())
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// Create the channel map.
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if (isnull(channels_to_group[channel_query.item[1]]))
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channels_to_group[channel_query.item[1]] = list()
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var/datum/discord_channel/B = channels[channel_query.item[2]]
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// We don't have this channel datum yet.
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if (isnull(B))
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B = new(channel_query.item[2], channel_query.item[4], text2num(channel_query.item[3]))
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if (!B)
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log_debug("BOREALIS: Bad channel data during update channels. [jointext(channel_query.item, ", ")].")
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continue
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channels[channel_query.item[2]] = B
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if (text2num(channel_query.item[3]))
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B.pin_flag |= text2num(channel_query.item[3])
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// Add the channel to the required lists.
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channels_to_group[channel_query.item[1]] += B
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if (!isnull(channels_to_group[CHAN_INVITE]))
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invite = channels_to_group[CHAN_INVITE][1]
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else if (robust_debug)
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log_debug("BOREALIS: No invite channel designated.")
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log_debug("BOREALIS: Channels updated successfully.")
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return 0
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/*
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* Proc send_message
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* Used to send a message to a specific channel group.
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*
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* @param text channel_group - The name of the channel group which to target.
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* @param text message - The message to send.
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*/
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/datum/discord_bot/proc/send_message(var/channel_group, var/message)
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if (!active || !auth_token)
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return
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if (!channel_group || !channels.len || isnull(channels_to_group[channel_group]))
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return
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if (!message)
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return
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if (length(message) > 2000)
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message = copytext(message, 1, 2001)
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// Let's run it through the proper JSON encoder, just in case of special characters.
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message = json_encode(list("content" = message))
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var/list/A = channels_to_group[channel_group]
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var/list/sent = list()
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for (var/B in A)
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var/datum/discord_channel/channel = B
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if (channel.send_message_to(auth_token, message) == SEND_TIMEOUT)
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// Whoopsies, rate limited.
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// Set up the queue.
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queue.Add(list(list(message, A - sent)))
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// Schedule a push.
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addtimer(CALLBACK(src, .proc/push_queue), 10 SECONDS, TIMER_UNIQUE)
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// And exit.
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return
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else
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sent += channel
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if (robust_debug)
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log_debug("BOREALIS: Message sent to [channel_group]. JSON body: '[message]'")
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/*
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* Proc retreive_pins
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* Used to fetch a list of all pins from the designated channels.
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*
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* @return list - A multilayered list of flags associated with pins. Structure looks like this:
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* list("pin_flag" = list(list("author" = author name, "content" = content),
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* list("author" = author name, "content" = content)))
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*/
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/datum/discord_bot/proc/retreive_pins()
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if (!active || !auth_token)
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return list()
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if (!channels.len || isnull(channels_to_group["channel_pins"]))
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if (robust_debug)
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log_debug("BOREALIS: No pins channel group.")
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return list()
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var/list/output = list()
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if (robust_debug)
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log_debug("BOREALIS: Acquiring pins.")
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for (var/A in channels_to_group["channel_pins"])
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var/datum/discord_channel/channel = A
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if (isnull(output["[channel.pin_flag]"]))
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output["[channel.pin_flag]"] = list()
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output["[channel.pin_flag]"] += channel.get_pins(auth_token)
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if (robust_debug)
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log_debug("BOREALIS: Finished acquiring pins.")
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return output
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/*
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* Proc retreive_invite
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* Used to retreive the invite to the invite channel.
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* One will be created if none exist.
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*
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* @return text - The invite URL to the designated invite channel.
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*/
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/datum/discord_bot/proc/retreive_invite()
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if (!active || !auth_token)
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return ""
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if (!invite)
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return ""
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var/res = invite.get_invite(auth_token)
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return isnum(res) ? "" : res
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/*
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* Proc send_to_admin
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* Forwards a message to the admin channels.
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*/
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/datum/discord_bot/proc/send_to_admins(message)
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send_message(CHAN_ADMIN, message)
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/*
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* Proc send_to_cciaa
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* Forwards a message to the CCIAA channels.
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*/
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/datum/discord_bot/proc/send_to_cciaa(message)
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send_message(CHAN_CCIAA, message)
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/*
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* Proc send_to_announce
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* Forwards a message to the announcements channels.
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*/
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/datum/discord_bot/proc/send_to_announce(message, prepend_role = 0)
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if (prepend_role && subscriber_role)
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message = "<@&[subscriber_role]> " + message
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send_message(CHAN_ANNOUNCE, message)
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/*
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* Proc push_queue
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* Handles the queue pushing for the bot. If there is no need to reschedule (all messages get successfully
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* pushed), then it deletes push_task and sets it back to null. Otherwise, it simply reschedules it.
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*/
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/datum/discord_bot/proc/push_queue()
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// What facking queue.
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if (!queue || !queue.len)
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if (robust_debug)
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log_debug("BOREALIS: Attempted to push a null length queue.")
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return
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// A[1] - message body.
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// A[2] - list of channels to send to.
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var/message
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var/list/destinations
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for (var/list/A in queue)
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message = A[1]
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destinations = A[2]
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for (var/B in destinations)
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var/datum/discord_channel/channel = B
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if (channel.send_message_to(auth_token, message) == SEND_TIMEOUT)
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addtimer(CALLBACK(src, .proc/push_queue), 10 SECONDS, TIMER_UNIQUE)
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return
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else
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destinations.Remove(channel)
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queue.Remove(A)
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// A holder class for channels.
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/datum/discord_channel
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var/id = ""
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var/server_id = ""
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var/pin_flag = 0
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var/invite_url = ""
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/*
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* Constructor
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*
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* @param text _id - the discord API id of the channel, as a string.
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* @param text _sid - the discord API server id for the channel, as a string.
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* @param num _pin - the bitflags of admin permissions which have access to the pins from this channel.
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*/
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/datum/discord_channel/New(var/_id, var/_sid, var/_pin)
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id = _id
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server_id = _sid
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if (_pin)
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pin_flag = _pin
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/*
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* Proc send_message_to
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* Sends a message to the channel.
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*
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* @param text token - the authorization token to be used for the requests.
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* @param text message - the sanitized message content to be sent.
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* @return num - a specific return code for the discord_bot to handle.
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*/
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/datum/discord_channel/proc/send_message_to(var/token, var/message)
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if (!token || !message)
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return ERROR_PROC
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var/res = send_post_request("https://discordapp.com/api/channels/[id]/messages", message, "Authorization: Bot [token]", "Content-Type: application/json")
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switch (res)
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if (-1)
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return ERROR_PROC
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if (200)
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return SEND_OK
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if (429)
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return SEND_TIMEOUT
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if (0 to 90)
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log_debug("BOREALIS: cURL error while forwarding message to Discord API: [res]. Message body: [message].")
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return ERROR_CURL
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else
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log_debug("BOREALIS: HTTP error while forwarding message to Discord API: [res]. Channel: [id]. Message body: [message].")
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return ERROR_HTTP
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/*
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* Proc get_pins
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* Retreives a list of pinned messages from the channel.
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*
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* @param text token - the authorization token to be used for the requests.
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* @return mixed - 2d array of content upon success, in format: list(list("author" = text, "content" = text)).
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* Num upon failure.
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*/
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/datum/discord_channel/proc/get_pins(var/token)
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var/res = send_get_request("https://discordapp.com/api/channels/[id]/pins", "Authorization: Bot [token]")
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// Is a number, so an error code.
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if (isnum(res))
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switch (res)
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if (-1)
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return ERROR_PROC
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if (0 to 90)
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log_debug("BOREALIS: cURL error while fetching pins from the Discord API: [res].")
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return ERROR_CURL
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if (100 to 600)
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log_debug("BOREALIS: HTTP error while fetching pins from the Discord API: [res].")
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return ERROR_HTTP
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else
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log_debug("BOREALIS: Unknown response code while fetching pins from the Discord API: [res].")
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return ERROR_PROC
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else
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var/list/A = res
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var/list/pinned_messages = list()
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// Begin processing the list structure delivered back to us from send_get_request.
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for (var/list/B in A)
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var/content = B["content"]
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// We have mentions to take care of.
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if (!isnull(B["mentions"]))
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var/list/mentions = B["mentions"]
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for (var/list/C in mentions)
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content = replacetextEx(content, "<@[C["id"]]>", C["username"])
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// Role mentions are up next.
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if (!isnull(B["mention_roles"]))
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var/list/mentions = B["mention_roles"]
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for (var/C in mentions)
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content = replacetextEx(content, "<@&[C]>", "@SomeRole")
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pinned_messages += list(list("author" = B["author"]["username"], "content" = content))
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return pinned_messages
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/*
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* Proc get_invite
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* Retreives (or creates if none found) an invite URL to the specific channel.
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*
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* @param text token - the authorization token to be used for the requests.
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* @return mixed - text upon success, the link to the invite; num upon failure.
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*/
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/datum/discord_channel/proc/get_invite(var/token)
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if (invite_url)
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return invite_url
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var/res = send_get_request("https://discordapp.com/api/channels/[id]/invites", "Authorization: Bot [token]")
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// Is a number, so an error code.
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if (isnum(res))
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switch (res)
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if (-1)
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return ERROR_PROC
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if (0 to 90)
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log_debug("BOREALIS: cURL error while fetching pins from the Discord API: [res].")
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return ERROR_CURL
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if (100 to 600)
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log_debug("BOREALIS: HTTP error while fetching pins from the Discord API: [res].")
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return ERROR_HTTP
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else
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log_debug("BOREALIS: Unknown response code while fetching pins from the Discord API: [res].")
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return ERROR_PROC
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else
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var/list/A = res
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// No length to return data, but a valid 200 return header.
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// So we simply have no invites active. Make one!
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if (!A || !A.len)
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return create_invite(token)
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var/best_age = A[1]["max_age"]
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var/code = A[1]["code"]
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// Find the best invite.
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// Why? Because round time expires are lame, I guess.
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|
if (best_age != 0)
|
|
for (var/i = 2, i < A.len, i++)
|
|
if (A[i]["max_age"] == 0)
|
|
code = A[i]["code"]
|
|
break
|
|
|
|
if (best_age < A[i]["max_age"])
|
|
best_age = A[i]["max_age"]
|
|
code = A[i]["code"]
|
|
|
|
// Sanity check for debug I guess.
|
|
if (!code)
|
|
log_debug("BOREALIS: Retreived an empty invite. This should not happen. Response object: [json_encode(A)]")
|
|
|
|
// Save the URL for later retreival.
|
|
invite_url = "https://discord.gg/[code]"
|
|
return invite_url
|
|
|
|
/*
|
|
* Proc create_invite
|
|
* Creates a permanent invite to a channel and returns it, under the assumption that
|
|
* there are no other invites for this channel.
|
|
*
|
|
* @param text token - the authorization token to be used for the requests.
|
|
* @return mixed - String upon success - the URL of the newly generated invite.
|
|
* Num upon failure.
|
|
*/
|
|
/datum/discord_channel/proc/create_invite(var/token)
|
|
var/data = list("max_age" = 0, "max_uses" = 0)
|
|
var/res = send_post_request("https://discordapp.com/api/channels/[id]/invites", json_encode(data), "Authorization: Bot [token]", "Content-Type: application/json")
|
|
|
|
if (res == 200)
|
|
var/list/get_req = send_get_request("https://discordapp.com/api/channels/[id]/invites", "Authorization: Bot [token]")
|
|
|
|
if (!istype(get_req) || !get_req.len)
|
|
return ERROR_PROC
|
|
|
|
// The first index should now exist. So we just use that!
|
|
invite_url = "https://discord.gg/[get_req[1]["code"]]"
|
|
return invite_url
|
|
|
|
#undef CHAN_ADMIN
|
|
#undef CHAN_CCIAA
|
|
#undef CHAN_ANNOUNCE
|
|
#undef CHAN_INVITE
|
|
|
|
#undef SEND_OK
|
|
#undef SEND_TIMEOUT
|
|
#undef ERROR_PROC
|
|
#undef ERROR_CURL
|
|
#undef ERROR_HTTP
|