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cyberpresidentvanellope/Aurora.3
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fedd4d7fea1a38b5e2c5bee4d99ee9f60fd52499
Aurora.3/code/modules/projectiles
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Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672)
2020-04-30 20:29:35 +02:00
..
ammunition
Materials subsystem, material defines instead of strings, structure materials. (#8447)
2020-03-18 20:19:11 +01:00
guns
Remove sharp/edge in procs and consolidate them into damage flags. (#8672)
2020-04-30 20:29:35 +02:00
modular
Adds a unit test to check for any missing initial icon states (#8332)
2020-02-23 02:43:12 -03:00
projectile
couple of stuff.
2020-04-22 13:52:51 -03:00
targeting
Adds gun safeties. (#8094)
2020-01-28 23:04:58 +01:00
ammunition.dm
Janitor, hydroponics and medical inhands (#8456)
2020-03-21 13:36:49 +01:00
gun.dm
Remove sharp/edge in procs and consolidate them into damage flags. (#8672)
2020-04-30 20:29:35 +02:00
pins.dm
Changes loyalty implants to mind shields (#8398)
2020-03-12 22:01:42 +01:00
projectile.dm
More combat/gun/medical tweaks. (#8615)
2020-04-19 14:28:33 +02:00
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