mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 16:42:13 +00:00
changes: Thrown objects will now fire Entered() on the turf they land on. As a result, they will now fall if they land on an openturf. Openturfs now queue an icon update if something falls down. /obj/item/weapon/ore_radar converted to use SSfast_process instead of a spawn loop. Converted hand-held tanks' New() to Initialize(). Note: This PR allows grenades to be thrown down openturfs.
136 lines
3.3 KiB
Plaintext
136 lines
3.3 KiB
Plaintext
/turf/proc/CanZPass(atom/A, direction)
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if(z == A.z) //moving FROM this turf
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return direction == UP //can't go below
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else
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if(direction == UP) //on a turf below, trying to enter
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return 0
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if(direction == DOWN) //on a turf above, trying to enter
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return !density
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/turf/simulated/open/CanZPass(atom, direction)
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return 1
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/turf/space/CanZPass(atom, direction)
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return 1
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/turf/simulated/open
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name = "open space"
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icon = 'icons/turf/space.dmi'
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icon_state = ""
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plane = PLANE_SPACE_BACKGROUND
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density = 0
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pathweight = 100000 //Seriously, don't try and path over this one numbnuts
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is_hole = TRUE
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var/tmp/turf/below
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var/tmp/atom/movable/openspace/multiplier/shadower // Overlay used to multiply color of all OO overlays at once.
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var/tmp/updating = FALSE // If this turf is queued for openturf update.
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var/tmp/last_seen_turf // A soft reference to the last turf present when this was updated.
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var/tmp/depth
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/turf/simulated/open/proc/is_above_space()
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var/turf/T = GetBelow(src)
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while (T && T.is_hole)
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if (istype(T, /turf/space))
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return TRUE
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T = GetBelow(T)
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return FALSE
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/turf/simulated/open/Destroy()
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SSopenturf.openspace_turfs -= src
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SSopenturf.queued_turfs -= src
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QDEL_NULL(shadower)
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for (var/atom/movable/openspace/overlay in src)
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qdel(overlay)
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if (istype(above))
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above.update()
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above = null
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below = null
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return ..()
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/turf/simulated/open/airless
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oxygen = 0
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nitrogen = 0
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temperature = TCMB
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/turf/simulated/open/post_change()
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..()
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update()
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/turf/simulated/open/Initialize()
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. = ..()
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update()
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SSopenturf.openspace_turfs += src
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/turf/simulated/open/proc/update()
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set waitfor = FALSE
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below = GetBelow(src)
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below.above = src
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levelupdate()
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for(var/atom/movable/A in src)
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A.fall()
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update_icon()
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/turf/simulated/open/update_dirt()
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return 0
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/turf/simulated/open/Entered(atom/movable/mover)
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..()
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mover.fall()
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update_icon()
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// override to make sure nothing is hidden
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/turf/simulated/open/levelupdate()
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for(var/obj/O in src)
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O.hide(0)
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/turf/simulated/open/update_icon()
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if(!updating && below)
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updating = TRUE
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SSopenturf.queued_turfs += src
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if (above)
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// Cascade updates until we hit the top openturf.
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above.update_icon()
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/turf/simulated/open/attackby(obj/item/C as obj, mob/user as mob)
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if (istype(C, /obj/item/stack/rods))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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return
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var/obj/item/stack/rods/R = C
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if (R.use(1))
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to_chat(user, "<span class='notice'>You lay down the support lattice.</span>")
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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new /obj/structure/lattice(locate(src.x, src.y, src.z))
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return
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if (istype(C, /obj/item/stack/tile))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/floor/S = C
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if (S.get_amount() < 1)
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return
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qdel(L)
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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S.use(1)
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ChangeTurf(/turf/simulated/floor/airless)
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return
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else
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to_chat(user, "<span class='warning'>The plating is going to need some support.</span>")
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//To lay cable.
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if(istype(C, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = C
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coil.turf_place(src, user)
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return
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return
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//Most things use is_plating to test if there is a cover tile on top (like regular floors)
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/turf/simulated/open/is_plating()
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return 1
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