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Makes bloodcrawling a trait instead of a var (#49572)
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@@ -41,7 +41,6 @@
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deathmessage = "screams in agony as it sublimates into a sulfurous smoke."
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deathsound = 'sound/magic/demon_dies.ogg'
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var/boost = 0
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bloodcrawl = BLOODCRAWL_EAT
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var/list/consumed_mobs = list()
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var/playstyle_string = "<span class='big bold'>You are an imp,</span><B> a mischievous creature from hell. You are the lowest rank on the hellish totem pole \
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Though you are not obligated to help, perhaps by aiding a higher ranking devil, you might just get a promotion. However, you are incapable \
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@@ -49,6 +48,7 @@
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/mob/living/simple_animal/imp/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_BLOODCRAWL_EAT, "innate")
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set_varspeed(1)
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addtimer(CALLBACK(src, /mob/living/simple_animal/proc/set_varspeed, 0), 30)
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@@ -38,7 +38,6 @@
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melee_damage_upper = 30
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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bloodcrawl = BLOODCRAWL_EAT
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var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
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You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
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Pulling a dead or unconscious mob while you enter a pool will pull them in with you, allowing you to feast and regain your health. \
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@@ -52,6 +51,7 @@
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/mob/living/simple_animal/slaughter/Initialize()
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..()
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ADD_TRAIT(src, TRAIT_BLOODCRAWL_EAT, "innate")
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var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
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AddSpell(bloodspell)
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if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
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@@ -60,7 +60,7 @@
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forceMove(holder)
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// if we're not pulling anyone, or we can't eat anyone
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if(!pullee || bloodcrawl != BLOODCRAWL_EAT)
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if(!pullee || !HAS_TRAIT(src, TRAIT_BLOODCRAWL_EAT))
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notransform = FALSE
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return
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@@ -59,10 +59,9 @@
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var/on_fire = 0 ///The "Are we on fire?" var
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var/fire_stacks = 0 ///Tracks how many stacks of fire we have on, max is usually 20
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var/bloodcrawl = 0 ///0 No blood crawling, [BLOODCRAWL] for bloodcrawling, [BLOODCRAWL_EAT] for crawling+mob devour
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var/holder = null ///The holder for blood crawling
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var/ventcrawler = 0 ///0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always
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var/limb_destroyer = 0 ///1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack.
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var/holder = null //The holder for blood crawling
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var/ventcrawler = 0 //0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always
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var/limb_destroyer = 0 //1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack.
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var/mob_size = MOB_SIZE_HUMAN
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var/mob_biotypes = MOB_ORGANIC
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@@ -128,10 +127,10 @@
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var/list/ownedSoullinks //soullinks we are the owner of
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var/list/sharedSoullinks //soullinks we are a/the sharer of
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/// List of changes to body temperature, used by desease symtoms like fever
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var/list/body_temp_changes = list()
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//this stuff is here to make it simple for admins to mess with custom held sprites
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var/icon/held_lh = 'icons/mob/pets_held_lh.dmi'//icons for holding mobs
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var/icon/held_rh = 'icons/mob/pets_held_rh.dmi'
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