From 031bd50eb095b0dfa9d025c07eca4c69a61b7447 Mon Sep 17 00:00:00 2001 From: Return Date: Sun, 20 Apr 2025 16:56:50 -0500 Subject: [PATCH] Adjusts Default Andy's chaotic tag multiplier to 0.7 (#3365) ## About The Pull Request Default Andy seems to be a little bit high on the high-impact events towards the end of the round, so I want to try temporarily setting TAG_CHAOTIC to 0.8 rather than 1.0, which should have a noticeable impact on them on this storyteller. ## Why It's Good For The Game This should reduce the weight of chaotic rulesets by about 20%, I'm curious to see what effect this will have on default Andy shifts. Right now, all the low-impact storytellers are at 0.1, whereas the Default is at 1.0, and the Gamer is at 1.3. There isn't much of a midpoint, Default Andy feels a lot stronger than the low impact rulesets. This is good for the game because it makes Default Andy feel closer to a midpoint between low and high impact shifts with regards to round-ending events, rather than the 3/4 it currently is. ## Proof Of Testing Can't compile on 516, but it should work
Screenshots/Videos
## Changelog :cl: ReturnToZender bal: Better positions Default Andy between low and high impact storytellers on events marked as chaotic /:cl: --- .../storyteller/storytellers/tellers/storyteller_3_default.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm index 13cac1fd506..f8261a923e4 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm @@ -5,3 +5,7 @@ welcome_text = "If I chopped you up in a meat grinder..." antag_divisor = 8 storyteller_type = STORYTELLER_TYPE_ALWAYS_AVAILABLE + + tag_multipliers = list( + TAG_CHAOTIC = 0.7 + )