Files
Aurora.3/code/game/objects/structures/mop_bucket.dm
T
PsiOmegaDelta a4545f8ded Scheduler, observation, and New() tweaks.
Corrects a number of places where New() did not call ..(), and implements similar changes to attempt to ensure New()/initialize() complete running before qdel() runs.
Cuts down on the number of created items during server start.
2015-12-27 17:44:53 +01:00

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/obj/structure/mopbucket
name = "mop bucket"
desc = "Fill it with water, but don't forget a mop!"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = 1
w_class = 3
pressure_resistance = 5
flags = OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
/obj/structure/mopbucket/New()
create_reagents(100)
..()
/obj/structure/mopbucket/examine(mob/user)
if(..(user, 1))
user << "[src] \icon[src] contains [reagents.total_volume] unit\s of water!"
/obj/structure/mopbucket/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume < 1)
user << "<span class='warning'>\The [src] is out of water!</span>"
else
reagents.trans_to_obj(I, 5)
user << "<span class='notice'>You wet \the [I] in \the [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)