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Aurora.3/code/game/objects/effects/misc.dm
Cody Brittain ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00

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//The effect when you wrap a dead body in gift wrap
/obj/effect/spresent
name = "strange present"
desc = "It's a ... present?"
icon = 'icons/holidays/christmas/presents.dmi'
icon_state = "strangepresent"
density = 1
anchored = 0
/atom/movable/afterimage
name = "after-image"
desc = "There used to be something here."
simulated = FALSE
mouse_opacity = FALSE
anchored = TRUE
/atom/movable/afterimage/New(turf/loc, atom/target)
..(loc)
appearance = target
// Reset some vars.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha /= 4
dir = target.dir
if (!color)
color = list(
0.5, 0.5, 0.5,
0.5, 0.5, 0.5,
0.5, 0.5, 0.5
)
animate(src, alpha = 0, time = 2 SECONDS - 10, easing = EASE_IN|QUAD_EASING)
QDEL_IN(src, 2 SECONDS)
/atom/movable/afterimage/Destroy()
appearance = null
return ..()
/proc/shadow(atom/movable/target)
new /atom/movable/afterimage(get_turf(target), target)
/obj/effect/constructing_effect
icon = 'icons/effects/effects_rfd.dmi'
icon_state = ""
layer = BASE_ABOVE_OBJ_LAYER
anchored = TRUE
var/delay = 0
var/status = 0
/obj/effect/constructing_effect/Initialize(mapload, build_delay, mode)
. = ..()
delay = build_delay // so the variables transfer over between procs.
status = mode
if(status == 3)
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 11)
delay -= 11
icon_state = "rfd_end_reverse"
else
update_icon()
/obj/effect/constructing_effect/update_icon()
icon_state = "rfd"
if(delay < 10)
icon_state += "_shortest"
else if(delay < 20)
icon_state += "_shorter"
else if(delay < 37)
icon_state += "_short"
if(status == 3)
icon_state += "_reverse"
/obj/effect/constructing_effect/proc/end_animation()
if(status == 3)
end()
else
icon_state = "rfd_end"
addtimer(CALLBACK(src, PROC_REF(end)), 15)
/obj/effect/constructing_effect/proc/end()
qdel(src)