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Krav Maga > Kaza Ruk: Tail sweep criminals (#93773)
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@@ -0,0 +1,41 @@
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/obj/item/implant/kaza_ruk
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name = "kaza ruk implant"
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desc = "Teaches you the Tiziran martial arts of Kaza Ruk in 5 short instructional videos beamed directly into your eyeballs."
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icon = 'icons/obj/scrolls.dmi'
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icon_state ="scroll2"
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/// The martial art style this implant teaches.
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var/datum/martial_art/kaza_ruk/style
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/obj/item/implant/kaza_ruk/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Kaza Ruk Implant<BR>
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<b>Life:</b> 4 hours after death of host<BR>
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<b>Implant Details:</b> <BR>
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<b>Function:</b> Teaches even the clumsiest host the arts of Kaza Ruk."}
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return dat
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/obj/item/implant/kaza_ruk/Initialize(mapload)
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. = ..()
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style = new(src)
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/obj/item/implant/kaza_ruk/Destroy()
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QDEL_NULL(style)
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return ..()
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/obj/item/implant/kaza_ruk/activate()
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. = ..()
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if(isnull(imp_in.mind))
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return
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if(style.unlearn(imp_in))
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return
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style.teach(imp_in)
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/obj/item/implanter/kaza_ruk
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name = "implanter (kaza ruk)"
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imp_type = /obj/item/implant/kaza_ruk
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/obj/item/implantcase/kaza_ruk
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name = "implant case - 'Kaza Ruk'"
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desc = "A glass case containing an implant that can teach the user the Tiziran martial arts of Kaza Ruk."
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imp_type = /obj/item/implant/kaza_ruk
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@@ -1,41 +0,0 @@
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/obj/item/implant/krav_maga
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name = "krav maga implant"
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desc = "Teaches you the arts of Krav Maga in 5 short instructional videos beamed directly into your eyeballs."
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icon = 'icons/obj/scrolls.dmi'
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icon_state ="scroll2"
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/// The martial art style this implant teaches.
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var/datum/martial_art/krav_maga/style
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/obj/item/implant/krav_maga/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Krav Maga Implant<BR>
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<b>Life:</b> 4 hours after death of host<BR>
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<b>Implant Details:</b> <BR>
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<b>Function:</b> Teaches even the clumsiest host the arts of Krav Maga."}
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return dat
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/obj/item/implant/krav_maga/Initialize(mapload)
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. = ..()
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style = new(src)
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/obj/item/implant/krav_maga/Destroy()
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QDEL_NULL(style)
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return ..()
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/obj/item/implant/krav_maga/activate()
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. = ..()
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if(isnull(imp_in.mind))
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return
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if(style.unlearn(imp_in))
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return
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style.teach(imp_in)
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/obj/item/implanter/krav_maga
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name = "implanter (krav maga)"
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imp_type = /obj/item/implant/krav_maga
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/obj/item/implantcase/krav_maga
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name = "implant case - 'Krav Maga'"
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desc = "A glass case containing an implant that can teach the user the arts of Krav Maga."
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imp_type = /obj/item/implant/krav_maga
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