From 023e0e0ccb6828afa72891a8ce6be5b8f4693bce Mon Sep 17 00:00:00 2001 From: TheBonded <58570888+TheBonded@users.noreply.github.com> Date: Fri, 25 Sep 2020 05:50:07 -0600 Subject: [PATCH] Balances plastanium window integrity (#53918) Changes plastanium windows integrity to 1200 instead of 200, which leaves it with 200 more integrity than reinforced plasma windows. Also increases damage_deflection to 21 to match reinforced plasma windows --- code/game/objects/structures/window.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 70d208edffc..3774a9c33d4 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -713,7 +713,7 @@ icon = 'icons/obj/smooth_structures/plastitanium_window.dmi' icon_state = "plastitanium_window" dir = FULLTILE_WINDOW_DIR - max_integrity = 200 + max_integrity = 1200 wtype = "shuttle" fulltile = TRUE flags_1 = PREVENT_CLICK_UNDER_1 @@ -723,7 +723,7 @@ smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS) canSmoothWith = null explosion_block = 3 - damage_deflection = 11 //The same as normal reinforced windows.3 + damage_deflection = 21 //The same as reinforced plasma windows.3 glass_type = /obj/item/stack/sheet/plastitaniumglass glass_amount = 2 rad_insulation = RAD_HEAVY_INSULATION