mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 08:31:57 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
171 lines
5.3 KiB
Plaintext
171 lines
5.3 KiB
Plaintext
// NOTE: Maps generated with this datum as the base are not DIRECTLY compatible with maps generated from
|
|
// the automata, building or maze datums, as the noise generator uses 0-255 instead of WALL_CHAR/FLOOR_CHAR.
|
|
// TODO: Consider writing a conversion proc for noise-to-regular maps.
|
|
/datum/random_map/noise
|
|
descriptor = "distribution map"
|
|
var/cell_range = 255 // These values are used to seed ore values rather than to determine a turf type.
|
|
var/cell_smooth_amt = 5
|
|
var/random_variance_chance = 25 // % chance of applying random_element.
|
|
var/random_element = 0.5 // Determines the variance when smoothing out cell values.
|
|
var/cell_base // Set in New()
|
|
var/initial_cell_range // Set in New()
|
|
var/smoothing_iterations = 0
|
|
|
|
/datum/random_map/noise/New()
|
|
initial_cell_range = cell_range/5
|
|
cell_base = cell_range/2
|
|
..()
|
|
|
|
/datum/random_map/noise/set_map_size()
|
|
// Make sure the grid is a square with limits that are
|
|
// (n^2)+1, otherwise diamond-square won't work.
|
|
if(!IsPowerOfTwo((limit_x-1)))
|
|
limit_x = RoundUpToPowerOfTwo(limit_x) + 1
|
|
if(!IsPowerOfTwo((limit_y-1)))
|
|
limit_y = RoundUpToPowerOfTwo(limit_y) + 1
|
|
// Sides must be identical lengths.
|
|
if(limit_x > limit_y)
|
|
limit_y = limit_x
|
|
else if(limit_y > limit_x)
|
|
limit_x = limit_y
|
|
..()
|
|
|
|
// Diamond-square algorithm.
|
|
/datum/random_map/noise/seed_map()
|
|
// Instantiate the grid.
|
|
for(var/x = 1, x <= limit_x, x++)
|
|
for(var/y = 1, y <= limit_y, y++)
|
|
map[GET_MAP_CELL(x,y)] = 0
|
|
|
|
// Now dump in the actual random data.
|
|
map[GET_MAP_CELL(1,1)] = cell_base+rand(initial_cell_range)
|
|
map[GET_MAP_CELL(1,limit_y)] = cell_base+rand(initial_cell_range)
|
|
map[GET_MAP_CELL(limit_x,limit_y)] = cell_base+rand(initial_cell_range)
|
|
map[GET_MAP_CELL(limit_x,1)] = cell_base+rand(initial_cell_range)
|
|
|
|
/datum/random_map/noise/generate_map()
|
|
// Begin recursion.
|
|
subdivide(1,1,1,(limit_y-1))
|
|
|
|
/datum/random_map/noise/get_map_char(var/value)
|
|
var/val = min(9,max(0,round((value/cell_range)*10)))
|
|
if(isnull(val)) val = 0
|
|
return "[val]"
|
|
|
|
/datum/random_map/noise/proc/subdivide(var/iteration,var/x,var/y,var/input_size)
|
|
|
|
var/isize = input_size
|
|
var/hsize = round(input_size/2)
|
|
|
|
/*
|
|
(x,y+isize)----(x+hsize,y+isize)----(x+size,y+isize)
|
|
| | |
|
|
| | |
|
|
| | |
|
|
(x,y+hsize)----(x+hsize,y+hsize)----(x+isize,y)
|
|
| | |
|
|
| | |
|
|
| | |
|
|
(x,y)----------(x+hsize,y)----------(x+isize,y)
|
|
*/
|
|
// Central edge values become average of corners.
|
|
map[GET_MAP_CELL(x+hsize,y+isize)] = round((\
|
|
map[GET_MAP_CELL(x,y+isize)] + \
|
|
map[GET_MAP_CELL(x+isize,y+isize)] \
|
|
)/2)
|
|
|
|
map[GET_MAP_CELL(x+hsize,y)] = round(( \
|
|
map[GET_MAP_CELL(x,y)] + \
|
|
map[GET_MAP_CELL(x+isize,y)] \
|
|
)/2)
|
|
|
|
map[get_map_cell(x,y+hsize)] = round(( \
|
|
map[GET_MAP_CELL(x,y+isize)] + \
|
|
map[GET_MAP_CELL(x,y)] \
|
|
)/2)
|
|
|
|
map[GET_MAP_CELL(x+isize,y+hsize)] = round(( \
|
|
map[GET_MAP_CELL(x+isize,y+isize)] + \
|
|
map[GET_MAP_CELL(x+isize,y)] \
|
|
)/2)
|
|
|
|
// Centre value becomes the average of all other values + possible random variance.
|
|
var/current_cell = GET_MAP_CELL(x+hsize,y+hsize)
|
|
map[current_cell] = round(( \
|
|
map[GET_MAP_CELL(x+hsize,y+isize)] + \
|
|
map[GET_MAP_CELL(x+hsize,y)] + \
|
|
map[GET_MAP_CELL(x,y+hsize)] + \
|
|
map[GET_MAP_CELL(x+isize,y)] \
|
|
)/4)
|
|
|
|
if(prob(random_variance_chance))
|
|
map[current_cell] *= (rand(1,2)==1 ? (1.0-random_element) : (1.0+random_element))
|
|
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
|
|
|
// Recurse until size is too small to subdivide.
|
|
if(isize>3)
|
|
if(!priority_process)
|
|
CHECK_TICK
|
|
iteration++
|
|
subdivide(iteration, x, y, hsize)
|
|
subdivide(iteration, x+hsize, y, hsize)
|
|
subdivide(iteration, x, y+hsize, hsize)
|
|
subdivide(iteration, x+hsize, y+hsize, hsize)
|
|
|
|
/datum/random_map/noise/cleanup()
|
|
|
|
for(var/i = 1;i<=smoothing_iterations;i++)
|
|
var/list/next_map[limit_x*limit_y]
|
|
for(var/x = 1, x <= limit_x, x++)
|
|
for(var/y = 1, y <= limit_y, y++)
|
|
|
|
var/current_cell = get_map_cell(x,y)
|
|
next_map[current_cell] = map[current_cell]
|
|
var/val_count = 0
|
|
var/total = 0
|
|
|
|
// Get the average neighboring value.
|
|
var/tmp_cell
|
|
PREPARE_CELL(x+1,y+1)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
PREPARE_CELL(x-1,y-1)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
PREPARE_CELL(x+1,y-1)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
PREPARE_CELL(x-1,y+1)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
PREPARE_CELL(x-1,y)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
PREPARE_CELL(x,y-1)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
PREPARE_CELL(x+1,y)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
PREPARE_CELL(x,y+1)
|
|
if(tmp_cell)
|
|
total += map[tmp_cell]
|
|
val_count++
|
|
total = round(total/val_count)
|
|
|
|
if(abs(map[current_cell]-total) <= cell_smooth_amt)
|
|
map[current_cell] = total
|
|
else if(map[current_cell] < total)
|
|
map[current_cell]+=cell_smooth_amt
|
|
else if(map[current_cell] < total)
|
|
map[current_cell]-=cell_smooth_amt
|
|
map[current_cell] = max(0,min(cell_range,map[current_cell]))
|
|
map = next_map
|