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A bug: Synthetics are no longer able to authorize warrants. Fixes #2025 Various requests from the suggestions forum: Removed bootknives from custom loadouts Added crowbars to all borg modules that were missing them. Removed flashbangs from the officer lockers and the security vending machine Some other things: Warden access is now required to access the armory with the flashbangs, heavy vests, ... Fixed a issue with udp logging (wrong text in a log message) .45s now spawn in the officer lockers Flares now spawn in the officer lockers The crate containing the door locks has been relocated Added cadet lockers with essential cadet gear Replaced two officer lockers with two cadet lockers, so there are now 4 officer and 2 cadet lockers in security Warrant assistant now shows Location / Suspect for the search warrants (instead of only the location)