diff --git a/code/game/objects/structures/crates_lockers/crates/large.dm b/code/game/objects/structures/crates_lockers/crates/large.dm index 7098520ef53..6c8feae50ba 100644 --- a/code/game/objects/structures/crates_lockers/crates/large.dm +++ b/code/game/objects/structures/crates_lockers/crates/large.dm @@ -1,15 +1,14 @@ /obj/structure/closet/crate/large name = "large crate" - desc = "A hefty wooden crate." + desc = "A hefty wooden crate. You'll need a crowbar to get it open." icon_state = "largecrate" density = TRUE material_drop = /obj/item/stack/sheet/mineral/wood + material_drop_amount = 4 delivery_icon = "deliverybox" + integrity_failure = 0 //Makes the crate break when integrity reaches 0, instead of opening and becoming an invisible sprite. /obj/structure/closet/crate/large/attack_hand(mob/user) - . = ..() - if(.) - return add_fingerprint(user) if(manifest) tear_manifest(user) @@ -18,7 +17,6 @@ /obj/structure/closet/crate/large/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/crowbar)) - var/turf/T = get_turf(src) if(manifest) tear_manifest(user) @@ -27,11 +25,19 @@ "You hear splitting wood.") playsound(src.loc, 'sound/weapons/slashmiss.ogg', 75, 1) - for(var/i in 1 to rand(2, 5)) + var/turf/T = get_turf(src) + for(var/i in 1 to material_drop_amount) new material_drop(src) for(var/atom/movable/AM in contents) AM.forceMove(T) qdel(src) + else - return ..() + if(user.a_intent == INTENT_HARM) //Only return ..() if intent is harm, otherwise return 0 or just end it. + return ..() //Stops it from opening and turning invisible when items are used on it. + + else + to_chat(user, "You need a crowbar to pry this open!") + return FALSE //Just stop. Do nothing. Don't turn into an invisible sprite. Don't open like a locker. + //The large crate has no non-attack interactions other than the crowbar, anyway. \ No newline at end of file