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[MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes * start * most tg things * pain (#18584) * shit * non-mod changes * compile Co-authored-by: John Doe <gamingskeleton3@gmail.com> * #18291 * compile fix * ??? Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: John Doe <gamingskeleton3@gmail.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
This commit is contained in:
@@ -12,7 +12,7 @@
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heat_protection = CHEST|GROIN|LEGS|ARMS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 50, ACID = 50)
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armor_type = /datum/armor/hooded_explorer
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allowed = list(
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/obj/item/flashlight,
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/obj/item/gun/energy/recharge/kinetic_accelerator,
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@@ -25,6 +25,15 @@
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)
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resistance_flags = FIRE_PROOF
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/datum/armor/hooded_explorer
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melee = 30
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bullet = 10
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laser = 10
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energy = 20
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bomb = 50
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fire = 50
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acid = 50
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/obj/item/clothing/head/hooded/explorer
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name = "explorer hood"
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desc = "An armoured hood for exploring harsh environments."
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@@ -37,9 +46,19 @@
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 50, ACID = 50, WOUND = 10)
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armor_type = /datum/armor/hooded_explorer
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resistance_flags = FIRE_PROOF
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/datum/armor/hooded_explorer
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melee = 30
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bullet = 10
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laser = 10
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energy = 20
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bomb = 50
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fire = 50
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acid = 50
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wound = 10
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/obj/item/clothing/suit/hooded/explorer/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/armor_plate)
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@@ -58,10 +77,20 @@
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visor_flags_inv = HIDEFACIALHAIR
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visor_flags_cover = MASKCOVERSMOUTH
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actions_types = list(/datum/action/item_action/adjust)
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armor = list(MELEE = 10, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 0, BIO = 50, FIRE = 20, ACID = 40, WOUND = 5)
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armor_type = /datum/armor/gas_explorer
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resistance_flags = FIRE_PROOF
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has_fov = FALSE
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/datum/armor/gas_explorer
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melee = 10
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bullet = 5
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laser = 5
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energy = 5
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bio = 50
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fire = 20
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acid = 40
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wound = 5
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/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
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adjustmask(user)
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@@ -104,20 +133,29 @@
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/obj/item/spear,
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/obj/item/tank/internals,
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)
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armor = list(MELEE = 35, BULLET = 10, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, FIRE = 60, ACID = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
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armor_type = /datum/armor/cloak_goliath
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
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body_parts_covered = CHEST|GROIN|ARMS
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//SKYRAT ADDITION START -GOLIATH CLOAK EDIT
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cold_protection = CHEST|GROIN|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/datum/armor/cloak_goliath
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melee = 35
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bullet = 10
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laser = 25
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energy = 35
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bomb = 25
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fire = 60
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acid = 60
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/obj/item/clothing/head/hooded/cloakhood/goliath
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name = "goliath cloak hood"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "golhood"
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desc = "A protective & concealing hood."
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armor = list(MELEE = 35, BULLET = 10, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, FIRE = 60, ACID = 60)
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armor_type = /datum/armor/cloakhood_goliath
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clothing_flags = SNUG_FIT
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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transparent_protection = HIDEMASK
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@@ -125,6 +163,15 @@
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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//SKYRAT ADDITION END
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/datum/armor/cloakhood_goliath
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melee = 35
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bullet = 10
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laser = 25
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energy = 35
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bomb = 25
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fire = 60
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acid = 60
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/obj/item/clothing/suit/hooded/cloak/drake
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name = "drake armour"
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icon_state = "dragon"
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@@ -139,7 +186,7 @@
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/obj/item/t_scanner/adv_mining_scanner,
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/obj/item/tank/internals,
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)
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armor = list(MELEE = 65, BULLET = 15, LASER = 40, ENERGY = 40, BOMB = 70, BIO = 60, FIRE = 100, ACID = 100)
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armor_type = /datum/armor/cloak_drake
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -149,13 +196,23 @@
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resistance_flags = FIRE_PROOF | ACID_PROOF
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transparent_protection = HIDEGLOVES|HIDESUITSTORAGE|HIDEJUMPSUIT|HIDESHOES
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/datum/armor/cloak_drake
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melee = 65
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bullet = 15
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laser = 40
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energy = 40
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bomb = 70
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bio = 60
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fire = 100
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acid = 100
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/obj/item/clothing/head/hooded/cloakhood/drake
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name = "drake helm"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "dragon"
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desc = "The skull of a dragon."
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armor = list(MELEE = 65, BULLET = 15, LASER = 40, ENERGY = 40, BOMB = 70, BIO = 60, FIRE = 100, ACID = 100)
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armor_type = /datum/armor/cloakhood_drake
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clothing_flags = SNUG_FIT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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@@ -163,6 +220,16 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/datum/armor/cloakhood_drake
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melee = 65
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bullet = 15
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laser = 40
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energy = 40
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bomb = 70
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bio = 60
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fire = 100
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acid = 100
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/obj/item/clothing/suit/hooded/cloak/godslayer
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name = "godslayer armour"
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icon_state = "godslayer"
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@@ -177,7 +244,7 @@
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/obj/item/t_scanner/adv_mining_scanner,
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/obj/item/tank/internals,
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)
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armor = list(MELEE = 50, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 50, BIO = 50, FIRE = 100, ACID = 100)
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armor_type = /datum/armor/cloak_godslayer
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/godslayer
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -195,13 +262,23 @@
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COOLDOWN_DECLARE(effect_cooldown)
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var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
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/datum/armor/cloak_godslayer
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melee = 50
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bullet = 25
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laser = 25
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energy = 25
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bomb = 50
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bio = 50
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fire = 100
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acid = 100
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/obj/item/clothing/head/hooded/cloakhood/godslayer
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name = "godslayer helm"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "godslayer"
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desc = "The horns and skull of a wendigo, held together by the remaining icey energy of a demonic miner."
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armor = list(MELEE = 50, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 50, BIO = 50, FIRE = 100, ACID = 100)
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armor_type = /datum/armor/cloakhood_godslayer
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | SNUG_FIT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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@@ -211,6 +288,16 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
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resistance_flags = FIRE_PROOF | ACID_PROOF | FREEZE_PROOF
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/datum/armor/cloakhood_godslayer
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melee = 50
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bullet = 25
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laser = 25
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energy = 25
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bomb = 50
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bio = 50
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fire = 100
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acid = 100
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/obj/item/clothing/suit/hooded/cloak/godslayer/examine(mob/user)
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. = ..()
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if(loc == user && !COOLDOWN_FINISHED(src, effect_cooldown))
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@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
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icon = 'icons/obj/marker.dmi'
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icon_state = "marker"
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layer = BELOW_OPEN_DOOR_LAYER
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armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 0, FIRE = 25, ACID = 0)
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armor_type = /datum/armor/structure_marker_beacon
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max_integrity = 50
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anchored = TRUE
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light_range = 2
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@@ -85,6 +85,14 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
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var/remove_speed = 15
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var/picked_color
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/datum/armor/structure_marker_beacon
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melee = 50
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bullet = 75
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laser = 75
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energy = 75
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bomb = 25
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fire = 25
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/obj/structure/marker_beacon/Initialize(mapload, set_color)
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. = ..()
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if(set_color)
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@@ -254,7 +254,7 @@
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desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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hoodtype = /obj/item/clothing/head/hooded/hostile_environment
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
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armor_type = /datum/armor/hooded_hostile_environment
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -270,6 +270,15 @@
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greyscale_config_worn_digi = /datum/greyscale_config/heck_suit/worn/digi //SKYRAT EDIT ADDITION - DigiGreyscale
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flags_1 = IS_PLAYER_COLORABLE_1
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/datum/armor/hooded_hostile_environment
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melee = 70
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bullet = 40
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laser = 10
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energy = 20
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bomb = 50
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fire = 100
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acid = 100
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/obj/item/clothing/suit/hooded/hostile_environment/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/radiation_protected_clothing)
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@@ -291,7 +300,7 @@
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desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
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armor_type = /datum/armor/hooded_hostile_environment
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -306,6 +315,15 @@
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greyscale_config_worn = /datum/greyscale_config/heck_helmet/worn
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flags_1 = IS_PLAYER_COLORABLE_1
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/datum/armor/hooded_hostile_environment
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melee = 70
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bullet = 40
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laser = 10
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energy = 20
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bomb = 50
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fire = 100
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acid = 100
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/obj/item/clothing/head/hooded/hostile_environment/Initialize(mapload)
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. = ..()
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update_appearance()
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@@ -371,6 +389,15 @@
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/// Cooldown between attacks
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COOLDOWN_DECLARE(attack_cooldown)
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/datum/armor/hooded_hostile_environment
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melee = 70
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bullet = 40
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laser = 10
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energy = 20
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bomb = 50
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fire = 100
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acid = 100
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/obj/item/soulscythe/Initialize(mapload)
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. = ..()
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soul = new(src)
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@@ -579,6 +606,15 @@
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/// Blood level, used for movement and abilities in a soulscythe
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var/blood_level = MAX_BLOOD_LEVEL
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/datum/armor/hooded_hostile_environment
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melee = 70
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bullet = 40
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laser = 10
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energy = 20
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bomb = 50
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fire = 100
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acid = 100
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/mob/living/simple_animal/soulscythe/get_status_tab_items()
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. = ..()
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. += "Blood: [blood_level]/[MAX_BLOOD_LEVEL]"
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@@ -597,6 +633,15 @@
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light_power = 1
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light_color = LIGHT_COLOR_BLOOD_MAGIC
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/datum/armor/hooded_hostile_environment
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melee = 70
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bullet = 40
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laser = 10
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energy = 20
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bomb = 50
|
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fire = 100
|
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acid = 100
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|
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/obj/projectile/soulscythe/on_hit(atom/target, blocked = FALSE)
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if(ishostile(target))
|
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damage *= 2
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@@ -625,6 +670,15 @@
|
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var/summon_cooldown = 0
|
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var/list/mob/dead/observer/spirits
|
||||
|
||||
/datum/armor/hooded_hostile_environment
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melee = 70
|
||||
bullet = 40
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
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/obj/item/melee/ghost_sword/Initialize(mapload)
|
||||
. = ..()
|
||||
spirits = list()
|
||||
@@ -702,6 +756,15 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
|
||||
/datum/armor/hooded_hostile_environment
|
||||
melee = 70
|
||||
bullet = 40
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/dragons_blood/attack_self(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
@@ -768,6 +831,15 @@
|
||||
var/timer = 0
|
||||
var/static/list/banned_turfs = typecacheof(list(/turf/open/space/transit, /turf/closed))
|
||||
|
||||
/datum/armor/hooded_hostile_environment
|
||||
melee = 70
|
||||
bullet = 40
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
. = ..()
|
||||
if(timer > world.time)
|
||||
@@ -849,6 +921,15 @@
|
||||
/// Throwforce when the saw is opened.
|
||||
var/open_throwforce = 20
|
||||
|
||||
/datum/armor/hooded_hostile_environment
|
||||
melee = 70
|
||||
bullet = 40
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/melee/cleaving_saw/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/transforming, \
|
||||
@@ -960,6 +1041,15 @@
|
||||
var/static/list/excluded_areas = list(/area/space)
|
||||
var/list/targeted_turfs = list()
|
||||
|
||||
/datum/armor/hooded_hostile_environment
|
||||
melee = 70
|
||||
bullet = 40
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/storm_staff/examine(mob/user)
|
||||
. = ..()
|
||||
. += span_notice("It has [thunder_charges] charges remaining.")
|
||||
|
||||
@@ -615,7 +615,16 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF //they are from lavaland after all
|
||||
armor = list(MELEE = 15, BULLET = 25, LASER = 15, ENERGY = 15, BOMB = 100, BIO = 0, FIRE = 100, ACID = 30) //mostly bone bracer armor
|
||||
armor_type = /datum/armor/gloves_gauntlets
|
||||
|
||||
/datum/armor/gloves_gauntlets
|
||||
melee = 15
|
||||
bullet = 25
|
||||
laser = 15
|
||||
energy = 15
|
||||
bomb = 100
|
||||
fire = 100
|
||||
acid = 30
|
||||
|
||||
/obj/item/clothing/gloves/gauntlets/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
@@ -650,7 +659,7 @@
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
worn_icon_digi = 'modular_skyrat/master_files/icons/mob/clothing/suit_digi.dmi'
|
||||
hoodtype = /obj/item/clothing/head/hooded/berserker
|
||||
armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
|
||||
armor_type = /datum/armor/hooded_berserker
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -670,6 +679,15 @@
|
||||
/obj/item/melee/cleaving_saw,
|
||||
)
|
||||
|
||||
/datum/armor/hooded_berserker
|
||||
melee = 30
|
||||
bullet = 30
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/clothing/suit/hooded/berserker/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, ALL, inventory_flags = ITEM_SLOT_OCLOTHING)
|
||||
@@ -687,7 +705,7 @@
|
||||
icon_state = "berserker"
|
||||
icon = 'icons/obj/clothing/head/helmet.dmi'
|
||||
worn_icon = 'icons/mob/clothing/head/helmet.dmi'
|
||||
armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
|
||||
armor_type = /datum/armor/hooded_berserker
|
||||
actions_types = list(/datum/action/item_action/berserk_mode)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -700,6 +718,15 @@
|
||||
/// Status of berserk
|
||||
var/berserk_active = FALSE
|
||||
|
||||
/datum/armor/hooded_berserker
|
||||
melee = 30
|
||||
bullet = 30
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/clothing/head/hooded/berserker/Initialize(mapload)
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
|
||||
@@ -739,7 +766,7 @@
|
||||
to_chat(user, span_warning("You enter berserk mode."))
|
||||
playsound(user, 'sound/magic/staff_healing.ogg', 50)
|
||||
user.add_movespeed_modifier(/datum/movespeed_modifier/berserk)
|
||||
user.physiology.armor.melee += BERSERK_MELEE_ARMOR_ADDED
|
||||
user.physiology.armor = user.physiology.armor.generate_new_with_modifiers(list(MELEE = BERSERK_MELEE_ARMOR_ADDED))
|
||||
user.next_move_modifier *= BERSERK_ATTACK_SPEED_MODIFIER
|
||||
user.add_atom_colour(COLOR_BUBBLEGUM_RED, TEMPORARY_COLOUR_PRIORITY)
|
||||
ADD_TRAIT(user, TRAIT_NOGUNS, BERSERK_TRAIT)
|
||||
@@ -757,7 +784,7 @@
|
||||
to_chat(user, span_warning("You exit berserk mode."))
|
||||
playsound(user, 'sound/magic/summonitems_generic.ogg', 50)
|
||||
user.remove_movespeed_modifier(/datum/movespeed_modifier/berserk)
|
||||
user.physiology.armor.melee -= BERSERK_MELEE_ARMOR_ADDED
|
||||
user.physiology.armor = user.physiology.armor.generate_new_with_modifiers(list(MELEE = -BERSERK_MELEE_ARMOR_ADDED))
|
||||
user.next_move_modifier /= BERSERK_ATTACK_SPEED_MODIFIER
|
||||
user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_BUBBLEGUM_RED)
|
||||
REMOVE_TRAIT(user, TRAIT_NOGUNS, BERSERK_TRAIT)
|
||||
@@ -783,6 +810,15 @@
|
||||
custom_materials = null
|
||||
var/datum/action/cooldown/scan/scan_ability
|
||||
|
||||
/datum/armor/hooded_berserker
|
||||
melee = 30
|
||||
bullet = 30
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/clothing/glasses/godeye/Initialize(mapload)
|
||||
. = ..()
|
||||
scan_ability = new(src)
|
||||
@@ -824,6 +860,15 @@
|
||||
cooldown_time = 45 SECONDS
|
||||
ranged_mousepointer = 'icons/effects/mouse_pointers/scan_target.dmi'
|
||||
|
||||
/datum/armor/hooded_berserker
|
||||
melee = 30
|
||||
bullet = 30
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/datum/action/cooldown/scan/IsAvailable(feedback = FALSE)
|
||||
return ..() && isliving(owner)
|
||||
|
||||
@@ -866,6 +911,15 @@
|
||||
range_mid = 5
|
||||
range_far = 15
|
||||
|
||||
/datum/armor/hooded_berserker
|
||||
melee = 30
|
||||
bullet = 30
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/datum/status_effect/agent_pinpointer/scan/scan_for_target()
|
||||
return
|
||||
|
||||
@@ -884,6 +938,15 @@
|
||||
extend_sound = 'sound/items/unsheath.ogg'
|
||||
retract_sound = 'sound/items/sheath.ogg'
|
||||
|
||||
/datum/armor/hooded_berserker
|
||||
melee = 30
|
||||
bullet = 30
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/katana/attack_self(mob/user, modifiers)
|
||||
. = ..()
|
||||
to_chat(user, span_userdanger("The mass goes up your arm and goes inside it!"))
|
||||
@@ -953,6 +1016,15 @@
|
||||
ATTACK_SHATTER = list(COMBO_STEPS = list(RIGHT_SLASH, LEFT_SLASH, RIGHT_SLASH, LEFT_SLASH), COMBO_PROC = PROC_REF(shatter)),
|
||||
)
|
||||
|
||||
/datum/armor/hooded_berserker
|
||||
melee = 30
|
||||
bullet = 30
|
||||
laser = 10
|
||||
energy = 20
|
||||
bomb = 50
|
||||
fire = 100
|
||||
acid = 100
|
||||
|
||||
/obj/item/cursed_katana/Initialize(mapload)
|
||||
. = ..()
|
||||
for(var/combo in combo_list)
|
||||
|
||||
Reference in New Issue
Block a user