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renames define to UNIQUE_PASSARGS
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@@ -40,7 +40,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
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* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
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* `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added
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* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
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* `COMPONENT_DUPE_INSTANCELESS`: New component will never exist and instead its initialization arguments will be passed on to the old component.
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* `COMPONENT_DUPE_UNIQUE_PASSARGS`: New component will never exist and instead its initialization arguments will be passed on to the old component.
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1. `/datum/component/var/dupe_type` (protected, type)
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* Definition of a duplicate component type
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* `null` means exact match on `type` (default)
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