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Aurora.3/code/game/base_turf.dm
skull132 a5848c2802 Merge branch 'development' into map-development
# Conflicts:
#	baystation12.dme
#	code/game/objects/random/random.dm
#	code/game/turfs/turf_changing.dm
#	code/modules/mining/ore.dm
#	code/modules/mob/living/silicon/robot/robot_modules.dm
2017-05-01 01:07:56 +03:00

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// Returns the lowest turf available on a given Z-level
var/global/list/base_turf_by_z = list(
"1" = /turf/space,
"2" = /turf/space,
"3" = /turf/simulated/floor/asteroid,
"4" = /turf/simulated/floor/asteroid,
"5" = /turf/simulated/floor/asteroid,
"6" = /turf/simulated/open,
"7" = /turf/space,
"8" = /turf/space,
"9" = /turf/space
)
proc/get_base_turf(var/z)
if(!base_turf_by_z["[z]"])
base_turf_by_z["[z]"] = /turf/space
return base_turf_by_z["[z]"]
//An area can override the z-level base turf, so our solar array areas etc. can be space-based.
proc/get_base_turf_by_area(var/turf/T)
if (!istype(T))
T = get_turf(T)
if (!T)
return null
var/area/A = T.loc
if(A.base_turf)
return A.base_turf
return get_base_turf(T.z)
/client/proc/set_base_turf()
set category = "Debug"
set name = "Set Base Turf"
set desc = "Set the base turf for a z-level."
if(!check_rights(R_DEBUG)) return
var/choice = input("Which Z-level do you wish to set the base turf for?") as num|null
if(!choice)
return
var/new_base_path = input("Please select a turf path (cancel to reset to /turf/space).") as null|anything in typesof(/turf)
if(!new_base_path)
new_base_path = /turf/space
base_turf_by_z["[choice]"] = new_base_path
message_admins("[key_name_admin(usr)] has set the base turf for z-level [choice] to [get_base_turf(choice)].")
log_admin("[key_name(usr)] has set the base turf for z-level [choice] to [get_base_turf(choice)].",admin_key=key_name(usr))