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Rebase due to mime trickery
Cuts something that should be there hardens pp largens pp further maximiezes pp fixes code Auto stash before merge of "forth-times-the-yeah" and "BuffEngineering/forth-times-the-yeah" Adds Initialize() First Draft Mostly works Removes redundant code, adds other colors, adds to CE locker oops forgot to hardens pp maximiezes pp Adds Initialize() Auto stash before merge of "forth-times-the-yeah" and "BuffEngineering/forth-times-the-yeah" oops forgot to Attempts to balance the hardhat, adds to EngiDrobe Removes unnecessary code and sprite, adds necessary sprite How can commas be real if our eyes aren't real Fixes bad slash Fixes runtime Optimizes code after runtime fix Removes redundant code Fixes 3/4 *scream Makes visor coverage consistent with new sprites Actually fixes the issue samus? its an honor Makes requested changes Doesn't delete welding hardhat sprites
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@@ -178,7 +178,7 @@
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// If set, use the custom icon that we set instead
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// of the item appearence
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..()
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else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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else if((target && current_button.appearance_cache != target.appearance) || force) //replace with /ref comparison if this is not valid.
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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@@ -244,6 +244,14 @@
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_welding_screen
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_welding_screen/Trigger()
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var/obj/item/clothing/head/hardhat/weldhat/H = target
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_headphones
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name = "Toggle Headphones"
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desc = "UNTZ UNTZ UNTZ"
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