mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
197 lines
4.8 KiB
Plaintext
197 lines
4.8 KiB
Plaintext
/mob/verb/up()
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set name = "Move Upwards"
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set category = "IC"
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if(zMove(UP))
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to_chat(usr, "<span class='notice'>You move upwards.</span>")
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/mob/verb/down()
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set name = "Move Down"
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set category = "IC"
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if(zMove(DOWN))
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to_chat(usr, "<span class='notice'>You move down.</span>")
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/mob/proc/zMove(direction)
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if(eyeobj)
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return eyeobj.zMove(direction)
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if(!can_ztravel())
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to_chat(usr, "<span class='warning'>You lack means of travel in that direction.</span>")
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return
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var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
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if(!destination)
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to_chat(usr, "<span class='notice'>There is nothing of interest in this direction.</span>")
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return 0
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var/turf/start = get_turf(src)
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if(!start.CanZPass(src, direction))
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to_chat(usr, "<span class='warning'>\The [start] is in the way.</span>")
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return 0
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if(!destination.CanZPass(src, direction))
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to_chat(usr, "<span class='warning'>You bump against \the [destination].</span>")
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return 0
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var/area/area = get_area(src)
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if(direction == UP && area.has_gravity)
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to_chat(usr, "<span class='warning'>Gravity stops you from moving upward.</span>")
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return 0
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for(var/atom/A in destination)
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if(!A.CanPass(src, start, 1.5, 0))
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to_chat(usr, "<span class='warning'>\The [A] blocks you.</span>")
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return 0
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Move(destination)
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return 1
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/mob/eye/zMove(direction)
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var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
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if(destination)
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setLoc(destination)
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else
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to_chat(usr, "<span class='notice'>There is nothing of interest in this direction.</span>")
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/mob/dead/observer/zMove(direction)
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var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
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if(destination)
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forceMove(destination)
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else
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to_chat(usr, "<span class='notice'>There is nothing of interest in this direction.</span>")
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/mob/living/carbon/human/bst/zMove(direction)
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var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
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if(destination)
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forceMove(destination)
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else
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to_chat(usr, "<span class='notice'>There is nothing of interest in this direction.</span>")
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/mob/proc/can_ztravel()
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return 0
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/mob/dead/observer/can_ztravel()
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return 1
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/mob/living/carbon/human/can_ztravel()
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if(incapacitated())
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return 0
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if(Allow_Spacemove())
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return 1
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if(Check_Shoegrip()) //scaling hull with magboots
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for(var/turf/simulated/T in trange(1,src))
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if(T.density)
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return 1
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/mob/living/silicon/robot/can_ztravel()
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if(incapacitated() || is_dead())
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return 0
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if(Allow_Spacemove()) //Checks for active jetpack
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return 1
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for(var/turf/simulated/T in trange(1,src)) //Robots get "magboots"
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if(T.density)
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return 1
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//FALLING STUFF
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//Holds fall checks that should not be overriden by children
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/atom/movable/proc/fall()
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if(!isturf(loc))
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return
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var/turf/below = GetBelow(src)
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if(!below)
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return
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var/turf/T = loc
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if(!T.CanZPass(src, DOWN) || !below.CanZPass(src, DOWN))
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return
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// No gravity in space, apparently.
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var/area/area = get_area(src)
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if(!area.has_gravity())
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return
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if(throwing)
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return
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if(can_fall())
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handle_fall(below)
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//For children to override
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/atom/movable/proc/can_fall()
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if(anchored)
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return FALSE
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if(locate(/obj/structure/lattice, loc))
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return FALSE
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// See if something prevents us from falling.
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var/turf/below = GetBelow(src)
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for(var/atom/A in below)
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if(!A.CanPass(src, src.loc))
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return FALSE
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return TRUE
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/obj/effect/can_fall()
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return FALSE
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/obj/effect/decal/cleanable/can_fall()
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return TRUE
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/obj/item/pipe/can_fall()
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var/turf/simulated/open/below = loc
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below = below.below
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. = ..()
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if(anchored)
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return FALSE
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if((locate(/obj/structure/disposalpipe/up) in below) || locate(/obj/machinery/atmospherics/pipe/zpipe/up in below))
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return FALSE
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/atom/movable/proc/handle_fall(var/turf/landing)
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Move(landing)
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if(locate(/obj/structure/stairs) in landing)
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return 1
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if(istype(landing, /turf/simulated/open))
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visible_message("\The [src] falls from the level above through \the [landing]!", "You hear a whoosh of displaced air.")
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else if(!istype(landing, /turf/space))
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visible_message("\The [src] falls from the level above and slams onto \the [landing]!", "You hear something slam onto the floor.")
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/mob/living/carbon/human/handle_fall(var/turf/landing)
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if(..())
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return
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var/area/area1 = get_area(landing)
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if(!area1.has_gravity())
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return
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if(istype(landing, /turf/simulated/open))
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var/turf/simulated/open/open = landing
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var/area/area2 = get_area(open.below)
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if(!area2.has_gravity())
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return
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var/damage = 20
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apply_damage(rand(0, damage), BRUTE, "head")
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apply_damage(rand(0, damage), BRUTE, "chest")
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apply_damage(10 + rand(10, damage), BRUTE, "l_leg")
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apply_damage(10 + rand(10, damage), BRUTE, "r_leg")
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apply_damage(rand(0, damage), BRUTE, "l_arm")
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apply_damage(rand(0, damage), BRUTE, "r_arm")
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Weaken(2)
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updatehealth()
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/mob/living/carbon/human/bst/can_fall()
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return FALSE
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/mob/living/carbon/human/bst/handle_fall(turf/landing)
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return
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