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[MIRROR] Default Baselighting to white (#8270)
* Default Baselighting to white (#61544) * Default Baselighting to white Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
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@@ -89,5 +89,5 @@
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name = "planet generation area"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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map_generator = /datum/map_generator/jungle_generator
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@@ -24,6 +24,6 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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name = "Super Secret Room"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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has_gravity = STANDARD_GRAVITY
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@@ -40,7 +40,7 @@
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name = "Supplypod Facility"
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icon_state = "supplypod"
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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/area/centcom/supplypod/pod_storage
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@@ -99,14 +99,14 @@
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icon_state = "thunder"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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/area/tdome/arena_source
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name = "Thunderdome Arena Template"
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icon_state = "thunder"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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/area/tdome/tdome1
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name = "Thunderdome (Team 1)"
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@@ -146,7 +146,7 @@
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icon_state = "yellow"
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requires_power = FALSE
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area_flags = UNIQUE_AREA | NOTELEPORT
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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@@ -180,7 +180,7 @@
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icon_state = "yellow"
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requires_power = FALSE
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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@@ -2,7 +2,7 @@
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name = "Holodeck"
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icon_state = "Holodeck"
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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flags_1 = NONE
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sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
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@@ -26,7 +26,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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requires_power = TRUE
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always_unpowered = TRUE
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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power_light = FALSE
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power_equip = FALSE
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@@ -7,7 +7,7 @@
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///alpha 0-255 of lighting_effect and thus baselighting intensity
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var/base_lighting_alpha = 0
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///The colour of the light acting on this area
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var/base_lighting_color = null
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var/base_lighting_color = COLOR_WHITE
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/area/proc/set_base_lighting(new_base_lighting_color = -1, new_alpha = -1)
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if(base_lighting_alpha == new_alpha && base_lighting_color == new_base_lighting_color)
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@@ -30,7 +30,7 @@
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name = "Mafia Minigame"
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icon_state = "mafia"
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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@@ -92,7 +92,7 @@
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name = "ai_multicam_room"
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icon_state = "ai_camera_room"
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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area_flags = NOTELEPORT | HIDDEN_AREA | UNIQUE_AREA
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ambientsounds = null
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