Rebase due to mime trickery

Cuts something that should be there


hardens pp


largens pp further


maximiezes pp 


fixes code


Auto stash before merge of "forth-times-the-yeah" and "BuffEngineering/forth-times-the-yeah"
Adds Initialize()


First Draft

Mostly works
Removes redundant code, adds other colors, adds to CE locker


oops forgot to


hardens pp


maximiezes pp 


Adds Initialize()


Auto stash before merge of "forth-times-the-yeah" and "BuffEngineering/forth-times-the-yeah"
oops forgot to


Attempts to balance the hardhat, adds to EngiDrobe


Removes unnecessary code and sprite, adds necessary sprite


How can commas be real if our eyes aren't real


Fixes bad slash


Fixes runtime


Optimizes code after runtime fix


Removes redundant code


Fixes 3/4


*scream


Makes visor coverage consistent with new sprites


Actually fixes the issue


samus? its an honor


Makes requested changes


Doesn't delete welding hardhat sprites
This commit is contained in:
Name
2019-01-28 16:28:18 -05:00
parent f4fed670a7
commit 004792ba05
6 changed files with 92 additions and 9 deletions
+9 -1
View File
@@ -178,7 +178,7 @@
// If set, use the custom icon that we set instead
// of the item appearence
..()
else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
else if((target && current_button.appearance_cache != target.appearance) || force) //replace with /ref comparison if this is not valid.
var/obj/item/I = target
var/old_layer = I.layer
var/old_plane = I.plane
@@ -244,6 +244,14 @@
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
/datum/action/item_action/toggle_welding_screen
name = "Toggle Welding Screen"
/datum/action/item_action/toggle_welding_screen/Trigger()
var/obj/item/clothing/head/hardhat/weldhat/H = target
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_headphones
name = "Toggle Headphones"
desc = "UNTZ UNTZ UNTZ"