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Adds time defines to a couple of shooting related delay vars (#93966)
## About The Pull Request Converted `fire_delay` and `shot_delay` vars to use time defines ## Why It's Good For The Game Code readability ## Changelog 🆑 code: Converted some gun related variables to use time defines, make an issue report if anything shoots abnormally fast/slow. /🆑
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@@ -325,7 +325,7 @@
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desc = "A ballistic machine gun auto-turret with Donk Co. branding. It uses 9mm rounds."
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armor_type = /datum/armor/donk_turret
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scan_range = 6
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shot_delay = 10
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shot_delay = 1 SECONDS
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/datum/armor/donk_turret
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melee = 20
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@@ -352,7 +352,7 @@
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desc = "An energy gun auto-turret with Cybersun branding. It fires high-energy plasma beams that do a lot of damage, but it can be fairly slow."
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armor_type = /datum/armor/syndicate_shuttle
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scan_range = 6
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shot_delay = 50
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shot_delay = 5 SECONDS
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always_up = FALSE
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has_cover = TRUE
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