Files
Aurora.3/code/modules/admin/verbs/bluespacetech.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

506 lines
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/*
// Bluespace Technition and all their items.
// Only avaliable to people with +DEV and +DEVELOPER
// All items are ave canremove = 0 to avoid loos and thefts
// They are invincible.
// Suicide with them to exit in an rp way
//
// I really didn't expect most of this to work right but hey it does.
// - SoundScopes
*/
/client
var/bst_cooldown // So people can't spam BSTs.
/client/proc/bst_spawn_cooldown()
bst_cooldown = null
/client/proc/cmd_dev_bst()
set category = "Debug"
set name = "Spawn Bluespace Tech"
set desc = "Spawns a Bluespace Tech to debug stuff"
if (bst_cooldown)
src << "You've used this verb too recently, please wait a moment before trying again."
return
if(!check_rights(R_DEV|R_ADMIN)) return
if(!holder)
return //how did they get here?
if(!ROUND_IS_STARTED)
src << span("alert", "The game hasn't started yet!")
return
bst_cooldown = TRUE
if(istype(mob, /mob/living))
if(!holder.original_mob)
holder.original_mob = mob
//I couldn't get the normal way to work so this works.
//This whole section looks like a hack, I don't like it.
var/T = get_turf(usr)
var/mob/living/carbon/human/bst/bst = new(T)
// bst.original_mob = usr
bst.anchored = 1
bst.ckey = usr.ckey
bst.name = "Bluespace Technician"
bst.real_name = "Bluespace Technician"
bst.voice_name = "Bluespace Technician"
bst.h_style = "Crewcut"
//Items
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst)
bst.equip_to_slot_or_del(U, slot_w_uniform)
bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/holding/bst(bst), slot_back)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head)
bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(bst), slot_belt)
bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
if(bst.backbag == 1)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst), slot_r_hand)
else
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/device/t_scanner(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/device/pda/captain/bst(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/device/multitool(bst.back), slot_in_backpack)
var/obj/item/weapon/storage/box/pills = new /obj/item/weapon/storage/box
pills.name = "adminordrazine"
for(var/i = 1, i < 12, i++)
new /obj/item/weapon/reagent_containers/pill/adminordrazine(pills)
bst.equip_to_slot_or_del(pills, slot_in_backpack)
//Implant because access
bst.implant_loyalty(bst,TRUE)
//Sort out ID
var/obj/item/weapon/card/id/bst/id = new/obj/item/weapon/card/id/bst(bst)
id.registered_name = bst.real_name
id.assignment = "Bluespace Technician"
id.name = "[id.assignment]"
bst.equip_to_slot_or_del(id, slot_wear_id)
bst.update_inv_wear_id()
bst.regenerate_icons()
//Add the rest of the languages
//Because universal speak doesn't work right.
bst.add_language(LANGUAGE_TCB)
bst.add_language(LANGUAGE_GUTTER)
bst.add_language(LANGUAGE_SIGN)
bst.add_language(LANGUAGE_TRADEBAND)
// Unathi languages
bst.add_language(LANGUAGE_UNATHI)
bst.add_language(LANGUAGE_AZAZIBA)
// Tajara languages
bst.add_language(LANGUAGE_SIIK_MAAS)
bst.add_language(LANGUAGE_SIIK_TAJR)
bst.add_language(LANGUAGE_SIGN_TAJARA)
// Other station species' languages
bst.add_language(LANGUAGE_SKRELLIAN)
bst.add_language(LANGUAGE_SOL_COMMON)
bst.add_language(LANGUAGE_ROOTSONG)
bst.add_language(LANGUAGE_VAURCA)
bst.add_language(LANGUAGE_RESOMI) // why not?
// Synthetics
bst.add_language(LANGUAGE_ROBOT)
bst.add_language(LANGUAGE_DRONE)
bst.add_language(LANGUAGE_EAL)
// Antagonist languages
bst.add_language(LANGUAGE_VOX)
bst.add_language(LANGUAGE_XENOMORPH)
bst.add_language(LANGUAGE_HIVEMIND)
bst.add_language(LANGUAGE_CHANGELING)
bst.add_language(LANGUAGE_BORER)
addtimer(CALLBACK(src, .proc/bst_post_spawn, bst), 5)
addtimer(CALLBACK(src, .proc/bst_spawn_cooldown), 5 SECONDS)
log_debug("Bluespace Tech Spawned: X:[bst.x] Y:[bst.y] Z:[bst.z] User:[src]")
feedback_add_details("admin_verb","BST")
return 1
/client/proc/bst_post_spawn(mob/living/carbon/human/bst/bst)
spark(bst, 3, alldirs)
bst.anchored = FALSE
/mob/living/carbon/human/bst
universal_understand = 1
status_flags = GODMODE
/mob/living/carbon/human/bst/can_inject(var/mob/user, var/error_msg, var/target_zone)
user << span("alert", "The [src] disarms you before you can inject them.")
user.drop_item()
return 0
/mob/living/carbon/human/bst/binarycheck()
return 1
/mob/living/carbon/human/bst/proc/suicide()
if(key && species.name != "Human")
switch(species.name)
if("Tajara")
bsc()
if("Baseline Frame")
bsb()
if("Diona")
bsd()
if("Unathi")
bsu()
if("Skrell")
bss()
if("Vaurca")
bsv()
return
src.custom_emote(1,"presses a button on their suit, followed by a polite bow.")
spark(src, 5, alldirs)
addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, src), 10, TIMER_CLIENT_TIME)
animate(src, alpha = 0, time = 9, easing = QUAD_EASING)
if(key)
if(client.holder && client.holder.original_mob)
client.holder.original_mob.key = key
else
var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.key = key
ghost.mind.name = "[ghost.key] BSTech"
ghost.name = "[ghost.key] BSTech"
ghost.real_name = "[ghost.key] BSTech"
ghost.voice_name = "[ghost.key] BSTech"
/mob/living/carbon/human/bst/proc/bsc() //because we all have our unrealistic snowflakes right?
if(set_species("Tajara"))
h_style = "Tajaran Ears"
name = "Bluespace Cat"
voice_name = "Bluespace Cat"
real_name = "Bluespace Cat"
mind.name = "Bluespace Cat"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Cat"
gender = "female"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
/mob/living/carbon/human/bst/proc/bsb()
if(set_species("Baseline Frame"))
h_style = "blue IPC screen"
name = "Bluespace Bot"
voice_name = "Bluespace Bot"
real_name = "Bluespace Bot"
mind.name = "Bluespace Bot"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Bot"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
/mob/living/carbon/human/bst/proc/bsd()
if(set_species("Diona"))
name = "Bluespace Tree"
voice_name = "Bluespace Tree"
real_name = "Bluespace Tree"
mind.name = "Bluespace Tree"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Tree"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
/mob/living/carbon/human/bst/proc/bsu()
if(set_species("Unathi"))
h_style = "Unathi Horns"
name = "Bluespace Lizard"
voice_name = "Bluespace Lizard"
real_name = "Bluespace Lizard"
mind.name = "Bluespace Lizard"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Lizard"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
/mob/living/carbon/human/bst/proc/bss()
if(set_species("Skrell"))
h_style = "Skrell Male Tentacles"
name = "Bluespace Squid"
voice_name = "Bluespace Squid"
real_name = "Bluespace Squid"
mind.name = "Bluespace Squid"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Squid"
gender = "female"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
/mob/living/carbon/human/bst/proc/bsv()
if(set_species("Vaurca Worker"))
h_style = "Bald"
name = "Bluespace Bug"
voice_name = "Bluespace Bug"
real_name = "Bluespace Bug"
mind.name = "Bluespace Bug"
if(wear_id)
var/obj/item/weapon/card/id/id = wear_id
if(istype(wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = wear_id
id = pda.id
id.registered_name = "Bluespace Bug"
regenerate_icons()
else
ghostize(0)
key = null
suicide()
/mob/living/carbon/human/bst/say(var/message)
var/verb = "says in a subdued tone"
..(message, verb)
/mob/living/carbon/human/bst/verb/bstwalk()
set name = "Ruin Everything"
set desc = "Uses bluespace technology to phase through solid matter and move quickly."
set category = "BST"
set popup_menu = 0
if(!src.incorporeal_move)
src.incorporeal_move = 2
src << span("notice", "You will now phase through solid matter.")
else
src.incorporeal_move = 0
src << span("notice", "You will no-longer phase through solid matter.")
return
/mob/living/carbon/human/bst/verb/bstrecover()
set name = "Rejuv"
set desc = "Use the bluespace within you to restore your health"
set category = "BST"
set popup_menu = 0
src.revive()
/mob/living/carbon/human/bst/verb/bstawake()
set name = "Wake up"
set desc = "This is a quick fix to the relogging sleep bug"
set category = "BST"
set popup_menu = 0
src.sleeping = 0
/mob/living/carbon/human/bst/verb/bstquit()
set name = "Teleport out"
set desc = "Activate bluespace to leave and return to your original mob (if you have one)."
set category = "BST"
var/client/C = src.client
if(C.holder && C.holder.original_mob)
if(C.holder.original_mob.key)//Thanks for kicking Tish off the Server Meow, wouldn't have spotted this otherwise.
//suicide()
return
C.holder.original_mob.key = key
C.holder.original_mob = null
suicide()
/mob/living/carbon/human/bst/verb/tgm()
set name = "Toggle Godmode"
set desc = "Enable or disable god mode. For testing things that require you to be vulnerable."
set category = "BST"
status_flags ^= GODMODE
src << span("notice", "God mode is now [status_flags & GODMODE ? "enabled" : "disabled"]")
//Equipment. All should have canremove set to 0
//All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items.
//Bag o Holding
/obj/item/weapon/storage/backpack/holding/bst
canremove = 0
storage_slots = 56
max_w_class = 400
/obj/item/device/radio/headset/ert/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
//Headset
/obj/item/device/radio/headset/ert/bst
name = "bluespace technician's headset"
desc = "A Bluespace Technician's headset. The letters 'BST' are stamped on the side."
translate_binary = 1
translate_hive = 1
canremove = 0
keyslot1 = new /obj/item/device/encryptionkey/binary
keyslot2 = new /obj/item/device/encryptionkey/ert
/obj/item/device/radio/headset/ert/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
// overload this so we can force translate flags without the required keys
/obj/item/device/radio/headset/ert/bst/recalculateChannels(var/setDescription = 0)
..(setDescription)
translate_binary = 1
translate_hive = 1
translate_hivenet = 1
//Clothes
/obj/item/clothing/under/rank/centcom_officer/bst
name = "bluespace technician's uniform"
desc = "A Bluespace Technician's Uniform. There is a logo on the sleeve that reads 'BST'."
has_sensor = 0
sensor_mode = 0
canremove = 0
siemens_coefficient = 0
cold_protection = FULL_BODY
heat_protection = FULL_BODY
/obj/item/clothing/under/rank/centcom_officer/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
//Gloves
/obj/item/clothing/gloves/swat/bst
name = "bluespace technician's gloves"
desc = "A pair of modified gloves. The letters 'BST' are stamped on the side."
siemens_coefficient = 0
permeability_coefficient = 0
canremove = 0
/obj/item/clothing/gloves/swat/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
//Sunglasses
/obj/item/clothing/glasses/sunglasses/bst
name = "bluespace technician's glasses"
desc = "A pair of modified sunglasses. The word 'BST' is stamped on the side."
// var/list/obj/item/clothing/glasses/hud/health/hud = null
vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS)
see_invisible = SEE_INVISIBLE_NOLIGHTING
canremove = 0
/* New()
..()
src.hud += new/obj/item/clothing/glasses/hud/security(src)
src.hud += new/obj/item/clothing/glasses/hud/health(src)
return
*/
/obj/item/clothing/glasses/sunglasses/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
//Shoes
/obj/item/clothing/shoes/black/bst
name = "bluespace technician's shoes"
desc = "A pair of black shoes with extra grip. The letters 'BST' are stamped on the side."
icon_state = "black"
flags = NOSLIP
canremove = 0
/obj/item/clothing/shoes/black/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
return 1 //Because Bluespace
//ID
/obj/item/weapon/card/id/bst
icon_state = "centcom"
desc = "An ID straight from Central Command. This one looks highly classified."
// canremove = 0
New()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
/obj/item/weapon/card/id/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
/obj/item/device/pda/captain/bst
hidden = 1
message_silent = 1
// ttone = "DO SOMETHING HERE"
/obj/item/device/pda/captain/bst/attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")
return
else
..()
/mob/living/carbon/human/bst/restrained()
return 0