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Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five. Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans. High-level changes: Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function. Fix some layering issues related to magic numbers, these have been set to constants. Visualnets now track source movement rather than overriding individual mob/obj procs. Adds obfuscation underlay to complicate memory fudging to remove camera static. Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks. Helmet cameras now use cameras themselves rather than network defines. Adds a sorted object list insertion helper. The Camera MIU (presently unused) should now function properly. Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
226 lines
9.9 KiB
Plaintext
226 lines
9.9 KiB
Plaintext
var/list/clients = list() //list of all clients
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var/list/staff = list() //list of all clients who have any permissions
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var/list/directory = list() //list of all ckeys with associated client
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/abstract/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
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var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/abstract/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/abstract/new_player
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var/global/list/topic_commands = list() //List of all API commands available
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var/global/list/topic_commands_names = list() //List of all API commands available
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var/global/list/landmarks_list = list() //list of all landmarks created
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var/global/list/surgery_steps = list() //list of all surgery steps |BS12
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var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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var/global/list/brig_closets = list() //list of all brig secure_closets. Used by brig timers. Probably should be converted to use SSwireless eventually.
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var/global/list/teleportlocs = list()
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var/global/list/ghostteleportlocs = list()
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var/global/list/centcom_areas = list()
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var/global/list/the_station_areas = list()
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var/global/list/implants = list()
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var/global/list/turfs = list() //list of all turfs
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var/global/list/areas_by_type = list()
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var/global/list/all_areas = list()
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//Languages/species/whitelist.
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var/global/list/all_species = list()
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var/global/list/all_languages = list()
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var/global/list/language_keys = list() // Table of say codes for all languages
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var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check.
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var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise.
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// Posters
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var/global/list/poster_designs = list()
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// Uplinks
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var/list/obj/item/device/uplink/world_uplinks = list()
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//Preferences stuff
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//Hairstyles
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/hair_styles_male_list = list()
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var/global/list/hair_styles_female_list = list()
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/facial_hair_styles_male_list = list()
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var/global/list/facial_hair_styles_female_list = list()
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var/global/list/skin_styles_female_list = list() //unused
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var/global/list/body_marking_styles_list = list()
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var/global/list/chargen_disabilities_list = list()
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//Underwear
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var/global/list/underwear_m = list("White" = "m1", "Grey" = "m2", "Green" = "m3", "Blue" = "m4", "Black" = "m5", "Mankini" = "m6", "Boxers" = "boxers", "Green and blue boxers" = "boxers_green_and_blue","Loveheart boxers" = "boxers_loveheart","None") //Curse whoever made male/female underwear diffrent colours
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var/global/list/underwear_f = list("Red" = "f1", "White" = "f2", "Yellow" = "f3", "Blue" = "f4", "Black" = "f5", "Thong" = "f6", "Black Sports" = "f7","White Sports" = "f8","None")
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//undershirt
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var/global/list/undershirt_t = list(
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"White tank top" = "u1", "Black tank top" = "u2", "Black shirt" = "u3", "White shirt" = "u4",
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"Polo" = "polo", "Blue polo" = "bluepolo_s", "Red polo" = "redpolo_s", "Yellow polo" = "grayyellowpolo_s",
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"Striped shirt" = "shirt_stripes_s", "NanoTrasen shirt" = "shirt_nano_s", "Tiedye shirt" = "shirt_tiedye_s",
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"Green sport shirt" = "greenshirtsport_s", "Red sport shirt" = "redshirtsport_s", "Blue sport shirt" = "blueshirtsport_s",
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"Striped tank top " = "tank_stripes_s", "Rainbow tank top" = "tank_rainbow_s", "Longsleeve shirt" = "undershirt_long",
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"Striped longsleve shirt" = "longstripe", "Blue striped longsleve shirt" = "longstripe_blue", "None")
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//socks
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var/global/list/socks_f = list(
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"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
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"White thigh" = "white_thigh", "Black normal" = "black_norm", "Black short" = "black_short",
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"Black knee" = "black_knee", "Black thigh" = "black_thigh", "Striped normal" = "striped_norm",
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"Striped short" = "striped_short", "Striped knee" = "striped_knee", "Striped thigh" = "striped_thigh",
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"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee",
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"Rainbow thigh" = "rainbow_thigh", "Pantyhose" = "pantyhose", "None")
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var/global/list/socks_m = list(
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"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
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"Black normal" = "black_norm", "Black short" = "black_short", "Black knee" = "black_knee",
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"Striped normal" = "striped_norm", "Striped short" = "striped_short", "Striped knee" = "striped_knee",
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"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee", "None")
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//Backpacks
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Duffel Bag", "Messenger Bag")
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var/global/list/backbagstyles = list("Job-specific", "Grey")
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var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg, /datum/job/merchant)
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// Visual nets
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var/list/datum/visualnet/visual_nets = list()
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var/datum/visualnet/camera/cameranet = new()
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// Runes
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var/global/list/rune_list = new()
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var/global/list/escape_list = list()
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var/global/list/endgame_exits = list()
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var/global/list/endgame_safespawns = list()
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var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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//Cloaking devices
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var/global/list/cloaking_devices = list()
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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/proc/makeDatumRefLists()
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var/list/paths
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//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
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paths = subtypesof(/datum/sprite_accessory/hair)
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) hair_styles_male_list += H.name
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if(FEMALE) hair_styles_female_list += H.name
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else
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hair_styles_male_list += H.name
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hair_styles_female_list += H.name
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sortTim(hair_styles_list, /proc/cmp_text_asc)
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sortTim(hair_styles_male_list, /proc/cmp_text_asc)
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sortTim(hair_styles_female_list, /proc/cmp_text_asc)
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = subtypesof(/datum/sprite_accessory/facial_hair)
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) facial_hair_styles_male_list += H.name
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if(FEMALE) facial_hair_styles_female_list += H.name
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else
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facial_hair_styles_male_list += H.name
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facial_hair_styles_female_list += H.name
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sortTim(facial_hair_styles_list, /proc/cmp_text_asc)
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sortTim(facial_hair_styles_male_list, /proc/cmp_text_asc)
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sortTim(facial_hair_styles_female_list, /proc/cmp_text_asc)
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//Body markings
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paths = subtypesof(/datum/sprite_accessory/marking)
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for(var/path in paths)
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var/datum/sprite_accessory/marking/M = new path()
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body_marking_styles_list[M.name] = M
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sortTim(body_marking_styles_list, /proc/cmp_text_asc)
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//Disability datums
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paths = subtypesof(/datum/character_disabilities)
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for(var/path in paths)
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var/datum/character_disabilities/T = new path()
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chargen_disabilities_list[T.name] = T
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sortTim(chargen_disabilities_list, /proc/cmp_text_asc)
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//Surgery Steps - Initialize all /datum/surgery_step into a list
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paths = subtypesof(/datum/surgery_step)
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for(var/T in paths)
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var/datum/surgery_step/S = new T
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surgery_steps += S
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sortTim(surgery_steps, /proc/cmp_surgery)
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//List of job. I can't believe this was calculated multiple times per tick!
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paths = subtypesof(/datum/job)
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paths -= exclude_jobs
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for(var/T in paths)
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var/datum/job/J = new T
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joblist[J.title] = J
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//Languages and species.
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paths = subtypesof(/datum/language)
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for(var/T in paths)
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var/datum/language/L = new T
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all_languages[L.name] = L
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for (var/language_name in all_languages)
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var/datum/language/L = all_languages[language_name]
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if(!(L.flags & NONGLOBAL))
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language_keys[lowertext(L.key)] = L
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var/rkey = 0
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paths = subtypesof(/datum/species)
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for(var/T in paths)
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rkey++
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var/datum/species/S = new T
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S.race_key = rkey //Used in mob icon caching.
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all_species[S.name] = S
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sortTim(all_species, /proc/cmp_text_asc)
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// The other lists are generated *after* we sort the main one so they don't need sorting too.
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for (var/thing in all_species)
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var/datum/species/S = all_species[thing]
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if (!(S.spawn_flags & IS_RESTRICTED))
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playable_species += S.name
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if(S.spawn_flags & IS_WHITELISTED)
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whitelisted_species += S.name
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//Posters
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paths = subtypesof(/datum/poster)
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for(var/T in paths)
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var/datum/poster/P = new T
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poster_designs += P
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return 1
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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for (var/reaction in SSchemistry.chemical_reactions)
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. += "SSchemistry.chemical_reactions\[\"[reaction]\"\] = \"[SSchemistry.chemical_reactions[reaction]]\"\n"
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if(islist(SSchemistry.chemical_reactions[reaction]))
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var/list/L = SSchemistry.chemical_reactions[reaction]
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for(var/t in L)
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. += " has: [t]\n"
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world << .
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*/
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