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Adds time defines to a couple of shooting related delay vars (#93966)
## About The Pull Request Converted `fire_delay` and `shot_delay` vars to use time defines ## Why It's Good For The Game Code readability ## Changelog 🆑 code: Converted some gun related variables to use time defines, make an issue report if anything shoots abnormally fast/slow. /🆑
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@@ -262,7 +262,7 @@
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inhand_icon_state = "shrink_ray"
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icon_state = "shrink_ray"
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automatic_charge_overlays = FALSE
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fire_delay = 30
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fire_delay = 3 SECONDS
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selfcharge = 1//shot costs 200 energy, has a max capacity of 1000 for 5 shots. self charge returns 25 energy every couple ticks, so about 1 shot charged every 12~ seconds
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL// variable-size trigger, get it? (abductors need this to be set so the gun is usable for them)
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@@ -297,7 +297,7 @@
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fire_sound = 'sound/effects/splat.ogg'
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force = 0
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max_charges = 1
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fire_delay = 1
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fire_delay = 1 DECISECONDS
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throwforce = 0 //Just to be on the safe side
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throw_range = 0
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throw_speed = 0
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