Files
Aurora.3/code/game/objects/items/weapons/power_cells.dm
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00

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/obj/item/cell
name = "power cell"
desc = "A rechargable electrochemical power cell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
item_state = "cell"
origin_tech = list(TECH_POWER = 1)
force = 5.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
w_class = 3.0
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 1000
var/rigged = 0 // true if rigged to explode
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
//currently only used by energy-type guns, that may change in the future.
/obj/item/cell/device
name = "device power cell"
desc = "A small power cell designed to power handheld devices."
icon_state = "cell" //placeholder
w_class = 2
force = 0
throw_speed = 5
throw_range = 7
maxcharge = 1000
matter = list("metal" = 350, "glass" = 50)
/obj/item/cell/device/variable/New(newloc, charge_amount)
..(newloc)
maxcharge = charge_amount
charge = maxcharge
/obj/item/cell/crap
name = "\improper rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
origin_tech = list(TECH_POWER = 0)
maxcharge = 500
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40)
/obj/item/cell/crap/empty/Initialize()
. = ..()
charge = 0
/obj/item/cell/secborg
name = "security borg rechargable D battery"
origin_tech = list(TECH_POWER = 0)
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40)
/obj/item/cell/secborg/empty/Initialize()
. = ..()
charge = 0
/obj/item/cell/apc
name = "heavy-duty power cell"
origin_tech = list(TECH_POWER = 1)
maxcharge = 5000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
/obj/item/cell/high
name = "high-capacity power cell"
origin_tech = list(TECH_POWER = 2)
icon_state = "hcell"
maxcharge = 10000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
/obj/item/cell/mecha
name = "exosuit-grade power cell"
origin_tech = list(TECH_POWER = 3)
icon_state = "hcell"
maxcharge = 15000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
/obj/item/cell/high/empty/Initialize()
. = ..()
charge = 0
/obj/item/cell/super
name = "super-capacity power cell"
origin_tech = list(TECH_POWER = 5)
icon_state = "scell"
maxcharge = 20000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
/obj/item/cell/super/empty/Initialize()
. = ..()
charge = 0
/obj/item/cell/hyper
name = "hyper-capacity power cell"
origin_tech = list(TECH_POWER = 6)
icon_state = "hpcell"
maxcharge = 30000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
/obj/item/cell/hyper/empty/Initialize()
. = ..()
charge = 0
/obj/item/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "icell"
origin_tech = null
maxcharge = 30000 //determines how badly mobs get shocked
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
check_charge()
return 1
use()
return 1
/obj/item/cell/potato
name = "potato battery"
desc = "A rechargable starch based power cell."
origin_tech = list(TECH_POWER = 1)
icon = 'icons/obj/power.dmi' //'icons/obj/harvest.dmi'
icon_state = "potato_cell" //"potato_battery"
charge = 100
maxcharge = 300
minor_fault = 1
/obj/item/cell/slime
name = "charged slime core"
desc = "A yellow slime core infused with phoron, it crackles with power."
origin_tech = list(TECH_POWER = 2, TECH_BIO = 4)
icon = 'icons/mob/npc/slimes.dmi' //'icons/obj/harvest.dmi'
icon_state = "yellow slime extract" //"potato_battery"
maxcharge = 10000
matter = null
/obj/item/cell/device/emergency_light
name = "miniature power cell"
desc = "A small power cell intended for use with emergency lighting."
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
w_class = ITEMSIZE_TINY
matter = list("glass" = 20)
/obj/item/cell/device/emergency_light/empty/Initialize()
. = ..()
charge = 0
/obj/item/cell/proto
name = "proto power cell"
desc = "A heavy-duty reliable military-grade power cell. Doesn't look to fit any modern standards."
icon_state = "proto"
maxcharge = 25000
origin_tech = list(TECH_POWER = 6)
/obj/item/cell/proto/empty/Initialize()
. = ..()
charge = 0