Files
Aurora.3/code/game/objects/items/weapons/implants/implanter.dm
T
LordFowlandskull132 bc8871ac2b Shells and Periphery (#1327)
Adds Shells. Adds tags. Adds IPC subspecies. Adds HK-47's. Does not add IPC construction.

Beyond the obvious review of shells, the exact stats of the IPC subspecies need review. They were largely an afterthought, and quickly overshadowed by the shell project.
2016-12-28 02:23:26 +02:00

200 lines
5.6 KiB
Plaintext

/obj/item/weapon/implanter
name = "implanter"
icon = 'icons/obj/items.dmi'
icon_state = "implanter0"
item_state = "syringe_0"
throw_speed = 1
throw_range = 5
w_class = 2.0
var/obj/item/weapon/implant/imp = null
/obj/item/weapon/implanter/attack_self(var/mob/user)
if(!imp)
return ..()
imp.loc = get_turf(src)
user.put_in_hands(imp)
user << "<span class='notice'>You remove \the [imp] from \the [src].</span>"
name = "implanter"
imp = null
update()
return
/obj/item/weapon/implanter/proc/update()
if (src.imp)
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
return
/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob, var/target_zone)
if (!istype(M, /mob/living/carbon))
return
if (user && src.imp)
M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
var/turf/T1 = get_turf(M)
if (T1 && ((M == user) || do_after(user, 50)))
if(user && M && (get_turf(M) == T1) && src && src.imp)
M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
if(src.imp.implanted(M))
src.imp.loc = M
src.imp.imp_in = M
src.imp.implanted = 1
if (ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affected = H.get_organ(target_zone)
affected.implants += src.imp
imp.part = affected
BITSET(H.hud_updateflag, IMPLOYAL_HUD)
src.imp = null
update()
return
/obj/item/weapon/implanter/loyalty
name = "implanter-loyalty"
/obj/item/weapon/implanter/loyalty/New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
update()
return
/obj/item/weapon/implanter/explosive
name = "implanter (E)"
/obj/item/weapon/implanter/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
update()
return
/obj/item/weapon/implanter/adrenalin
name = "implanter-adrenalin"
/obj/item/weapon/implanter/adrenalin/New()
src.imp = new /obj/item/weapon/implant/adrenalin(src)
..()
update()
return
/obj/item/weapon/implanter/compressed
name = "implanter (C)"
icon_state = "cimplanter1"
/obj/item/weapon/implanter/compressed/New()
imp = new /obj/item/weapon/implant/compressed( src )
..()
update()
return
/obj/item/weapon/implanter/compressed/update()
if (imp)
var/obj/item/weapon/implant/compressed/c = imp
if(!c.scanned)
icon_state = "cimplanter1"
else
icon_state = "cimplanter2"
else
icon_state = "cimplanter0"
return
/obj/item/weapon/implanter/compressed/attack(mob/M as mob, mob/user as mob)
var/obj/item/weapon/implant/compressed/c = imp
if (!c) return
if (c.scanned == null)
user << "Please scan an object with the implanter first."
return
..()
/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if(istype(A,/obj/item) && imp)
var/obj/item/weapon/implant/compressed/c = imp
if (c.scanned)
user << "<span class='warning'>Something is already scanned inside the implant!</span>"
return
c.scanned = A
if(istype(A.loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = A.loc
H.remove_from_mob(A)
else if(istype(A.loc,/obj/item/weapon/storage))
var/obj/item/weapon/storage/S = A.loc
S.remove_from_storage(A)
A.loc.contents.Remove(A)
update()
/obj/item/weapon/implanter/ipc_tag
name = "IPC/Shell tag implanter"
desc = "A special implanter used for implanting synthetics with a special tag."
var/obj/item/organ/ipc_tag/ipc_tag = null
/obj/item/weapon/implanter/ipc_tag/New()
ipc_tag = new(src)
..()
update()
/obj/item/weapon/implanter/ipc_tag/update()
if (ipc_tag)
icon_state = "cimplanter1"
else
icon_state = "cimplanter0"
return
/obj/item/weapon/implanter/ipc_tag/attack(mob/M as mob, mob/user as mob)
if (!ishuman(M))
return
if (!ipc_tag)
user << "<span class ='warning'>[src] is empty!</span>"
return
var/mob/living/carbon/human/H = M
if (!H.species || !isipc(H) || !H.organs_by_name["groin"])
user << "<span class = 'warning'>You cannot use this on a non-synthetic organism!</span>"
return
if (H.internal_organs_by_name["ipc tag"])
user << "<span class = 'warning'>[H] is already tagged!</span>"
return
for (var/mob/O in viewers(M, null))
O.show_message("<span class = 'warning'>[M] has been implanted by [user].</span>", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.ipc_tag.name]) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.ipc_tag.name]) to implant [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name_admin(user)] implanted [key_name_admin(M)] with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.show_message("<span class = 'warning'>You implanted the implant into [M].</span>")
ipc_tag.replaced(H, H.organs_by_name["groin"])
qdel(ipc_tag)
update()
var/datum/species/machine/machine = H.species
machine.update_tag(H, H.client)
/obj/item/weapon/implanter/ipc_tag/attackby(var/obj/item/organ/ipc_tag/new_tag, mob/user as mob)
..()
if (!istype(new_tag))
return
if (ipc_tag)
return
ipc_tag = new_tag
user.drop_item()
new_tag.loc = src
update()