Adds time defines to a couple of shooting related delay vars (#93966)

## About The Pull Request

Converted `fire_delay` and `shot_delay` vars to use time defines

## Why It's Good For The Game

Code readability

## Changelog
🆑
code: Converted some gun related variables to use time defines, make an
issue report if anything shoots abnormally fast/slow.
/🆑
This commit is contained in:
Thunder12345
2025-11-18 06:22:34 +00:00
committed by GitHub
parent f778d7171f
commit 006605caf9
14 changed files with 25 additions and 25 deletions
@@ -325,7 +325,7 @@
desc = "A ballistic machine gun auto-turret with Donk Co. branding. It uses 9mm rounds."
armor_type = /datum/armor/donk_turret
scan_range = 6
shot_delay = 10
shot_delay = 1 SECONDS
/datum/armor/donk_turret
melee = 20
@@ -352,7 +352,7 @@
desc = "An energy gun auto-turret with Cybersun branding. It fires high-energy plasma beams that do a lot of damage, but it can be fairly slow."
armor_type = /datum/armor/syndicate_shuttle
scan_range = 6
shot_delay = 50
shot_delay = 5 SECONDS
always_up = FALSE
has_cover = TRUE