From 01f7be4ea4e0b2b2c80292a8bd519983dda0ee25 Mon Sep 17 00:00:00 2001 From: Rhials <28870487+Rhials@users.noreply.github.com> Date: Wed, 17 Jul 2024 03:18:01 -0400 Subject: [PATCH] Xenos have their resist UI element again (#84995) ## About The Pull Request This restores the "resist" UI element for xenos. It's been there the whole time, even having the screen item get made every time a Xeno player occupies a body. It wouldn't render, however, since the actual screen element wouldn't be modified to use the xeno UI theme. ![image](https://github.com/user-attachments/assets/ee6a8ddd-da51-4e58-9485-676f3d7085c2) ## Why It's Good For The Game Xenos have plenty to be resisting from. Stop-drop-and-rolling, instantly breaking out of handcuffs or straitjackets, buckle-combat. The thing is, it's been here to whole time too, and even had a sprite already set up, so it leads me to believe that this was somehow just taken out by accident one day and went mostly unnoticed. ## Changelog :cl: Rhials fix: Xenos have a "resist" ui element now. Cool! /:cl: --- code/_onclick/hud/alien.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/_onclick/hud/alien.dm b/code/_onclick/hud/alien.dm index c3b91173a45..476140acb1e 100644 --- a/code/_onclick/hud/alien.dm +++ b/code/_onclick/hud/alien.dm @@ -79,6 +79,7 @@ using = new /atom/movable/screen/resist(null, src) using.icon = ui_style using.screen_loc = ui_above_movement + using.update_appearance() hotkeybuttons += using throw_icon = new /atom/movable/screen/throw_catch(null, src)