diff --git a/html/changelog.html b/html/changelog.html
index ca0bf8bbc1c..a85dd6ec606 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -55,6 +55,12 @@
-->
+
03 May 2016
+
coiax, Robustin updated:
+
+ - Changeling Fleshmend is much less effective when used repeatedly in a short time. Changeling Panacea is much more effective at purging reagents, reducing radiation and now reduces braindamage.
+
+
02 May 2016
Joan updated:
@@ -604,42 +610,6 @@
- Honk! Nanotrasen's clowning and development department has invented the clown megaphone, standard in all clowning loadouts! Honk honk!
-
- 05 April 2016
- Erwgd updated:
-
- - Utility belts of all kinds can now accept gloves. Most belts, except janitorial belts, may now also hold station bounced radios.
- - Hazard vests and most jackets can carry a station bounced radio as well. Labcoats can be used to store a handheld crew monitor.
- - The autolathe can now make toolboxes.
-
- Joan updated:
-
- - Adds protector holoparasites to traitor holoparasite injectors.
- - Protector holoparasites cause the summoner to teleport to them when out of range, instead of the other way around.
- - Protector holoparasites have two modes; Combat, where they do and take medium damage, and Protection, where they do and take almost no damage, but move slightly slower.
- - Explosive Holoparasites no longer teleport non-mobs when attacking, but have a higher chance to teleport mobs.
- - Explosive Holoparasite bombs no longer trigger on their summoner or any other parasites their summoner has.
- - Ranged Holoparasites no longer have nightvision active by default. It can still be toggled on.
- - Ranged Holoparasite snares no longer alert if the crossing mob is their summoner or one of the parasites their summoner has.
- - Ranged Holoparasites are slightly less visible in scout mode.
- - Standard Holoparasites attack 20% faster than other parasite types.
- - Support Holoparasite beacons no longer require safe atmospheric conditions, but the warp channel takes slightly longer, and is preceded with a visible message.
- - Zombies can no longer destroy more than one airlock at a time.
- - The mining station has been updated.
-
- MrStonedOne updated:
-
- - Centcom is glad to announce the end of sending workers to our control group for space exposure testing, a fake station in "space" that noticeably had air in "space".
-
- TechnoAlchemisto updated:
-
- - Detective scanners are now smaller.
- - Pickaxes now fit in explorer suit exosuit slots.
-
- bgobandit updated:
-
- - Alt-clicking a fire extinguisher cabinet opens and closes it. That is all.
-
GoonStation 13 Development Team
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 819dd403fcf..0b277f00f04 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -4854,3 +4854,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: C4 can be used with assemblies.
- bugfix: Fixes chembomb recipe to use any matter bin. Again.
- bugfix: ARG's disappear once finished reacting.
+2016-05-03:
+ coiax, Robustin:
+ - tweak: Changeling Fleshmend is much less effective when used repeatedly in a short
+ time. Changeling Panacea is much more effective at purging reagents, reducing
+ radiation and now reduces braindamage.
diff --git a/html/changelogs/AutoChangeLog-pr-17306.yml b/html/changelogs/AutoChangeLog-pr-17306.yml
deleted file mode 100644
index 9a5d52e5911..00000000000
--- a/html/changelogs/AutoChangeLog-pr-17306.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: coiax, Robustin
-delete-after: True
-changes:
- - tweak: "Changeling Fleshmend is much less effective when used repeatedly
-in a short time. Changeling Panacea is much more effective at purging
-reagents, reducing radiation and now reduces braindamage."