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Mob Initialization (#24840)
* Mob Initialization * new_player Repath * Fix the dme * Fix the shit * Fix a loc * Fix another loc * But, in my haste, I forgot the cola! * Another loc * ANOTHER LOC * Further docs * Where'd that s come from * Fix shit * Better
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@@ -77,7 +77,7 @@
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return
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/datum/datacore/proc/manifest()
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for(var/mob/new_player/N in player_list)
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for(var/mob/dead/new_player/N in player_list)
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if(ishuman(N.new_character))
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manifest_inject(N.new_character, N.client)
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CHECK_TICK
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+2
-2
@@ -81,11 +81,11 @@ var/datum/atom_hud/huds = list( \
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if(src in hud.hudusers)
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hud.add_hud_to(src)
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/mob/new_player/reload_huds()
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/mob/dead/new_player/reload_huds()
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return
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/mob/proc/add_click_catcher()
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client.screen += client.void
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/mob/new_player/add_click_catcher()
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/mob/dead/new_player/add_click_catcher()
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return
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+1
-1
@@ -1544,7 +1544,7 @@
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mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
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mind.active = 1 //indicates that the mind is currently synced with a client
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/mob/new_player/sync_mind()
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/mob/dead/new_player/sync_mind()
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return
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/mob/dead/observer/sync_mind()
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