diff --git a/_maps/map_files/Deltastation/DeltaStation2_skyrat.dmm b/_maps/map_files/Deltastation/DeltaStation2_skyrat.dmm index 6b001b1a477..bdb61913a75 100644 --- a/_maps/map_files/Deltastation/DeltaStation2_skyrat.dmm +++ b/_maps/map_files/Deltastation/DeltaStation2_skyrat.dmm @@ -46954,10 +46954,7 @@ /turf/open/floor/iron/grimy, /area/command/heads_quarters/captain) "bXg" = ( -/obj/structure/displaycase/captain{ - req_access = null; - req_access_txt = "20" - }, +/obj/structure/displaycase/captain, /turf/open/floor/iron/grimy, /area/command/heads_quarters/captain) "bXh" = ( diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 61d9eea22b8..19b3d723980 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -267,7 +267,7 @@ //The lab cage and captain's display case do not spawn with electronics, which is why req_access is needed. /obj/structure/displaycase/captain start_showpiece_type = /obj/item/gun/energy/laser/captain - req_access = list(ACCESS_CENT_SPECOPS) //this was intentional, presumably to make it slightly harder for caps to grab their gun roundstart + req_access = list(ACCESS_CAPTAIN) //SKYRAT EDIT CHANGE - ORIGINAL: req_access = list(ACCESS_CENT_SPECOPS) //this was intentional, presumably to make it slightly harder for caps to grab their gun roundstart /obj/structure/displaycase/labcage name = "lab cage"