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Mobs will block false walls from closing
I observed a round where a player cheesed the AI Chamber during Malfunction by closing false walls on himself and using that as a shield against electrodes, lasers, and the cleaner fluid. This is to prevent that.
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@@ -59,6 +59,10 @@
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SetOpacity(0)
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update_icon(0)
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else
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var/srcturf = get_turf(src)
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for(var/mob/living/obstacle in srcturf) //Stop people from using this as a shield
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opening = 0
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return
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do_the_flick()
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density = 1
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sleep(4)
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