diff --git a/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm b/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm index 0bc59ded98d..985215fca39 100644 --- a/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm +++ b/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm @@ -91,7 +91,7 @@ spread_smoke.lifetime = lifetime // the smoke spreads rapidly, but not instantly - SSfoam.queue_spread(spread_smoke) + SSsmoke.queue_spread(spread_smoke) /obj/effect/particle_effect/fluid/smoke/process(seconds_per_tick)