From 00236a1e20e96e7852becd9cbdb721e63bfb3ba8 Mon Sep 17 00:00:00 2001 From: Sealed101 Date: Thu, 7 Sep 2023 17:12:32 +0300 Subject: [PATCH] Colossus' Titan's Finale ability has a 0.5 seconds delay before starting the attack (#78171) ## About The Pull Request ided pls nerf ## Why It's Good For The Game This motherfucker is horrid to fight with a crusher because the first attack that he does in this action is a shotgun blast, which you just eat with your face and die. The only reasonable way to trigger this attack is with a ranged weapon or with a hiero's trophy, the former being antithetical to the challenge/playstyle that is crusher mining and the latter being wildly uncontrollable. Half a second should be ample time to dodge out of harm's way before server-lagging touhou begins. ## Changelog :cl: balance: colossus' near-death attack now starts after a 0.5 seconds delay /:cl: --- code/datums/actions/mobs/projectileattack.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/datums/actions/mobs/projectileattack.dm b/code/datums/actions/mobs/projectileattack.dm index 7866e0831ca..5f97081186d 100644 --- a/code/datums/actions/mobs/projectileattack.dm +++ b/code/datums/actions/mobs/projectileattack.dm @@ -297,6 +297,7 @@ colossus = firer colossus.say("Perish.", spans = list("colossus", "yell")) + SLEEP_CHECK_DEATH(0.5 SECONDS, firer) //gives dumbasses in melee range a slim chance to retreat var/finale_counter = 10 for(var/i in 1 to 20) if(finale_counter > 4 && colossus)