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https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
217 lines
6.0 KiB
Plaintext
217 lines
6.0 KiB
Plaintext
//Infestation event now has two modes.
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//Mundane event spawns some creatures in a place, and tells you which and where.
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//Moderate event spawns twice the amount of two types of creatures, in two places. And tells you where but not what spawns
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#define LOC_KITCHEN 0
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#define LOC_ATMOS 1
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#define LOC_INCIN 2
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#define LOC_CHAPEL 3
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#define LOC_LIBRARY 4
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#define LOC_HYDRO 5
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#define LOC_VAULT 6
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#define LOC_CONSTR 7
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#define LOC_TECH 8
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#define LOC_ARMORY 9
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#define LOC_DORMS 10
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#define LOC_FITNESS 11
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#define LOC_HOLODECK 12
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#define LOC_DISPOSAL 13
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#define LOC_CARGO 14
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#define LOC_MEETING 15
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#define LOC_LOCKER 16
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#define LOC_XENO 17
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#define VERM_MICE 0
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#define VERM_LIZARDS 1
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#define VERM_SPIDERS 2
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#define VERM_DIYAAB 3
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#define VERM_BATS 4
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#define VERM_YITHIAN 5
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#define VERM_TINDALOS 6
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/datum/event/infestation
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announceWhen = 10
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endWhen = 11
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var/location
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var/numlocs = 0
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var/list/locstrings = list()
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var/vermin
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var/vermstring
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var/spawn_area_type
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var/list/turf/simulated/floor/turfs
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no_fake = 1
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/datum/event/infestation/start()
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locstrings = new/list(2)
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choose_location()
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spawn_creatures()
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if (severity == EVENT_LEVEL_MODERATE)
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choose_location()
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spawn_creatures()
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/datum/event/infestation/proc/choose_location()
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location = rand(0,17)
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turfs = list()
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numlocs++
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switch(location)
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if(LOC_KITCHEN)
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spawn_area_type = /area/crew_quarters/kitchen
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locstrings[numlocs] = "the kitchen"
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if(LOC_ATMOS)
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spawn_area_type = /area/engineering/atmos
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locstrings[numlocs] = "atmospherics"
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if(LOC_INCIN)
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spawn_area_type = /area/maintenance/incinerator
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locstrings[numlocs] = "the incinerator"
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if(LOC_CHAPEL)
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spawn_area_type = /area/chapel/main
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locstrings[numlocs] = "the chapel"
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if(LOC_LIBRARY)
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spawn_area_type = /area/library
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locstrings[numlocs] = "the library"
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if(LOC_HYDRO)
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spawn_area_type = /area/hydroponics
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locstrings[numlocs] = "hydroponics"
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if(LOC_VAULT)
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spawn_area_type = /area/security/nuke_storage
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locstrings[numlocs] = "the vault"
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if(LOC_CONSTR)
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spawn_area_type = /area/construction
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locstrings[numlocs] = "the construction area"
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if(LOC_TECH)
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spawn_area_type = /area/storage/tech
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locstrings[numlocs] = "technical storage"
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if(LOC_ARMORY)
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spawn_area_type = /area/security/armoury
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locstrings[numlocs] = "the armoury"
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if(LOC_DORMS)
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spawn_area_type = /area/crew_quarters/sleep
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locstrings[numlocs] = "the dormitories"
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if(LOC_FITNESS)
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spawn_area_type = /area/crew_quarters/fitness
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locstrings[numlocs] = "the fitness room"
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if(LOC_HOLODECK)
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spawn_area_type = /area/holodeck/alphadeck
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locstrings[numlocs] = "the holodeck"
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if(LOC_DISPOSAL)
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spawn_area_type = /area/quartermaster/office
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locstrings[numlocs] = "the cargo disposals office"
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if(LOC_CARGO)
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spawn_area_type = /area/quartermaster/loading
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locstrings[numlocs] = "the cargo bay"
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if(LOC_MEETING)
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spawn_area_type = /area/bridge/meeting_room
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locstrings[numlocs] = "the command meeting room"
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if(LOC_LOCKER)
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spawn_area_type = /area/crew_quarters/locker
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locstrings[numlocs] = "the locker room"
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if(LOC_XENO)
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spawn_area_type = /area/rnd/xenobiology
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locstrings[numlocs] = "xenobiology"
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for(var/areapath in typesof(spawn_area_type))
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var/area/A = locate(areapath)
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for(var/turf/simulated/floor/F in A.contents)
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if(turf_clear(F))
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turfs += F
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/datum/event/infestation/proc/spawn_creatures()
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var/list/spawn_types = list()
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var/max_number
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vermin = rand(0,6)
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switch(vermin)
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if(VERM_MICE)
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spawn_types = list(/mob/living/simple_animal/mouse/gray, /mob/living/simple_animal/mouse/brown, /mob/living/simple_animal/mouse/white)
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max_number = 16
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//Large quantities of mice aren't a potential lag issue since they decompose to
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//inert skeletons now
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vermstring = "mice"
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if(VERM_LIZARDS)
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spawn_types = list(/mob/living/simple_animal/lizard)
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max_number = 12
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vermstring = "lizards"
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if(VERM_SPIDERS)
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spawn_types = list(/obj/effect/spider/spiderling)
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max_number = 5
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vermstring = "spiders"
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if (VERM_DIYAAB)
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spawn_types = list(/mob/living/simple_animal/hostile/diyaab)
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max_number = 4
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vermstring = "strange creatures"
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if (VERM_BATS)
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spawn_types = list(/mob/living/simple_animal/hostile/scarybat)
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max_number = 4
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vermstring = "space bats"
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if (VERM_YITHIAN)
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spawn_types = list(/mob/living/simple_animal/yithian)
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max_number = 7
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vermstring = "strange creatures"
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if (VERM_TINDALOS)
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spawn_types = list(/mob/living/simple_animal/tindalos)
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max_number = 7
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vermstring = "strange creatures"
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if (severity == EVENT_LEVEL_MODERATE)
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max_number *= 2
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var/num = rand(2,max_number)
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while(turfs.len > 0 && num > 0)
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var/turf/simulated/floor/T = pick(turfs)
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turfs.Remove(T)
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num--
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if(vermin == VERM_SPIDERS)
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var/obj/effect/spider/spiderling/S = new /obj/effect/spider/spiderling(T)
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S.amount_grown = 1
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S.growth_rate = (rand(50,300)/1000)//At most, they grow at 30% the usual rate. As low as 1/20th
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if (severity == EVENT_LEVEL_MODERATE)
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S.growth_rate *= 2//They grow faster on the higher severity event
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else
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var/spawn_type = pick(spawn_types)
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new spawn_type(T)
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/datum/event/infestation/announce()
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if (severity == EVENT_LEVEL_MODERATE)
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command_announcement.Announce("Bioscans indicate that large numbers of lifeforms have been breeding in [locstrings[1]] and [locstrings[2]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
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else
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command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstrings[1]]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
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#undef LOC_KITCHEN
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#undef LOC_ATMOS
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#undef LOC_INCIN
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#undef LOC_CHAPEL
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#undef LOC_LIBRARY
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#undef LOC_HYDRO
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#undef LOC_VAULT
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#undef LOC_CONSTR
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#undef LOC_TECH
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#undef LOC_ARMORY
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#undef LOC_DORMS
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#undef LOC_FITNESS
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#undef LOC_HOLODECK
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#undef LOC_DISPOSAL
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#undef LOC_CARGO
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#undef LOC_MEETING
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#undef LOC_LOCKER
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#undef LOC_XENO
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#undef VERM_MICE
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#undef VERM_LIZARDS
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#undef VERM_SPIDERS
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#undef VERM_DIYAAB
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#undef VERM_BATS
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#undef VERM_YITHIAN
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#undef VERM_TINDALOS
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