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Adds jousting (#33531)
This commit is contained in:
committed by
duncathan salt
parent
e72cfeba72
commit
02254279fb
@@ -292,7 +292,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(!user.put_in_active_hand(src))
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dropped(user)
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/obj/item/attack_paw(mob/user)
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if(!user)
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return
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@@ -406,6 +405,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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return ITALICS | REDUCE_RANGE
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/obj/item/proc/dropped(mob/user)
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SendSignal(COMSIG_ITEM_DROPPED, user)
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(user)
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@@ -437,6 +437,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// for items that can be placed in multiple slots
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// note this isn't called during the initial dressing of a player
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/obj/item/proc/equipped(mob/user, slot)
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SendSignal(COMSIG_ITEM_EQUIPPED, user, slot)
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for(var/X in actions)
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var/datum/action/A = X
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if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot.
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@@ -429,6 +429,10 @@
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var/obj/item/grenade/explosive = null
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var/war_cry = "AAAAARGH!!!"
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/obj/item/twohanded/spear/Initialize()
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. = ..()
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AddComponent(/datum/component/jousting)
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/obj/item/twohanded/spear/examine(mob/user)
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..()
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if(explosive)
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