Files
Aurora.3/code/modules/security levels/keycard authentication.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

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7.1 KiB
Plaintext

/obj/machinery/keycard_auth
name = "Keycard Authentication Device"
desc = "This device is used to trigger station functions, which require more than one ID card to authenticate."
icon = 'icons/obj/monitors.dmi'
icon_state = "auth_off"
var/active = 0 //This gets set to 1 on all devices except the one where the initial request was made.
var/event = ""
var/screen = 1
var/confirmed = 0 //This variable is set by the device that confirms the request.
var/confirm_delay = 20 //(2 seconds)
var/busy = 0 //Busy when waiting for authentication or an event request has been sent from this device.
var/obj/machinery/keycard_auth/event_source
var/mob/event_triggered_by
var/mob/event_confirmed_by
//1 = select event
//2 = authenticate
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
/obj/machinery/keycard_auth/attack_ai(mob/user as mob)
user << "The station AI is not to interact with these devices."
return
/obj/machinery/keycard_auth/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(stat & (NOPOWER|BROKEN))
user << "This device is not powered."
return
if(istype(W,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/ID = W
if(access_keycard_auth in ID.access)
if(active == 1)
//This is not the device that made the initial request. It is the device confirming the request.
if(event_source)
event_source.confirmed = 1
event_source.event_confirmed_by = usr
else if(screen == 2)
event_triggered_by = usr
broadcast_request() //This is the device making the initial event request. It needs to broadcast to other devices
/obj/machinery/keycard_auth/power_change()
..()
if(stat &NOPOWER)
icon_state = "auth_off"
/obj/machinery/keycard_auth/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
user << "This device is not powered."
return
if(!user.IsAdvancedToolUser())
return 0
if(busy)
user << "This device is busy."
return
user.set_machine(src)
var/dat = "<h1>Keycard Authentication Device</h1>"
dat += "This device is used to trigger some high security events. It requires the simultaneous swipe of two high-level ID cards."
dat += "<br><hr><br>"
if(screen == 1)
dat += "Select an event to trigger:<ul>"
dat += "<li><A href='?src=\ref[src];triggerevent=Red alert'>Red alert</A></li>"
if(!config.ert_admin_call_only)
dat += "<li><A href='?src=\ref[src];triggerevent=Emergency Response Team'>Emergency Response Team</A></li>"
dat += "<li><A href='?src=\ref[src];triggerevent=Grant Emergency Maintenance Access'>Grant Emergency Maintenance Access</A></li>"
dat += "<li><A href='?src=\ref[src];triggerevent=Revoke Emergency Maintenance Access'>Revoke Emergency Maintenance Access</A></li>"
dat += "<li><A href='?src=\ref[src];triggerevent=Cyborg Crisis Override'>Cyborg Crisis Override</A></li>"
dat += "<li><A href='?src=\ref[src];triggerevent=Disable Cyborg Crisis Override'>Disable Cyborg Crisis Override</A></li>"
dat += "</ul>"
user << browse(dat, "window=keycard_auth;size=500x250")
if(screen == 2)
dat += "Please swipe your card to authorize the following event: <b>[event]</b>"
dat += "<p><A href='?src=\ref[src];reset=1'>Back</A>"
user << browse(dat, "window=keycard_auth;size=500x250")
return
/obj/machinery/keycard_auth/Topic(href, href_list)
..()
if(busy)
usr << "This device is busy."
return
if(usr.stat || stat & (BROKEN|NOPOWER))
usr << "This device is without power."
return
if(href_list["triggerevent"])
event = href_list["triggerevent"]
screen = 2
if(href_list["reset"])
reset()
updateUsrDialog()
add_fingerprint(usr)
return
/obj/machinery/keycard_auth/proc/reset()
active = 0
event = ""
screen = 1
confirmed = 0
event_source = null
icon_state = "auth_off"
event_triggered_by = null
event_confirmed_by = null
/obj/machinery/keycard_auth/proc/broadcast_request()
icon_state = "auth_on"
for(var/obj/machinery/keycard_auth/KA in world)
if(KA == src) continue
KA.reset()
spawn()
KA.receive_request(src)
sleep(confirm_delay)
if(confirmed)
confirmed = 0
trigger_event(event)
log_game("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event]",ckey=key_name(event_triggered_by),ckey_target=key_name(event_confirmed_by))
message_admins("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event]", 1)
reset()
/obj/machinery/keycard_auth/proc/receive_request(var/obj/machinery/keycard_auth/source)
if(stat & (BROKEN|NOPOWER))
return
event_source = source
busy = 1
active = 1
icon_state = "auth_on"
sleep(confirm_delay)
event_source = null
icon_state = "auth_off"
active = 0
busy = 0
/obj/machinery/keycard_auth/proc/trigger_event()
switch(event)
if("Red alert")
set_security_level(SEC_LEVEL_RED)
feedback_inc("alert_keycard_auth_red",1)
if("Grant Emergency Maintenance Access")
make_maint_all_access()
feedback_inc("alert_keycard_auth_maintGrant",1)
if("Revoke Emergency Maintenance Access")
revoke_maint_all_access()
feedback_inc("alert_keycard_auth_maintRevoke",1)
if("Cyborg Crisis Override")
cyborg_crisis_override()
feedback_inc("alert_keycard_auth_borgCrisis",1)
if("Disable Cyborg Crisis Override")
disable_cyborg_crisis_override()
feedback_inc("alert_keycard_auth_borgDisable",1)
if("Emergency Response Team")
if(is_ert_blocked())
usr << "\red All emergency response teams are dispatched and can not be called at this time."
return
trigger_armed_response_team(1)
feedback_inc("alert_keycard_auth_ert",1)
/obj/machinery/keycard_auth/proc/is_ert_blocked()
if(config.ert_admin_call_only) return 1
return SSticker.mode && SSticker.mode.ert_disabled
var/global/maint_all_access = 0
/proc/make_maint_all_access()
maint_all_access = 1
world << "<font size=4 color='red'>Attention!</font>"
world << "<font color='red'>The maintenance access requirement has been revoked on all airlocks.</font>"
/proc/revoke_maint_all_access()
maint_all_access = 0
world << "<font size=4 color='red'>Attention!</font>"
world << "<font color='red'>The maintenance access requirement has been readded on all maintenance airlocks.</font>"
/obj/machinery/door/airlock/allowed(mob/M)
if(maint_all_access && src.check_access_list(list(access_maint_tunnels)))
return 1
return ..(M)
/proc/cyborg_crisis_override()
for(var/mob/living/silicon/robot/M in silicon_mob_list)
M.crisis_override = 1
world << "<font size=4 color='red'>Attention!</font>"
world << "<font color='red'>Cyborg crisis override has been activated, station bound cyborgs are allowed to select the combat module during code red.</font>"
/proc/disable_cyborg_crisis_override()
for(var/mob/living/silicon/robot/M in silicon_mob_list)
M.crisis_override = 0
world << "<font size=4 color='red'>Attention!</font>"
world << "<font color='red'>Cyborg crisis override has been deactivated, station bound cyborgs are no longer allowed to select the combat module.</font>"