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Mob Initialization (#24840)
* Mob Initialization * new_player Repath * Fix the dme * Fix the shit * Fix a loc * Fix another loc * But, in my haste, I forgot the cola! * Another loc * ANOTHER LOC * Further docs * Where'd that s come from * Fix shit * Better
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@@ -6,9 +6,9 @@
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icon_state = "construction_drone"
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var/area/starting_area
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mob/camera/aiEye/remote/base_construction/New(loc)
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starting_area = get_area(loc)
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/mob/camera/aiEye/remote/base_construction/Initialize()
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..()
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starting_area = get_area(loc)
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/mob/camera/aiEye/remote/base_construction/setLoc(var/t)
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var/area/curr_area = get_area(t)
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@@ -48,7 +48,7 @@
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var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action
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var/datum/action/innate/minedrone/dump_ore/dump_ore_action
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/mob/living/simple_animal/hostile/mining_drone/New()
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/mob/living/simple_animal/hostile/mining_drone/Initialize()
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..()
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toggle_light_action = new()
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toggle_light_action.Grant(src)
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