mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-01 04:52:16 +00:00
No need to kerfuffle with a screwdriver to get your consulate looking its best. Now you can just click with your flag to hang it up over windows.
695 lines
23 KiB
Plaintext
695 lines
23 KiB
Plaintext
/obj/structure/sign
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icon = 'icons/obj/decals.dmi'
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anchored = 1
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opacity = 0
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density = 0
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layer = 3.5
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w_class = 3
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/obj/structure/sign/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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qdel(src)
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return
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if(3.0)
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qdel(src)
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return
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else
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return
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/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
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if(tool.isscrewdriver() && !istype(src, /obj/structure/sign/double))
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to_chat(user, "You unfasten the sign with your [tool].")
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unfasten()
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else ..()
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/obj/structure/sign/proc/unfasten()
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var/obj/item/sign/S = new(src.loc)
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S.name = name
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S.desc = desc
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S.icon_state = icon_state
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//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
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//S.icon = I.Scale(24, 24)
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S.sign_state = icon_state
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qdel(src)
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/obj/item/sign
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name = "sign"
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desc = ""
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icon = 'icons/obj/decals.dmi'
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w_class = 5 //big
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var/sign_state = ""
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/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
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if(tool.isscrewdriver() && isturf(user.loc))
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var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
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if(direction == "Cancel") return
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var/obj/structure/sign/S = new(user.loc)
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switch(direction)
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if("North")
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S.pixel_y = 32
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if("East")
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S.pixel_x = 32
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if("South")
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S.pixel_y = -32
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if("West")
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S.pixel_x = -32
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else return
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S.name = name
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S.desc = desc
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S.icon_state = sign_state
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to_chat(user, "You fasten \the [S] with your [tool].")
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qdel(src)
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else ..()
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/obj/structure/sign/double/map
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name = "station map"
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desc = "A framed picture of the station."
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/obj/structure/sign/double/map/left
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icon_state = "map-left"
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/obj/structure/sign/double/map/right
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icon_state = "map-right"
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/obj/structure/sign/securearea
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name = "\improper SECURE AREA"
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desc = "A warning sign which reads 'SECURE AREA'."
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icon_state = "securearea"
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/obj/structure/sign/biohazard
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name = "\improper BIOHAZARD"
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desc = "A warning sign which reads 'BIOHAZARD'."
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icon_state = "bio"
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/obj/structure/sign/electricshock
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name = "\improper HIGH VOLTAGE"
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desc = "A warning sign which reads 'HIGH VOLTAGE'."
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icon_state = "shock"
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/obj/structure/sign/examroom
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name = "\improper EXAM"
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desc = "A guidance sign which reads 'EXAM ROOM'."
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icon_state = "examroom"
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/obj/structure/sign/vacuum
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name = "\improper HARD VACUUM AHEAD"
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desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
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icon_state = "space"
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/obj/structure/sign/drop
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name = "\improper DANGER! DROP HAZARD"
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desc = "A warning sign which reads 'DANGER! DROP HAZARD'."
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icon_state = "drop"
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/obj/structure/sign/deathsposal
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name = "\improper DISPOSAL LEADS TO SPACE"
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desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
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icon_state = "deathsposal"
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/obj/structure/sign/pods
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name = "\improper ESCAPE PODS"
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desc = "A warning sign which reads 'ESCAPE PODS'."
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icon_state = "pods"
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/obj/structure/sign/fire
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name = "\improper DANGER: FIRE"
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desc = "A warning sign which reads 'DANGER: FIRE'."
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icon_state = "fire"
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/obj/structure/sign/nosmoking_1
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking"
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/obj/structure/sign/nosmoking_2
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking2"
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/obj/structure/sign/greencross
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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icon_state = "greencross"
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/obj/structure/sign/goldenplaque
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name = "The Most Robust Men Award for Robustness"
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desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
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icon_state = "goldenplaque"
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/obj/structure/sign/kiddieplaque
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name = "\improper AI developers plaque"
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desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
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icon_state = "kiddieplaque"
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/obj/structure/sign/kiddieplaque/janitor
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desc = "A humble wooden plaque. In simple lettering begin the words: \"Primum non sordes\"."
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name = "\improper Janitorial Oath"
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/obj/structure/sign/atmosplaque
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name = "\improper FEA atmospherics division plaque"
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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icon_state = "atmosplaque"
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/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
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name = "The Maltese Falcon"
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desc = "The Maltese Falcon, Space Bar and Grill."
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/obj/structure/sign/double/maltesefalcon/left
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icon_state = "maltesefalcon-left"
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/obj/structure/sign/double/maltesefalcon/right
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icon_state = "maltesefalcon-right"
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/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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name = "\improper SCIENCE!"
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desc = "A warning sign which reads 'SCIENCE!'."
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icon_state = "science1"
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/obj/structure/sign/chemistry
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name = "\improper CHEMISTRY"
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desc = "A warning sign which reads 'CHEMISTRY'."
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icon_state = "chemistry1"
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/obj/structure/sign/pharmacy
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name = "\improper Pharmacy"
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desc = "A warning sign which reads 'PHARMACY'."
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icon_state = "pharmacy1"
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/obj/structure/sign/botany
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name = "\improper HYDROPONICS"
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desc = "A warning sign which reads 'HYDROPONICS'."
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icon_state = "hydro1"
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/obj/structure/sign/patients_only
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name = "\improper PATIENTS ONLY"
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desc = "A big blue sign that reads 'PATIENTS ONLY'. Underneath you can read: 'Authorized personnel only. Tresspassers will be prosecuted by the ISD.'"
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icon_state = "patients_only"
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//Location and direction signs
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/obj/structure/sign/directions
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name = "direction sign"
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desc = "A direction sign, claiming to know the way."
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icon_state = "direction"
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/obj/structure/sign/directions/science
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name = "\improper Science department"
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desc = "A direction sign, pointing out which way the Science department is."
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icon_state = "direction_sci"
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/obj/structure/sign/directions/engineering
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name = "\improper Engineering department"
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desc = "A direction sign, pointing out which way the Engineering department is."
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icon_state = "direction_eng"
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/obj/structure/sign/directions/security
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name = "\improper Security department"
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desc = "A direction sign, pointing out which way the Security department is."
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icon_state = "direction_sec"
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/obj/structure/sign/directions/medical
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name = "\improper Medical Bay"
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desc = "A direction sign, pointing out which way the Medical Bay is."
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icon_state = "direction_med"
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/obj/structure/sign/directions/evac
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name = "\improper Escape Dock"
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desc = "A direction sign, pointing out which way the escape shuttle dock is."
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icon_state = "direction_evac"
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/obj/structure/sign/directions/cryo
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name = "\improper Cryogenics Storage"
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desc = "A direction sign, pointing out which way the station's Cryogenics Storage station is."
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icon_state = "direction_cryo"
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/obj/structure/sign/directions/dock
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name = "\improper Departures/Arrivals Dock"
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desc = "A direction sign. It reads: 'Reminder: All personnel are required to make use of the Auto-locker device before heading to the Docking area. Thank you.'"
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icon_state = "direction_dock"
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/obj/structure/sign/directions/civ
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name = "\improper Civilian department"
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desc = "A direction sign, pointing out which way the Civilian sector is."
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icon_state = "direction_civ"
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/obj/structure/sign/directions/com
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name = "\improper Command department"
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desc = "A direction sign, pointing out which way the Command sector is."
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icon_state = "direction_com"
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/obj/structure/sign/directions/all
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name = "\improper All directions"
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desc = "A multi-coloured direction sign, pointing out in which all main departments are located."
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icon_state = "direction_all"
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/obj/structure/sign/meeting_point
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name = "\improper EMERGENCY MEETING POINT"
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desc = "A green sign which depicts a group of people in the middle of the sign, being pointed at by arrows."
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icon_state = "meeting_point"
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/obj/structure/sign/emerg_exit
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name = "\improper EMERGENCY EXIT"
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desc = "A green sign pointing towards an emergency exit."
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icon_state = "emerg_exit"
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/obj/structure/sign/emerg_exitZ
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name = "\improper EMERGENCY LADDER"
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desc = "A green sign that depicts a person climbing the ladder towards the arrow's direction, pointing at the emergency exit."
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icon_state = "emerg_exitZ"
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//Christmas
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/obj/structure/sign/christmas/lights
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name = "Christmas lights"
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desc = "Flashy."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "xmaslights"
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layer = 4.9
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/obj/structure/sign/christmas/wreath
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name = "wreath"
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desc = "Prickly and overrated."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "doorwreath"
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layer = 5
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/obj/structure/sign/flag/blank
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name = "blank banner"
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desc = "A blank blue flag."
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icon_state = "flag"
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/obj/structure/sign/flag/blank/left
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icon_state = "flag_l"
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/obj/structure/sign/flag/blank/right
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icon_state = "flag_r"
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/obj/structure/sign/flag/sol
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name = "Sol Alliance flag"
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desc = "The bright blue flag of the Alliance of Sovereign Solarian Nations."
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icon_state = "solgov"
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/obj/structure/sign/flag/sol/left
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icon_state = "solgov_l"
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/obj/structure/sign/flag/sol/right
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icon_state = "solgov_r"
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/obj/item/flag/sol
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name = "Sol Alliance flag"
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desc = "The bright blue flag of the Alliance of Sovereign Solarian Nations."
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flag_path = "solgov"
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/obj/item/flag/sol/l
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flag_size = 1
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/obj/structure/sign/flag/dominia
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name = "Dominian Empire flag"
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desc = "The Imperial Standard of Emperor Boleslaw Keeser of Dominia."
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icon_state = "dominia"
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/obj/structure/sign/flag/dominia/left
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icon_state = "dominia_l"
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/obj/structure/sign/flag/dominia/right
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icon_state = "dominia_r"
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/obj/item/flag/dominia
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name = "Dominian Empire flag"
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desc = "The Imperial Standard of Emperor Boleslaw Keeser of Dominia."
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flag_path = "dominia"
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/obj/item/flag/dominia/l
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flag_size = 1
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/obj/structure/sign/flag/elyra
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name = "Elyran flag"
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desc = "The hopeful colors of the Serene Republic of Elyra."
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icon_state = "elyra"
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/obj/structure/sign/flag/elyra/left
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icon_state = "elyra_l"
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/obj/structure/sign/flag/elyra/right
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icon_state = "elyra_r"
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/obj/item/flag/elyra
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name = "Elyran flag"
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desc = "The hopeful colors of the Serene Republic of Elyra."
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flag_path = "elyra"
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/obj/item/flag/elyra/l
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flag_size = 1
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/obj/structure/sign/flag/hegemony
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name = "Hegemony flag"
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desc = "The feudal standard of the Izweski Hegemony."
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icon_state = "izweski"
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/obj/structure/sign/flag/hegemony/left
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icon_state = "izweski_l"
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/obj/structure/sign/flag/hegemony/right
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icon_state = "izweski_r"
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/obj/item/flag/hegemony
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name = "Hegemony flag"
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desc = "The feudal standard of the Izweski Hegemony."
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flag_path = "izweski"
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/obj/item/flag/hegemony/l
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flag_size = 1
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/obj/structure/sign/flag/jargon
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name = "Jargon Federation flag"
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desc = "The insignia of the Jargon Federation."
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icon_state = "jargon"
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/obj/structure/sign/flag/jargon/left
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icon_state = "jargon_l"
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/obj/structure/sign/flag/jargon/right
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icon_state = "jargon_r"
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/obj/item/flag/jargon
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name = "Jargon Federation flag"
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desc = "The insignia of the Jargon Federation"
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flag_path = "jargon"
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/obj/item/flag/jargon/l
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flag_size = 1
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/obj/structure/sign/flag/nanotrasen
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name = "NanoTrasen Corporation flag"
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desc = "The logo of NanoTrasen on a flag."
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icon_state = "nanotrasen"
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/obj/structure/sign/flag/nanotrasen/left
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icon_state = "nanotrasen_l"
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/obj/structure/sign/flag/nanotrasen/right
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icon_state = "nanotrasen_r"
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/obj/item/flag/nanotrasen
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name = "NanoTrasen Corporation flag"
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desc = "The logo of NanoTrasen on a flag."
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flag_path = "nanotrasen"
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/obj/item/flag/nanotrasen/l
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flag_size = 1
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/obj/structure/sign/flag/eridani
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name = "Eridani Corporate Federation flag"
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desc = "The logo of the Eridani Corporate Federation on a flag."
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icon_state = "eridani"
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/obj/structure/sign/flag/eridani/left
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icon_state = "eridani_l"
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/obj/structure/sign/flag/eridani/right
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icon_state = "eridani_r"
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/obj/item/flag/eridani
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name = "Eridani Corporate Federation flag"
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desc = "The logo of the Eridani Corporate Federation on a flag."
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flag_path = "eridani"
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/obj/item/flag/eridani/l
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flag_size = 1
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/obj/structure/sign/flag/vaurca
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name = "Sedantis flag"
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desc = "The emblem of Sedantis on a flag, emblematic of Vaurca longing."
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icon_state = "sedantis"
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/obj/structure/sign/flag/vaurca/left
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icon_state = "sedantis_l"
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/obj/structure/sign/flag/vaurca/right
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icon_state = "sedantis_r"
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/obj/item/flag/vaurca
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name = "Sedantis flag"
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desc = "The emblem of Sedantis on a flag, emblematic of Vaurca longing."
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flag_path = "sedantis"
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/obj/item/flag/vaurca/l
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flag_size = 1
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/obj/structure/sign/flag/america
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name = "Old World flag"
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desc = "The banner of an ancient nation, its glory old."
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icon_state = "oldglory"
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/obj/structure/sign/flag/america/left
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icon_state = "oldglory_l"
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/obj/structure/sign/flag/america/right
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icon_state = "oldglory_r"
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/obj/item/flag/america
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name = "Old World flag"
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desc = "The banner of an ancient nation, its glory old."
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flag_path = "oldglory"
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/obj/item/flag/america/l
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flag_size = 1
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/obj/item/flag/dpra
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name = "Democratic People's Republic of Adhomai flag"
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desc = "The black flag of the Democratic People's Republic of Adhomai."
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flag_path = "dpra"
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description_fluff = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
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life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim \
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to \"free Tajara from the new shackles imposed upon them by the corporate overlords and return Adhomai to a free, prosperous planet like our ancestors dreamed of.\" They named the \
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nation they were fighting for the Democratic People's Republic of Adhomai."
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/obj/item/flag/dpra/l
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flag_size = 1
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/obj/structure/sign/flag/dpra
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name = "Democratic People's Republic of Adhomai flag"
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desc = "The black flag of the Democratic People's Republic of Adhomai."
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icon_state = "dpra"
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description_fluff = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
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life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim \
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to \"free Tajara from the new shackles imposed upon them by the corporate overlords and return Adhomai to a free, prosperous planet like our ancestors dreamed of.\" They named the \
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nation they were fighting for the Democratic People's Republic of Adhomai."
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/obj/structure/sign/flag/dpra/left
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icon_state = "dpra_l"
|
|
|
|
/obj/structure/sign/flag/dpra/right
|
|
icon_state = "dpra_r"
|
|
|
|
/obj/item/flag/pra
|
|
name = "People's Republic of Adhomai flag"
|
|
desc = "The tajaran flag of the People's Republic of Adhomai."
|
|
flag_path = "pra"
|
|
description_fluff = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
|
|
government of Adhomai. It claims to be the true keeper of Al'marii's legacy. However, the PRA can be described as a Hadiist branch of Al'marii's revolutionary ideology - that means \
|
|
putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring \
|
|
revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is \
|
|
struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power."
|
|
|
|
/obj/item/flag/pra/l
|
|
flag_size = 1
|
|
|
|
/obj/structure/sign/flag/pra
|
|
name = "People's Republic of Adhomai flag"
|
|
desc = "The tajaran flag of the People's Republic of Adhomai."
|
|
icon_state = "pra"
|
|
description_fluff = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
|
|
government of Adhomai. It claims to be the true keeper of Al'marii's legacy. However, the PRA can be described as a Hadiist branch of Al'marii's revolutionary ideology - that means \
|
|
putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring \
|
|
revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is \
|
|
struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power."
|
|
|
|
/obj/structure/sign/flag/pra/left
|
|
icon_state = "pra_l"
|
|
|
|
/obj/structure/sign/flag/pra/right
|
|
icon_state = "pra_r"
|
|
|
|
/obj/item/flag/nka
|
|
name = "New Kingdom of Adhomai flag"
|
|
desc = "The blue flag of the New Kingdom of Adhomai."
|
|
flag_path = "nka"
|
|
description_fluff = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
|
|
Ruled by King Vahzirthaamro Azunja specifically, he denounces both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. \
|
|
Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable \
|
|
slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the \
|
|
ancient nobles and Republicans, and create a new noble dynasty."
|
|
|
|
/obj/item/flag/nka/l
|
|
flag_size = 1
|
|
|
|
/obj/structure/sign/flag/nka
|
|
name = "New Kingdom of Adhomai flag"
|
|
desc = "The blue flag of the New Kingdom of Adhomai."
|
|
icon_state = "nka"
|
|
description_fluff = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
|
|
Ruled by King Vahzirthaamro Azunja specifically, he denounces both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. \
|
|
Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable \
|
|
slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the \
|
|
ancient nobles and Republicans, and create a new noble dynasty."
|
|
|
|
/obj/structure/sign/flag/nka/left
|
|
icon_state = "nka_l"
|
|
|
|
/obj/structure/sign/flag/nka/right
|
|
icon_state = "nka_r"
|
|
|
|
/obj/item/flag/heph
|
|
name = "Hephaestus Industries flag"
|
|
desc = "The logo of Hephaestus Industries on a flag."
|
|
flag_path = "heph"
|
|
|
|
/obj/item/flag/heph/l
|
|
flag_size = 1
|
|
|
|
/obj/structure/sign/flag/heph
|
|
name = "Hephaestus Industries flag"
|
|
desc = "The logo of Hephaestus Industries on a flag."
|
|
icon_state = "heph"
|
|
|
|
/obj/structure/sign/flag/heph/left
|
|
icon_state = "heph_l"
|
|
|
|
/obj/structure/sign/flag/heph/right
|
|
icon_state = "heph_r"
|
|
|
|
/obj/item/flag/zenghu
|
|
name = "Zeng-Hu Pharmaceuticals flag"
|
|
desc = "The logo of Zeng-Hu Pharmaceuticals on a flag."
|
|
flag_path = "zenghu"
|
|
|
|
/obj/item/flag/zenghu/l
|
|
flag_size = 1
|
|
|
|
/obj/structure/sign/flag/zenghu
|
|
name = "Zeng-Hu Pharmaceuticals flag"
|
|
desc = "The logo of Zeng-Hu Pharmaceuticals on a flag."
|
|
icon_state = "zenghu"
|
|
|
|
/obj/structure/sign/flag/zenghu/left
|
|
icon_state = "zenghu_l"
|
|
|
|
/obj/structure/sign/flag/zenghu/right
|
|
icon_state = "zenghu_r"
|
|
|
|
/obj/item/flag
|
|
name = "boxed flag"
|
|
desc = "A flag neatly folded into a wooden container."
|
|
icon = 'icons/obj/decals.dmi'
|
|
icon_state = "flag_boxed"
|
|
var/flag_path
|
|
var/flag_size = 0
|
|
|
|
/obj/structure/sign/flag/biesel
|
|
name = "Republic of Biesel flag"
|
|
desc = "The colours and symbols of the Republic of Biesel."
|
|
icon_state = "biesel"
|
|
|
|
/obj/structure/sign/flag/biesel/left
|
|
icon_state = "biesel_l"
|
|
|
|
/obj/structure/sign/flag/biesel/right
|
|
icon_state = "biesel_r"
|
|
|
|
/obj/item/flag/biesel
|
|
name = "Republic of Biesel flag"
|
|
desc = "The flag representing the Republic of Biesel."
|
|
flag_path = "biesel"
|
|
|
|
/obj/item/flag/biesel/l
|
|
name = "Large Republic of Biesel flag"
|
|
flag_size = 1
|
|
|
|
/obj/item/flag/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
|
|
if (!adjacent)
|
|
return
|
|
|
|
if((!iswall(A) && !istype(A, /obj/structure/window)) || !isturf(user.loc))
|
|
to_chat(user, span("warning","You can't place this here!"))
|
|
return
|
|
|
|
var/placement_dir = get_dir(user, A)
|
|
if (!(placement_dir in cardinal))
|
|
to_chat(user, span("warning","You must stand directly in front of the location you wish to place that on."))
|
|
return
|
|
|
|
var/obj/structure/sign/flag/P = new(user.loc)
|
|
|
|
switch(placement_dir)
|
|
if(NORTH)
|
|
P.pixel_y = 32
|
|
if(SOUTH)
|
|
P.pixel_y = -32
|
|
if(EAST)
|
|
P.pixel_x = 32
|
|
if(WEST)
|
|
P.pixel_x = -32
|
|
|
|
P.dir = placement_dir
|
|
if(flag_size)
|
|
P.icon_state = "[flag_path]_l"
|
|
var/obj/structure/sign/flag/P2 = new(user.loc)
|
|
P2.icon_state = "[flag_path]_r"
|
|
P2.dir = P.dir
|
|
switch(P2.dir)
|
|
if(NORTH)
|
|
P2.pixel_y = P.pixel_y
|
|
P2.pixel_x = 32
|
|
if(SOUTH)
|
|
P2.pixel_y = P.pixel_y
|
|
P2.pixel_x = 32
|
|
if(EAST)
|
|
P2.pixel_x = P.pixel_x
|
|
P2.pixel_y = -32
|
|
if(WEST)
|
|
P2.pixel_x = P.pixel_x
|
|
P2.pixel_y = 32
|
|
P2.name = name
|
|
P2.desc = desc
|
|
else
|
|
P.icon_state = "[flag_path]"
|
|
P.name = name
|
|
P.desc = desc
|
|
qdel(src)
|
|
|
|
|
|
/obj/structure/sign/flag/attack_hand(mob/user as mob)
|
|
|
|
if(alert("Do you want to rip \the [src] from its place?","You think...","Yes","No") == "Yes")
|
|
|
|
if(!do_after(user, 2 SECONDS, act_target = src))
|
|
return 0
|
|
|
|
visible_message(span("warning","\The [user] rips \the [src] in a single, decisive motion!" ))
|
|
playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
|
|
icon_state = "poster_ripped"
|
|
name = "ripped poster"
|
|
desc = "You can't make out anything from the flag's original print. It's ruined."
|
|
add_fingerprint(user)
|
|
|
|
/obj/structure/sign/flag/attackby(obj/item/W as obj, mob/user as mob)
|
|
..()
|
|
|
|
if(istype(W, /obj/item/flame/lighter))
|
|
|
|
visible_message(span("warning","\The [user] starts to burn \the [src] down!"))
|
|
|
|
if(!do_after(user, 2 SECONDS, act_target = src))
|
|
return 0
|
|
visible_message(span("warning","\The [user] burns \the [src] down!"))
|
|
playsound(src.loc, 'sound/items/cigs_lighters/zippo_on.ogg', 100, 1)
|
|
new /obj/effect/decal/cleanable/ash(src.loc)
|
|
|
|
qdel(src)
|
|
|