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Canreach refactor (#93165)
## About The Pull Request ports https://github.com/DaedalusDock/daedalusdock/pull/1144 ports https://github.com/DaedalusDock/daedalusdock/pull/1147 full credit to @Kapu1178 for the juice instead of `reacher.CanReach(target)` we now do `target.CanBeReachedBy(reacher)`, this allows us to give special behavior to atoms which we want to reach, which is exactly what I need for a feature I'm working on. ## Why It's Good For The Game allows us to be more flexible with reachability ## Changelog 🆑 refactor: refactored how reaching items works, report any oddities with being unable to reach something you should be able to! /🆑
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@@ -527,7 +527,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
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/obj/item/analyzer/hilbertsanalyzer/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!istype(interacting_with, /obj/item/hilbertshotel))
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return ..()
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if(!user.CanReach(interacting_with))
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if(!interacting_with.IsReachableBy(user))
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to_chat(user, span_warning("It's to far away to scan!"))
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return ITEM_INTERACT_BLOCKING
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var/obj/item/hilbertshotel/sphere = interacting_with
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