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Aurora.3/code/modules/projectiles/targeting/targeting_mob.dm
PsiOmegaDelta dbe608d1d4 Gun aiming status now updates on attacker/target movement.
Also corrects the in-view logic. Now checks if the aimer can see the target, not if the target is within a given radius. Fixes #11926.
Cleans up Destroy() code a bit.
2016-01-23 16:10:14 +01:00

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/mob/living/var/obj/aiming_overlay/aiming
/mob/living/var/list/aimed = list()
/mob/verb/toggle_gun_mode()
set name = "Toggle Gun Mode"
set desc = "Begin or stop aiming."
set category = "IC"
if(isliving(src))
var/mob/living/M = src
if(!M.aiming)
M.aiming = new(src)
M.aiming.toggle_active()
else
src << "<span class='warning'>This verb may only be used by living mobs, sorry.</span>"
return
/mob/living/proc/stop_aiming(var/obj/item/thing, var/no_message = 0)
if(!aiming)
aiming = new(src)
if(thing && aiming.aiming_with != thing)
return
aiming.cancel_aiming(no_message)
/mob/living/death(gibbed,deathmessage="seizes up and falls limp...")
if(..())
stop_aiming(no_message=1)
/mob/living/update_canmove()
..()
if(lying)
stop_aiming(no_message=1)
/mob/living/Weaken(amount)
stop_aiming(no_message=1)
..()
/mob/living/Destroy()
if(aiming)
qdel(aiming)
aiming = null
aimed.Cut()
return ..()