Files
Aurora.3/code/modules/mining/machine_vending.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

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//PROGRESSION SYSTEM: Miners start with a basic ass manual pickaxe. They can shortly buy an autodrill, or save up for a /TG/ Kinetic Accelerator.
//HARDSUITS: Miners all start with an *empty* industrial hardsuit. Many of the items they can buy here (auto-drill, kinetic accelerator) can be converted into modules
// with a special machine.
//VENDOR: Obj/item's are immediately dispensed by the vendor. Machines, structures, vehicles, and etc get spawned on the cargo shuttle.
//Think up of lots of items. Not everything needs to be unique or even mining-special, but it should be neat. Convert most of /tg/'s items. 25% of this at least
// should be bling. Things that shorten the distance between base and mining. Instant-teleporters should be one use.
var/global/list/minevendor_list = list( //keep in order of price
new /datum/data/mining_equipment("Food Ration", /obj/item/weapon/reagent_containers/food/snacks/liquidfood, 5),
new /datum/data/mining_equipment("Poster", /obj/item/weapon/contraband/poster, 20),
new /datum/data/mining_equipment("Ore Scanner Pad", /obj/item/weapon/ore_radar, 50),
new /datum/data/mining_equipment("5 Red Flags", /obj/item/stack/flag/red, 50),
new /datum/data/mining_equipment("5 Green Flags", /obj/item/stack/flag/green, 50),
new /datum/data/mining_equipment("5 Yellow Flags", /obj/item/stack/flag/yellow, 50),
new /datum/data/mining_equipment("Ore-bag", /obj/item/weapon/storage/bag/ore, 50),
new /datum/data/mining_equipment("Meat Pizza", /obj/item/pizzabox/meat, 50),
new /datum/data/mining_equipment("Lantern", /obj/item/device/flashlight/lantern, 75),
new /datum/data/mining_equipment("Shovel", /obj/item/weapon/shovel, 100),
//new /datum/data/mining_equipment("Stimpack", /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack, 100),
new /datum/data/mining_equipment("Pickaxe", /obj/item/weapon/pickaxe, 100),
new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
new /datum/data/mining_equipment("Compressed rail cartridge", /obj/item/weapon/rrf_ammo, 100),
new /datum/data/mining_equipment("Emergency Floodlight", /obj/item/weapon/floodlight_diy, 150),
new /datum/data/mining_equipment("Premium Cigar", /obj/item/clothing/mask/smokable/cigarette/cigar/havana, 150),
new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
new /datum/data/mining_equipment("Lottery Chip", /obj/item/weapon/spacecash/ewallet/lotto, 200),
new /datum/data/mining_equipment("Ripley Paint Kit", /obj/item/device/kit/paint/ripley/random, 200),
new /datum/data/mining_equipment("Material Scanners", /obj/item/clothing/glasses/material, 200),
new /datum/data/mining_equipment("Mining Drill", /obj/item/weapon/pickaxe/drill, 200),
new /datum/data/mining_equipment("Deep Ore Scanner", /obj/item/weapon/mining_scanner, 250),
new /datum/data/mining_equipment("Magboots", /obj/item/clothing/shoes/magboots, 300),
//new /datum/data/mining_equipment("Stimpack Bundle", /obj/item/weapon/storage/box/stims, 300),
new /datum/data/mining_equipment("Autochisel", /obj/item/weapon/autochisel, 400),
new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack, 400),
new /datum/data/mining_equipment("Drone Drill Upgrade", /obj/item/device/mine_bot_ugprade, 400),
new /datum/data/mining_equipment("Seismic Charge", /obj/item/weapon/plastique/seismic, 500),
new /datum/data/mining_equipment("Industrial Drill Brace", /obj/machinery/mining/brace, 500, 1),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/weapon/storage/belt/mining, 500),
new /datum/data/mining_equipment("Item-Warp Beacon", /obj/item/warp_core, 500),
new /datum/data/mining_equipment("Item-Warp Pack", /obj/item/weapon/extraction_pack, 600),
new /datum/data/mining_equipment("Drone Health Upgrade", /obj/item/device/mine_bot_ugprade/health, 600),
new /datum/data/mining_equipment("Rapid-Railway-Fabricator", /obj/item/weapon/rrf, 600),
//new /datum/data/mining_equipment("Survival Autoinjector", /obj/item/weapon/reagent_containers/hypospray/autoinjector/survival, 600),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/weapon/storage/firstaid/brute, 600),
new /datum/data/mining_equipment("Ore Magnet", /obj/item/weapon/oremagnet, 600),
new /datum/data/mining_equipment("Minecart", /obj/vehicle/train/cargo/trolley/mining, 600, 1),
new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 700),
new /datum/data/mining_equipment("Mining RIG", /obj/item/weapon/rig/industrial, 750),
new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 750),
new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("1000 credits", /obj/item/weapon/spacecash/c1000, 800),
new /datum/data/mining_equipment("Mass Driver", /obj/item/weapon/mass_driver_diy, 800),
//new /datum/data/mining_equipment("Drone Plasma Cutter Upgrade", /obj/item/device/mine_bot_ugprade/plasma, 800),
new /datum/data/mining_equipment("Mining Drone", /mob/living/silicon/robot/drone/mining, 800),
new /datum/data/mining_equipment("Minecart Engine", /obj/vehicle/train/cargo/engine/mining, 800, 1),
new /datum/data/mining_equipment("Ore Summoner", /obj/item/weapon/oreportal, 800),
//new /datum/data/mining_equipment("Plasma Cutter", /obj/item/weapon/gun/energy/plasmacutter, 900),
//new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000),
new /datum/data/mining_equipment("Industrial Drill Head", /obj/machinery/mining/drill, 1000, 1),
new /datum/data/mining_equipment("Super Resonator", /obj/item/weapon/resonator/upgraded, 1250),
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/turfs, 1500),
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 1500),
new /datum/data/mining_equipment("Drone Thermal Drill Upgrade", /obj/item/device/mine_bot_ugprade/thermal, 2000),
new /datum/data/mining_equipment("Thermal Drill", /obj/item/weapon/gun/energy/vaurca/thermaldrill, 2750)
)
/obj/machinery/mineral/equipment_vendor
name = "mining equipment vendor"
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "mining"
density = 1
anchored = 1
var/obj/item/weapon/card/id/inserted_id
/datum/data/mining_equipment
var/equipment_name = "generic"
var/equipment_path = null
var/cost = 0
var/shuttle
/datum/data/mining_equipment/New(name, path, cost, shuttle)
src.equipment_name = name
src.equipment_path = path
src.cost = cost
src.shuttle = shuttle
/obj/item/weapon/circuitboard/machine/mining_equipment_vendor
name = "circuit board (Mining Equipment Vendor)"
build_path = /obj/machinery/mineral/equipment_vendor
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
req_components = list(
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/weapon/stock_parts/matter_bin = 3)
/obj/machinery/mineral/equipment_vendor/power_change()
..()
update_icon()
/obj/machinery/mineral/equipment_vendor/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/mineral/equipment_vendor/interact(mob/user)
var/dat
dat +="<div class='statusDisplay'>"
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>"
else
dat += "No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>"
dat += "</div>"
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='300'>"
for(var/datum/data/mining_equipment/prize in minevendor_list)
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=\ref[src];purchase=\ref[prize]'>Purchase</A></td></tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
popup.set_content(dat)
popup.open()
return
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
if(..())
return
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
inserted_id.loc = loc
if(!usr.get_active_hand())
usr.put_in_hands(inserted_id)
inserted_id = null
else if(href_list["choice"] == "insert")
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item()
I.loc = src
inserted_id = I
else usr << "<span class='danger'>No valid ID.</span>"
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
if (!prize || !(prize in minevendor_list))
return
if(prize.cost > inserted_id.mining_points)
else
if(prize.shuttle)
var/datum/shuttle/ferry/supply/shuttle = SScargo.shuttle
if(shuttle)
var/area/area_shuttle = shuttle.get_location_area()
if(!area_shuttle)
usr << "<span class='danger'>{ERR Code: NO_SHUTTLE} Order failed! Please try again.</span>"
return
var/list/clear_turfs = list()
for(var/turf/T in area_shuttle)
if(T.density) continue
var/contcount
for(var/atom/A in T.contents)
if(!A.simulated)
continue
contcount++
if(contcount)
continue
clear_turfs += T
if(!clear_turfs.len)
usr << "<span class='danger'>{ERR Code: NO_SHUTTLE_SPACE} Order failed! Please try again.</span>"
return
var/i = rand(1,clear_turfs.len)
var/turf/pickedloc = clear_turfs[i]
if(pickedloc)
inserted_id.mining_points -= prize.cost
new prize.equipment_path(pickedloc)
usr << "<span class='danger'>Order passed. Your order has been placed on the next available supply shuttle.</span>"
else
usr << "<span class='danger'>{ERR Code: NO_SHUTTLE_SPACE} Order failed! Please try again.</span>"
return
else
usr << "<span class='danger'>{ERR Code: NO_SHUTTLE} Order failed! Please try again.</span>"
return
else
inserted_id.mining_points -= prize.cost
new prize.equipment_path(src.loc)
updateUsrDialog()
return
/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
if(istype(I,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = usr.get_active_hand()
if(istype(C) && !istype(inserted_id))
usr.drop_item()
C.loc = src
inserted_id = C
interact(user)
return
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
updateUsrDialog()
return
if(default_deconstruction_crowbar(I))
return
return ..()