Files
Aurora.3/code/defines/obj.dm
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00

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/obj/effect/mark
var/mark = ""
icon = 'icons/misc/mark.dmi'
icon_state = "blank"
anchored = 1
layer = 99
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
unacidable = 1//Just to be sure.
/obj/effect/beam
name = "beam"
density = 0
unacidable = 1//Just to be sure.
var/def_zone
movable_flags = MOVABLE_FLAG_PROXMOVE
pass_flags = PASSTABLE | PASSRAILING
/proc/make_list_rank(rank)
var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional")
for(var/prefix in acting_rank_prefixes)
rank = replacetext(rank, "[prefix] ", "")
for(var/datum/faction/faction as anything in SSjobs.factions)
rank = replacetext(rank, " ([faction.title_suffix])", "")
return rank
/obj/structure/showcase
name = "Showcase"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "showcase_1"
desc = "A stand with the empty body of a cyborg bolted to it."
density = 1
anchored = 1
unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr
/obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER
/obj/item/beach_ball
icon = 'icons/misc/beach.dmi'
icon_state = "ball"
name = "beach ball"
item_state = "beachball"
density = 0
anchored = 0
w_class = ITEMSIZE_LARGE
force = 0.0
throwforce = 0.0
throw_speed = 1
throw_range = 20
obj_flags = OBJ_FLAG_CONDUCTABLE
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
/obj/item/beach_ball/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
user.drop_item()
src.throw_at(target, throw_range, throw_speed, user)
/obj/effect/spawner
name = "object spawner"
/obj/structure/spaceship
name = "Abandoned Shuttle"
desc = "An ancient and inoperable shuttle-craft"
icon = 'icons/obj/machinery/SpaceShip.dmi'
anchored = 1
density = 1
/obj/structure/mainframe
name = "Ancient Mainframe"
desc = "A long-fried AI mainframe from the 2420s. It's more fit to be holding rats than AIs at this point."
icon = 'icons/obj/mainframe.dmi'
anchored = 1
density = 1