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The goal is to make tangible differences between the subspecies with pros and cons that are in line with lore. Effectively, the IPC species felt too similar, many of which using equal stats in certain fields that made no sense to be equal in, this rework as stated previously aims to remedy this.
These changes were requested by Kyres, NiennaB and Tailson of the lore team.
changes:
tweak: "Adjusted heat tolerances of all IPC species to differentiate between types, letting it be more forgiving."
tweak: "Brute, resist and grab modifier changes to species dependant on type."
tweak: "Moves IPC abilities to their own tab for visibility and ease of use."
rscadd: "Adds a crush verb that is usable by G2."
rscadd: "Implements a variety new attack options to IPC species."
tweak: "Makes heat discomfort levels universally to be 100 units under the first heat level for all IPC species."
bugfix: "Sorts out issues with voidsuit/hardsuit for Bishops and Zeng-Hu."
tweak: "Adjusts Zeng-Hu Frame speed to be more inline with their lore."
tweak: "Adjusts Xion Frame speed to be slightly faster than the G1 and G2 to emphasize it being lighter."
tweak: "Xions can now go EVA indefinitely."
tweak: "Adjustments to fluff blurbs of IPC subspecies to account for mechanical changes."