mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 00:51:26 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
218 lines
12 KiB
Plaintext
218 lines
12 KiB
Plaintext
//PROGRESSION SYSTEM: Miners start with a basic ass manual pickaxe. They can shortly buy an autodrill, or save up for a /TG/ Kinetic Accelerator.
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//HARDSUITS: Miners all start with an *empty* industrial hardsuit. Many of the items they can buy here (auto-drill, kinetic accelerator) can be converted into modules
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// with a special machine.
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//VENDOR: Obj/item's are immediately dispensed by the vendor. Machines, structures, vehicles, and etc get spawned on the cargo shuttle.
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//Think up of lots of items. Not everything needs to be unique or even mining-special, but it should be neat. Convert most of /tg/'s items. 25% of this at least
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// should be bling. Things that shorten the distance between base and mining. Instant-teleporters should be one use.
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var/global/list/minevendor_list = list( //keep in order of price
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new /datum/data/mining_equipment("Food Ration", /obj/item/weapon/reagent_containers/food/snacks/liquidfood, 5),
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new /datum/data/mining_equipment("Poster", /obj/item/weapon/contraband/poster, 20),
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new /datum/data/mining_equipment("Ore Scanner Pad", /obj/item/weapon/ore_radar, 50),
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new /datum/data/mining_equipment("5 Red Flags", /obj/item/stack/flag/red, 50),
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new /datum/data/mining_equipment("5 Green Flags", /obj/item/stack/flag/green, 50),
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new /datum/data/mining_equipment("5 Yellow Flags", /obj/item/stack/flag/yellow, 50),
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new /datum/data/mining_equipment("Ore-bag", /obj/item/weapon/storage/bag/ore, 50),
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new /datum/data/mining_equipment("Meat Pizza", /obj/item/pizzabox/meat, 50),
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new /datum/data/mining_equipment("Lantern", /obj/item/device/flashlight/lantern, 75),
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new /datum/data/mining_equipment("Shovel", /obj/item/weapon/shovel, 100),
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//new /datum/data/mining_equipment("Stimpack", /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack, 100),
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new /datum/data/mining_equipment("Pickaxe", /obj/item/weapon/pickaxe, 100),
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new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
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new /datum/data/mining_equipment("Compressed rail cartridge", /obj/item/weapon/rrf_ammo, 100),
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new /datum/data/mining_equipment("Emergency Floodlight", /obj/item/weapon/floodlight_diy, 150),
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new /datum/data/mining_equipment("Premium Cigar", /obj/item/clothing/mask/smokable/cigarette/cigar/havana, 150),
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new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
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new /datum/data/mining_equipment("Lottery Chip", /obj/item/weapon/spacecash/ewallet/lotto, 200),
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new /datum/data/mining_equipment("Ripley Paint Kit", /obj/item/device/kit/paint/ripley/random, 200),
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new /datum/data/mining_equipment("Material Scanners", /obj/item/clothing/glasses/material, 200),
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new /datum/data/mining_equipment("Mining Drill", /obj/item/weapon/pickaxe/drill, 200),
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new /datum/data/mining_equipment("Deep Ore Scanner", /obj/item/weapon/mining_scanner, 250),
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new /datum/data/mining_equipment("Magboots", /obj/item/clothing/shoes/magboots, 300),
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//new /datum/data/mining_equipment("Stimpack Bundle", /obj/item/weapon/storage/box/stims, 300),
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new /datum/data/mining_equipment("Autochisel", /obj/item/weapon/autochisel, 400),
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new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack, 400),
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new /datum/data/mining_equipment("Drone Drill Upgrade", /obj/item/device/mine_bot_ugprade, 400),
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new /datum/data/mining_equipment("Seismic Charge", /obj/item/weapon/plastique/seismic, 500),
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new /datum/data/mining_equipment("Industrial Drill Brace", /obj/machinery/mining/brace, 500, 1),
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new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
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new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/weapon/storage/belt/mining, 500),
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new /datum/data/mining_equipment("Item-Warp Beacon", /obj/item/warp_core, 500),
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new /datum/data/mining_equipment("Item-Warp Pack", /obj/item/weapon/extraction_pack, 600),
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new /datum/data/mining_equipment("Drone Health Upgrade", /obj/item/device/mine_bot_ugprade/health, 600),
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new /datum/data/mining_equipment("Rapid-Railway-Fabricator", /obj/item/weapon/rrf, 600),
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//new /datum/data/mining_equipment("Survival Autoinjector", /obj/item/weapon/reagent_containers/hypospray/autoinjector/survival, 600),
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new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/weapon/storage/firstaid/brute, 600),
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new /datum/data/mining_equipment("Ore Magnet", /obj/item/weapon/oremagnet, 600),
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new /datum/data/mining_equipment("Minecart", /obj/vehicle/train/cargo/trolley/mining, 600, 1),
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new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 700),
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new /datum/data/mining_equipment("Mining RIG", /obj/item/weapon/rig/industrial, 750),
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new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 750),
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new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 750),
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new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 750),
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new /datum/data/mining_equipment("1000 credits", /obj/item/weapon/spacecash/c1000, 800),
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new /datum/data/mining_equipment("Mass Driver", /obj/item/weapon/mass_driver_diy, 800),
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//new /datum/data/mining_equipment("Drone Plasma Cutter Upgrade", /obj/item/device/mine_bot_ugprade/plasma, 800),
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new /datum/data/mining_equipment("Mining Drone", /mob/living/silicon/robot/drone/mining, 800),
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new /datum/data/mining_equipment("Minecart Engine", /obj/vehicle/train/cargo/engine/mining, 800, 1),
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new /datum/data/mining_equipment("Ore Summoner", /obj/item/weapon/oreportal, 800),
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//new /datum/data/mining_equipment("Plasma Cutter", /obj/item/weapon/gun/energy/plasmacutter, 900),
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//new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
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new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
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new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000),
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new /datum/data/mining_equipment("Industrial Drill Head", /obj/machinery/mining/drill, 1000, 1),
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new /datum/data/mining_equipment("Super Resonator", /obj/item/weapon/resonator/upgraded, 1250),
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new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/turfs, 1500),
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new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 1500),
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new /datum/data/mining_equipment("Drone Thermal Drill Upgrade", /obj/item/device/mine_bot_ugprade/thermal, 2000),
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new /datum/data/mining_equipment("Thermal Drill", /obj/item/weapon/gun/energy/vaurca/thermaldrill, 2750)
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)
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/obj/machinery/mineral/equipment_vendor
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name = "mining equipment vendor"
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desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "mining"
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density = 1
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anchored = 1
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var/obj/item/weapon/card/id/inserted_id
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/datum/data/mining_equipment
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var/equipment_name = "generic"
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var/equipment_path = null
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var/cost = 0
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var/shuttle
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/datum/data/mining_equipment/New(name, path, cost, shuttle)
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src.equipment_name = name
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src.equipment_path = path
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src.cost = cost
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src.shuttle = shuttle
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/obj/item/weapon/circuitboard/machine/mining_equipment_vendor
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name = "circuit board (Mining Equipment Vendor)"
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build_path = /obj/machinery/mineral/equipment_vendor
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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req_components = list(
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/weapon/stock_parts/matter_bin = 3)
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/obj/machinery/mineral/equipment_vendor/power_change()
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..()
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update_icon()
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/obj/machinery/mineral/equipment_vendor/update_icon()
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if(powered())
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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return
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/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
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if(..())
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return
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interact(user)
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/obj/machinery/mineral/equipment_vendor/interact(mob/user)
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var/dat
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dat +="<div class='statusDisplay'>"
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if(istype(inserted_id))
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dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>"
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else
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dat += "No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>"
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dat += "</div>"
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dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='300'>"
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for(var/datum/data/mining_equipment/prize in minevendor_list)
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dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=\ref[src];purchase=\ref[prize]'>Purchase</A></td></tr>"
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dat += "</table>"
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var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
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popup.set_content(dat)
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popup.open()
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return
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/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
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if(..())
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return
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if(href_list["choice"])
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if(istype(inserted_id))
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if(href_list["choice"] == "eject")
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inserted_id.loc = loc
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if(!usr.get_active_hand())
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usr.put_in_hands(inserted_id)
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inserted_id = null
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else if(href_list["choice"] == "insert")
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var/obj/item/weapon/card/id/I = usr.get_active_hand()
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if(istype(I))
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usr.drop_item()
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I.loc = src
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inserted_id = I
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else usr << "<span class='danger'>No valid ID.</span>"
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if(href_list["purchase"])
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if(istype(inserted_id))
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var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
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if (!prize || !(prize in minevendor_list))
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return
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if(prize.cost > inserted_id.mining_points)
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else
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if(prize.shuttle)
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var/datum/shuttle/ferry/supply/shuttle = SScargo.shuttle
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if(shuttle)
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var/area/area_shuttle = shuttle.get_location_area()
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if(!area_shuttle)
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usr << "<span class='danger'>{ERR Code: NO_SHUTTLE} Order failed! Please try again.</span>"
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return
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var/list/clear_turfs = list()
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for(var/turf/T in area_shuttle)
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if(T.density) continue
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var/contcount
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for(var/atom/A in T.contents)
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if(!A.simulated)
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continue
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contcount++
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if(contcount)
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continue
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clear_turfs += T
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if(!clear_turfs.len)
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usr << "<span class='danger'>{ERR Code: NO_SHUTTLE_SPACE} Order failed! Please try again.</span>"
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return
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var/i = rand(1,clear_turfs.len)
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var/turf/pickedloc = clear_turfs[i]
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if(pickedloc)
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inserted_id.mining_points -= prize.cost
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new prize.equipment_path(pickedloc)
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usr << "<span class='danger'>Order passed. Your order has been placed on the next available supply shuttle.</span>"
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else
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usr << "<span class='danger'>{ERR Code: NO_SHUTTLE_SPACE} Order failed! Please try again.</span>"
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return
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else
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usr << "<span class='danger'>{ERR Code: NO_SHUTTLE} Order failed! Please try again.</span>"
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return
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else
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inserted_id.mining_points -= prize.cost
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new prize.equipment_path(src.loc)
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updateUsrDialog()
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return
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/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
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if(istype(I,/obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = usr.get_active_hand()
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if(istype(C) && !istype(inserted_id))
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usr.drop_item()
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C.loc = src
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inserted_id = C
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interact(user)
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return
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if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
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updateUsrDialog()
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return
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if(default_deconstruction_crowbar(I))
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return
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return ..()
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