Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026

# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
#	.github/workflows/stale.yml
#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/__DEFINES/atom_hud.dm
#	code/__DEFINES/inventory.dm
#	code/__DEFINES/mobs.dm
#	code/__DEFINES/species_clothing_paths.dm
#	code/__DEFINES/subsystems.dm
#	code/__DEFINES/surgery.dm
#	code/__HELPERS/global_lists.dm
#	code/_globalvars/lists/maintenance_loot.dm
#	code/_globalvars/traits/_traits.dm
#	code/controllers/subsystem/minor_mapping.dm
#	code/controllers/subsystem/processing/quirks.dm
#	code/controllers/subsystem/shuttle.dm
#	code/datums/components/palette.dm
#	code/datums/components/surgery_initiator.dm
#	code/datums/diseases/advance/advance.dm
#	code/datums/hud.dm
#	code/datums/mood.dm
#	code/datums/mutations/chameleon.dm
#	code/datums/quirks/negative_quirks/nyctophobia.dm
#	code/datums/status_effects/debuffs/debuffs.dm
#	code/datums/status_effects/debuffs/drunk.dm
#	code/datums/status_effects/debuffs/slime/slime_leech.dm
#	code/datums/weather/weather.dm
#	code/game/data_huds.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/scanners/health_analyzer.dm
#	code/game/objects/items/frog_statue.dm
#	code/game/objects/items/rcd/RLD.dm
#	code/game/objects/items/robot/items/hypo.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/items/stacks/wrap.dm
#	code/game/objects/items/storage/garment.dm
#	code/game/objects/items/tools/medical/defib.dm
#	code/game/objects/items/weaponry.dm
#	code/game/objects/items/weaponry/melee/misc.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/curtains.dm
#	code/game/objects/structures/dresser.dm
#	code/game/objects/structures/girders.dm
#	code/game/objects/structures/maintenance.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/admin/greyscale_modify_menu.dm
#	code/modules/admin/verbs/light_debug.dm
#	code/modules/antagonists/ashwalker/ashwalker.dm
#	code/modules/antagonists/heretic/knowledge/starting_lore.dm
#	code/modules/antagonists/ninja/ninjaDrainAct.dm
#	code/modules/art/paintings.dm
#	code/modules/client/preferences.dm
#	code/modules/client/verbs/ooc.dm
#	code/modules/clothing/head/wig.dm
#	code/modules/events/disease_outbreak.dm
#	code/modules/holodeck/holo_effect.dm
#	code/modules/jobs/job_types/head_of_security.dm
#	code/modules/jobs/job_types/security_officer.dm
#	code/modules/library/skill_learning/generic_skillchips/point.dm
#	code/modules/mining/lavaland/ash_flora.dm
#	code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm
#	code/modules/mob/dead/new_player/new_player.dm
#	code/modules/mob/living/basic/guardian/guardian.dm
#	code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defines.dm
#	code/modules/mob/living/carbon/life.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob.dm
#	code/modules/mob_spawn/ghost_roles/mining_roles.dm
#	code/modules/mod/mod_control.dm
#	code/modules/mod/modules/modules_general.dm
#	code/modules/modular_computers/computers/item/computer_ui.dm
#	code/modules/paperwork/paper.dm
#	code/modules/paperwork/paperbin.dm
#	code/modules/power/lighting/light.dm
#	code/modules/projectiles/guns/energy/kinetic_accelerator.dm
#	code/modules/projectiles/projectile.dm
#	code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
#	code/modules/reagents/chemistry/reagents/food_reagents.dm
#	code/modules/reagents/chemistry/reagents/other_reagents.dm
#	code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
#	code/modules/research/xenobiology/crossbreeding/_clothing.dm
#	code/modules/research/xenobiology/crossbreeding/prismatic.dm
#	code/modules/surgery/advanced/brainwashing.dm
#	code/modules/surgery/advanced/lobotomy.dm
#	code/modules/surgery/amputation.dm
#	code/modules/surgery/blood_filter.dm
#	code/modules/surgery/bodyparts/_bodyparts.dm
#	code/modules/surgery/brain_surgery.dm
#	code/modules/surgery/cavity_implant.dm
#	code/modules/surgery/coronary_bypass.dm
#	code/modules/surgery/gastrectomy.dm
#	code/modules/surgery/healing.dm
#	code/modules/surgery/limb_augmentation.dm
#	code/modules/surgery/organ_manipulation.dm
#	code/modules/surgery/revival.dm
#	code/modules/surgery/sleeper_protocol.dm
#	code/modules/surgery/surgery_helpers.dm
#	code/modules/surgery/surgery_step.dm
#	code/modules/unit_tests/_unit_tests.dm
#	code/modules/unit_tests/designs.dm
#	code/modules/unit_tests/icon_state_worn.dm
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png
#	icons/map_icons/clothing/head/_head.dmi
#	icons/map_icons/clothing/shoes.dmi
#	icons/map_icons/items/_item.dmi
#	icons/mob/huds/hud.dmi
#	icons/mob/inhands/64x64_lefthand.dmi
#	icons/mob/inhands/64x64_righthand.dmi
#	icons/obj/machines/computer.dmi
#	tgui/packages/tgui/interfaces/OperatingComputer.jsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/types.ts
#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
This commit is contained in:
nevimer
2026-02-12 23:50:09 -05:00
2374 changed files with 81136 additions and 52767 deletions
@@ -32,9 +32,5 @@
var/turf/tile = parent
var/obj/structure/closet/crate/secure/bitrunning/encrypted/crate = new()
crate.forceMove(tile) // Triggers any on-move effects on that turf
var/datum/effect_system/spark_spread/quantum/sparks = new(tile)
sparks.set_up(number = 5, location = tile)
sparks.start()
do_sparks(5, FALSE, tile, spark_type = /datum/effect_system/basic/spark_spread/quantum)
qdel(src)
+20 -20
View File
@@ -1,35 +1,35 @@
/datum/component/glitch
/// Ref of the spawning forge
var/datum/weakref/forge_ref
var/datum/weakref/distort_component
/datum/component/glitch/Initialize(obj/machinery/quantum_server/server, obj/machinery/byteforge/forge)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(forge, COMSIG_MACHINERY_POWER_RESTORED, PROC_REF(on_forge_power_restored))
RegisterSignals(forge, list(COMSIG_MACHINERY_BROKEN, COMSIG_MACHINERY_POWER_LOST), PROC_REF(on_forge_broken))
forge_ref = WEAKREF(forge)
var/mob/living/owner = parent
server.remove_threat(owner) // so the server doesn't dust us
var/health_boost = 0
owner.faction.Cut()
owner.faction += list(ROLE_GLITCH)
if (forge)
RegisterSignal(forge, COMSIG_MACHINERY_POWER_RESTORED, PROC_REF(on_forge_power_restored))
RegisterSignals(forge, list(COMSIG_MACHINERY_BROKEN, COMSIG_MACHINERY_POWER_LOST), PROC_REF(on_forge_broken))
forge_ref = WEAKREF(forge)
server.remove_threat(owner) // so the server doesn't dust us
health_boost = ROUND_UP(server.threat * 0.2)
var/current_max = owner.maxHealth + ROUND_UP(server.threat * 0.2)
owner.maxHealth = clamp(current_max, 200, 500)
owner.set_faction(list(ROLE_GLITCH))
owner.maxHealth = clamp(owner.maxHealth + health_boost, 200, 500)
owner.fully_heal()
owner.create_digital_aura()
var/atom/thing = owner
thing.create_digital_aura()
/datum/component/glitch/RegisterWithParent()
RegisterSignal(parent, COMSIG_LIVING_DEATH, PROC_REF(on_death))
distort_component = WEAKREF(parent.AddComponent(/datum/component/holographic_nature))
/// Sakujo
/datum/component/glitch/proc/dust_mob()
if(QDELETED(parent))
return
var/mob/living/owner = parent
owner.dust()
/datum/component/glitch/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_LIVING_DEATH)
QDEL_NULL(distort_component)
/// We don't want digital entities just lingering around as corpses.
/datum/component/glitch/proc/on_death()
@@ -41,10 +41,10 @@
var/mob/living/owner = parent
to_chat(owner, span_userdanger("You feel a strange sensation..."))
var/obj/machinery/byteforge/forge = forge_ref.resolve()
var/obj/machinery/byteforge/forge = forge_ref?.resolve()
forge?.setup_particles()
addtimer(CALLBACK(src, PROC_REF(dust_mob)), 2 SECONDS, TIMER_UNIQUE|TIMER_DELETE_ME|TIMER_STOPPABLE)
owner.fade_into_nothing(3 SECONDS, 2 SECONDS)
/// If the forge breaks, we take a massive slowdown
/datum/component/glitch/proc/on_forge_broken(datum/source)
@@ -1,7 +1,7 @@
/// Makes a mob friendly with most NPC factions
/datum/component/npc_friendly
/// The list of factions to add to the player
var/list/npc_factions = list(
var/static/list/npc_factions = list(
FACTION_BOSS,
FACTION_CARP,
FACTION_HIVEBOT,
@@ -15,7 +15,7 @@
ROLE_SYNDICATE,
)
/// List of factions previously held by the player
var/list/previous_factions = list()
var/list/previous_factions
/datum/component/npc_friendly/Initialize()
. = ..()
@@ -25,13 +25,11 @@
var/mob/living/player = parent
previous_factions.Add(player.faction)
player.faction |= npc_factions
previous_factions = player.get_faction()
player.add_faction(npc_factions)
/datum/component/npc_friendly/Destroy(force)
. = ..()
var/mob/living/player = parent
player.faction.Cut()
player.faction.Add(previous_factions)
if(!QDELETED(parent))
player.set_faction(previous_factions)
return ..()