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synced 2026-07-12 00:27:31 +01:00
Call the proper proc
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@@ -530,7 +530,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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M.adjust_blurriness(15)
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if(M.stat != DEAD)
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to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
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if(!(HAS_TRAIT(M, TRAIT_BLIND) || HAS_TRAIT(M, TRAIT_NEARSIGHT)))
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if(!(M.is_blind() || HAS_TRAIT(M, TRAIT_NEARSIGHT)))
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to_chat(M, "<span class='danger'>You become nearsighted!</span>")
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M.become_nearsighted(EYE_DAMAGE)
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if(prob(50))
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@@ -86,7 +86,7 @@
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else
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user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
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"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
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if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
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if(M.stat == DEAD || (M.is_blind()) || !M.flash_act(visual = 1)) //mob is dead or fully blind
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to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
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else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-ray vision
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to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
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@@ -256,7 +256,7 @@ GENE SCANNER
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message = "\n<span class='alert ml-2'>Subject does not have eyes.</span>"
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if(istype(eyes))
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message = ""
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if(HAS_TRAIT(C, TRAIT_BLIND))
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if(C.is_blind())
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message += "\n<span class='alert ml-2'>Subject is blind.</span>"
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if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
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message += "\n<span class='alert ml-2'>Subject is nearsighted.</span>"
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