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https://github.com/Aurorastation/Aurora.3.git
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This is part 1 of a project to, eventually, bring the render planes system from /tg/ and bay into Aurora. This is a prerequisite and blocker for many things the development team and community want to have, and this was long overdue. Many objects have been re-assigned layers, which are now thoroughly defined. Maps have had their custom layer defines purged, as we should be moving away from this in favor of saner definitions in the base items. This should be a test-merge due to the sheer amount of layers changed, which will very likely create issues that I cannot possibly discover and debug in a reasonable amount of time myself. --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
//The effect when you wrap a dead body in gift wrap
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/obj/effect/spresent
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name = "strange present"
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desc = "It's a ... present?"
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icon = 'icons/holidays/christmas/presents.dmi'
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icon_state = "strangepresent"
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density = 1
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anchored = 0
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/atom/movable/afterimage
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name = "after-image"
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desc = "There used to be something here."
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simulated = FALSE
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mouse_opacity = FALSE
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anchored = TRUE
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/atom/movable/afterimage/New(turf/loc, atom/target)
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..(loc)
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appearance = target
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// Reset some vars.
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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alpha /= 4
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dir = target.dir
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if (!color)
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color = list(
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0.5, 0.5, 0.5,
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0.5, 0.5, 0.5,
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0.5, 0.5, 0.5
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)
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animate(src, alpha = 0, time = 2 SECONDS - 10, easing = EASE_IN|QUAD_EASING)
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QDEL_IN(src, 2 SECONDS)
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/atom/movable/afterimage/Destroy()
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appearance = null
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return ..()
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/proc/shadow(atom/movable/target)
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new /atom/movable/afterimage(get_turf(target), target)
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/obj/effect/constructing_effect
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icon = 'icons/effects/effects_rfd.dmi'
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icon_state = ""
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layer = BASE_ABOVE_OBJ_LAYER
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anchored = TRUE
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var/delay = 0
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var/status = 0
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/obj/effect/constructing_effect/Initialize(mapload, build_delay, mode)
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. = ..()
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delay = build_delay // so the variables transfer over between procs.
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status = mode
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if(status == 3)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 11)
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delay -= 11
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icon_state = "rfd_end_reverse"
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else
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update_icon()
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/obj/effect/constructing_effect/update_icon()
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icon_state = "rfd"
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if(delay < 10)
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icon_state += "_shortest"
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else if(delay < 20)
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icon_state += "_shorter"
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else if(delay < 37)
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icon_state += "_short"
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if(status == 3)
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icon_state += "_reverse"
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/obj/effect/constructing_effect/proc/end_animation()
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if(status == 3)
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end()
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else
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icon_state = "rfd_end"
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addtimer(CALLBACK(src, PROC_REF(end)), 15)
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/obj/effect/constructing_effect/proc/end()
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qdel(src)
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