diff --git a/code/datums/components/material/material_container.dm b/code/datums/components/material/material_container.dm index f2b4ce9e923..fc7e42c6c43 100644 --- a/code/datums/components/material/material_container.dm +++ b/code/datums/components/material/material_container.dm @@ -459,15 +459,15 @@ if(MATERIAL_INSERT_ITEM_SUCCESS) //no problems full item was consumed if(chat_data["stack"]) var/sheets = min(count, amount) //minimum between sheets inserted vs sheets consumed(values differ for alloys) - to_chat(user, span_notice("[sheets > 1 ? sheets : ""] [item_name][sheets > 1 ? "'s" : ""] was consumed by [parent]")) + to_chat(user, span_notice("[sheets > 1 ? sheets : ""] [item_name][sheets > 1 ? "s were" : " was"] added to [parent].")) else - to_chat(user, span_notice("[count > 1 ? count : ""] [item_name][count > 1 ? "'s" : ""] worth [amount] sheets of material was consumed by [parent]")) + to_chat(user, span_notice("[count > 1 ? count : ""] [item_name][count > 1 ? "s" : ""], worth [amount] sheets, [count > 1 ? "were" : "was"] added to [parent].")) if(MATERIAL_INSERT_ITEM_NO_SPACE) //no space - to_chat(user, span_warning("[parent] has no space to accept [item_name]")) + to_chat(user, span_warning("[parent] has no space to accept [item_name]!")) if(MATERIAL_INSERT_ITEM_NO_MATS) //no materials inside these items - to_chat(user, span_warning("[count > 1 ? count : ""] [item_name][count > 1 ? "'s" : ""] has no materials to be accepted by [parent]")) + to_chat(user, span_warning("[item_name][count > 1 ? "s have" : " has"] no materials that can be accepted by [parent]!")) if(MATERIAL_INSERT_ITEM_FAILURE) //could be because the material type was not accepted or other stuff - to_chat(user, span_warning("[count > 1 ? count : ""] [item_name][count > 1 ? "'s" : ""] was rejected by [parent]")) + to_chat(user, span_warning("[item_name][count > 1 ? "s were" : " was"] rejected by [parent]!")) /// Proc that allows players to fill the parent with mats /datum/component/material_container/proc/on_attackby(datum/source, obj/item/weapon, mob/living/user)