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Adds Shells. Adds tags. Adds IPC subspecies. Adds HK-47's. Does not add IPC construction. Beyond the obvious review of shells, the exact stats of the IPC subspecies need review. They were largely an afterthought, and quickly overshadowed by the shell project.
176 lines
8.0 KiB
Plaintext
176 lines
8.0 KiB
Plaintext
var/list/clients = list() //list of all clients
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var/list/admins = list() //list of all clients whom are admins
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var/list/directory = list() //list of all ckeys with associated client
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
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var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/topic_commands = list() //List of all API commands available
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var/global/list/topic_commands_names = list() //List of all API commands available
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var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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var/global/list/landmarks_list = list() //list of all landmarks created
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var/global/list/surgery_steps = list() //list of all surgery steps |BS12
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var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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var/global/list/turfs = list() //list of all turfs
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//Languages/species/whitelist.
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var/global/list/all_species[0]
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var/global/list/all_languages[0]
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var/global/list/language_keys[0] // Table of say codes for all languages
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var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check.
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var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise.
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// Posters
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var/global/list/poster_designs = list()
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// Uplinks
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var/list/obj/item/device/uplink/world_uplinks = list()
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//Preferences stuff
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//Hairstyles
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/hair_styles_male_list = list()
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var/global/list/hair_styles_female_list = list()
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/facial_hair_styles_male_list = list()
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var/global/list/facial_hair_styles_female_list = list()
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var/global/list/skin_styles_female_list = list() //unused
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//Underwear
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var/global/list/underwear_m = list("White" = "m1", "Grey" = "m2", "Green" = "m3", "Blue" = "m4", "Black" = "m5", "Mankini" = "m6", "None") //Curse whoever made male/female underwear diffrent colours
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var/global/list/underwear_f = list("Red" = "f1", "White" = "f2", "Yellow" = "f3", "Blue" = "f4", "Black" = "f5", "Thong" = "f6", "Black Sports" = "f7","White Sports" = "f8","None")
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//undershirt
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var/global/list/undershirt_t = list("White Tank top" = "u1", "Black Tank top" = "u2", "Black shirt" = "u3", "White shirt" = "u4", "None")
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//socks
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var/global/list/socks_f = list(
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"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
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"White thigh" = "white_thigh", "Black normal" = "black_norm", "Black short" = "black_short",
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"Black knee" = "black_knee", "Black thigh" = "black_thigh", "Striped normal" = "striped_norm",
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"Striped short" = "striped_short", "Striped knee" = "striped_knee", "Striped thigh" = "striped_thigh",
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"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee",
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"Rainbow thigh" = "rainbow_thigh", "Pantyhose" = "pantyhose", "None")
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var/global/list/socks_m = list(
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"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
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"Black normal" = "black_norm", "Black short" = "black_short", "Black knee" = "black_knee",
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"Striped normal" = "striped_norm", "Striped short" = "striped_short", "Striped knee" = "striped_knee",
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"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee", "None")
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//Backpacks
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Duffel Bag")
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var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
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// Visual nets
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var/list/datum/visualnet/visual_nets = list()
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var/datum/visualnet/camera/cameranet = new()
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var/datum/visualnet/cult/cultnet = new()
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// Runes
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var/global/list/rune_list = new()
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var/global/list/escape_list = list()
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var/global/list/endgame_exits = list()
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var/global/list/endgame_safespawns = list()
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var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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/proc/makeDatumRefLists()
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var/list/paths
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//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
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paths = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) hair_styles_male_list += H.name
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if(FEMALE) hair_styles_female_list += H.name
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else
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hair_styles_male_list += H.name
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hair_styles_female_list += H.name
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) facial_hair_styles_male_list += H.name
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if(FEMALE) facial_hair_styles_female_list += H.name
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else
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facial_hair_styles_male_list += H.name
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facial_hair_styles_female_list += H.name
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//Surgery Steps - Initialize all /datum/surgery_step into a list
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paths = typesof(/datum/surgery_step)-/datum/surgery_step
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for(var/T in paths)
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var/datum/surgery_step/S = new T
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surgery_steps += S
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sort_surgeries()
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//List of job. I can't believe this was calculated multiple times per tick!
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paths = typesof(/datum/job)-/datum/job
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paths -= exclude_jobs
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for(var/T in paths)
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var/datum/job/J = new T
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joblist[J.title] = J
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//Languages and species.
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paths = typesof(/datum/language)-/datum/language
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for(var/T in paths)
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var/datum/language/L = new T
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all_languages[L.name] = L
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for (var/language_name in all_languages)
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var/datum/language/L = all_languages[language_name]
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if(!(L.flags & NONGLOBAL))
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language_keys[lowertext(L.key)] = L
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var/rkey = 0
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paths = typesof(/datum/species)-/datum/species
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for(var/T in paths)
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rkey++
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var/datum/species/S = new T
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S.race_key = rkey //Used in mob icon caching.
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all_species[S.name] = S
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if(!(S.spawn_flags & IS_RESTRICTED))
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playable_species += S.name
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if(S.spawn_flags & IS_WHITELISTED)
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whitelisted_species += S.name
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//Posters
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paths = typesof(/datum/poster) - /datum/poster
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for(var/T in paths)
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var/datum/poster/P = new T
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poster_designs += P
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return 1
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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for (var/reaction in chemical_reactions_list)
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. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
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if(islist(chemical_reactions_list[reaction]))
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var/list/L = chemical_reactions_list[reaction]
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for(var/t in L)
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. += " has: [t]\n"
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world << .
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*/
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