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[MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes * start * most tg things * pain (#18584) * shit * non-mod changes * compile Co-authored-by: John Doe <gamingskeleton3@gmail.com> * #18291 * compile fix * ??? Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: John Doe <gamingskeleton3@gmail.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
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@@ -11,7 +11,7 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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light_on = FALSE
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integrity_failure = 0.5
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max_integrity = 100
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armor = list(MELEE = 0, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
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armor_type = /datum/armor/item_modular_computer
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light_system = MOVABLE_LIGHT_DIRECTIONAL
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///The ID currently stored in the computer.
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@@ -110,6 +110,11 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
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///The max amount of paper that can be held at once.
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var/max_paper = 30
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/datum/armor/item_modular_computer
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bullet = 20
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laser = 20
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energy = 100
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/obj/item/modular_computer/Initialize(mapload)
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. = ..()
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