Files
Aurora.3/code/game/objects/items/weapons/implants/implanter.dm
2015-06-02 20:18:45 +01:00

130 lines
3.5 KiB
Plaintext

/obj/item/weapon/implanter
name = "implanter"
icon = 'icons/obj/items.dmi'
icon_state = "implanter0"
item_state = "syringe_0"
throw_speed = 1
throw_range = 5
w_class = 2.0
var/obj/item/weapon/implant/imp = null
/obj/item/weapon/implanter/proc/update()
/obj/item/weapon/implanter/update()
if (src.imp)
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
return
/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
if (!istype(M, /mob/living/carbon))
return
if (user && src.imp)
for (var/mob/O in viewers(M, null))
O.show_message("<span class='warning'>[user] is attemping to implant [M].</span>", 1)
var/turf/T1 = get_turf(M)
if (T1 && ((M == user) || do_after(user, 50)))
if(user && M && (get_turf(M) == T1) && src && src.imp)
for (var/mob/O in viewers(M, null))
O.show_message("<span class='warning'>[M] has been implanted by [user].</span>", 1)
admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
user.show_message("<span class='warning'>You implanted the implant into [M].</span>")
if(src.imp.implanted(M))
src.imp.loc = M
src.imp.imp_in = M
src.imp.implanted = 1
if (ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
affected.implants += src.imp
imp.part = affected
BITSET(H.hud_updateflag, IMPLOYAL_HUD)
src.imp = null
update()
return
/obj/item/weapon/implanter/loyalty
name = "implanter-loyalty"
/obj/item/weapon/implanter/loyalty/New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
update()
return
/obj/item/weapon/implanter/explosive
name = "implanter (E)"
/obj/item/weapon/implanter/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
update()
return
/obj/item/weapon/implanter/adrenalin
name = "implanter-adrenalin"
/obj/item/weapon/implanter/adrenalin/New()
src.imp = new /obj/item/weapon/implant/adrenalin(src)
..()
update()
return
/obj/item/weapon/implanter/compressed
name = "implanter (C)"
icon_state = "cimplanter1"
/obj/item/weapon/implanter/compressed/New()
imp = new /obj/item/weapon/implant/compressed( src )
..()
update()
return
/obj/item/weapon/implanter/compressed/update()
if (imp)
var/obj/item/weapon/implant/compressed/c = imp
if(!c.scanned)
icon_state = "cimplanter1"
else
icon_state = "cimplanter2"
else
icon_state = "cimplanter0"
return
/obj/item/weapon/implanter/compressed/attack(mob/M as mob, mob/user as mob)
var/obj/item/weapon/implant/compressed/c = imp
if (!c) return
if (c.scanned == null)
user << "Please scan an object with the implanter first."
return
..()
/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if(istype(A,/obj/item) && imp)
var/obj/item/weapon/implant/compressed/c = imp
if (c.scanned)
user << "<span class='warning'>Something is already scanned inside the implant!</span>"
return
c.scanned = A
if(istype(A.loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = A.loc
H.remove_from_mob(A)
else if(istype(A.loc,/obj/item/weapon/storage))
var/obj/item/weapon/storage/S = A.loc
S.remove_from_storage(A)
A.loc.contents.Remove(A)
update()