mirror of
https://github.com/Aurorastation/Aurora.3.git
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172 lines
5.4 KiB
Plaintext
172 lines
5.4 KiB
Plaintext
/obj/item/handcuffs
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name = "handcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 5
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w_class = 2.0
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throw_speed = 2
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 500)
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var/elastic
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var/dispenser = 0
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var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
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var/cuff_sound = 'sound/weapons/handcuffs.ogg'
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var/cuff_type = "handcuffs"
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drop_sound = 'sound/items/drop/accessory.ogg'
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/obj/item/handcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
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if(!user.IsAdvancedToolUser())
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return
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if ((user.is_clumsy()) && prob(50))
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to_chat(user, "<span class='warning'>Uh ... how do those things work?!</span>")
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place_handcuffs(user, user)
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return
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if(!C.handcuffed)
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if (C == user)
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place_handcuffs(user, user)
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return
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//Or just. You know. Don't check for it and place the handcuffs anyways!
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place_handcuffs(C, user)
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/obj/item/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user)
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playsound(src.loc, cuff_sound, 30, 1, -2)
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var/mob/living/carbon/human/H = target
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if(!istype(H))
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return 0
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if (!H.has_organ_for_slot(slot_handcuffed))
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to_chat(user, "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>")
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return 0
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if(istype(H.gloves,/obj/item/clothing/gloves/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
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to_chat(user, "<span class='danger'>\The [src] won't fit around \the [H.gloves]!</span>")
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return 0
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user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
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if(!do_mob(user, target, 30))
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return
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H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [H.name] ([H.ckey])</font>")
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msg_admin_attack("[key_name_admin(user)] attempted to handcuff [key_name_admin(H)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(H))
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feedback_add_details("handcuffs","H")
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.do_attack_animation(H)
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user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
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target.drop_r_hand()
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target.drop_l_hand()
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// Apply cuffs.
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var/obj/item/handcuffs/cuffs = src
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if(dispenser)
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cuffs = new(target)
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else
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user.drop_from_inventory(cuffs,target)
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target.handcuffed = cuffs
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target.update_inv_handcuffed()
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return 1
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/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
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if (A != src) return ..()
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var/mob/living/carbon/human/H = A
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if (H.last_chew + 26 > world.time) return
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if (!H.handcuffed) return
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if (H.a_intent != I_HURT) return
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if (H.zone_sel.selecting != "mouth") return
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if (!H.check_has_mouth()) return
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if (H.wear_mask) return
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if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket)) return
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var/obj/item/organ/external/O = H.organs_by_name[H.hand?BP_L_HAND:BP_R_HAND]
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if (!O) return
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var/s = "<span class='warning'>[H.name] chews on \his [O.name]!</span>"
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H.visible_message(s, "<span class='warning'>You chew on your [O.name]!</span>")
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message_admins("[key_name_admin(H)] is chewing on [H.get_pronoun(1)] restrained hand - (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>)")
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H.attack_log += text("\[[time_stamp()]\] <font color='red'>[s] ([H.ckey])</font>")
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log_attack("[s] ([H.ckey])",ckey=key_name(H))
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if(O.take_damage(3,0,1,1,"teeth marks"))
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H:UpdateDamageIcon()
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last_chew = world.time
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/obj/item/handcuffs/cable
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name = "cable restraints"
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desc = "Looks like some cables tied together. Could be used to tie something up."
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icon_state = "cuff_white"
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breakouttime = 300 //Deciseconds = 30s
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cuff_sound = 'sound/weapons/cablecuff.ogg'
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cuff_type = "cable restraints"
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elastic = 1
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/obj/item/handcuffs/cable/red
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color = "#DD0000"
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/obj/item/handcuffs/cable/yellow
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color = "#DDDD00"
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/obj/item/handcuffs/cable/blue
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color = "#0000DD"
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/obj/item/handcuffs/cable/green
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color = "#00DD00"
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/obj/item/handcuffs/cable/pink
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color = "#DD00DD"
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/obj/item/handcuffs/cable/orange
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color = "#DD8800"
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/obj/item/handcuffs/cable/cyan
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color = "#00DDDD"
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/obj/item/handcuffs/cable/white
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color = "#FFFFFF"
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/obj/item/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
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..()
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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if (R.use(1))
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var/obj/item/material/wirerod/W = new(get_turf(user))
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user.put_in_hands(W)
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to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
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qdel(src)
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update_icon(user)
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/obj/item/handcuffs/cyborg
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dispenser = 1
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/obj/item/handcuffs/cable/tape
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name = "tape restraints"
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desc = "DIY!"
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icon_state = "tape_cross"
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item_state = null
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icon = 'icons/obj/bureaucracy.dmi'
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breakouttime = 200
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cuff_type = "duct tape"
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/obj/item/handcuffs/ziptie
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name = "ziptie"
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desc = " A sturdy and reliable plastic ziptie for binding the wrists."
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icon = 'icons/obj/items.dmi'
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icon_state = "ziptie"
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breakouttime = 600
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cuff_sound = 'sound/weapons/cablecuff.ogg'
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elastic = 1
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